Ideas |
Ranmaru
2014-02-01 12:22:27 |
proficiency above 95 in fletching skills should reduce relevant lags by 1-2s for 5-10s reduction at 100% proficiency. Currently see no benefits due to improved proficiency, which would seem the defined by being better at it. reduced lag or increased fletch amounts, esp for poisons
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Zaheer
2014-02-01 16:44:24 |
remove some of the immortals. wizlist is longer then player list.
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Cyberman
2014-02-02 05:14:46 |
on the automaton on thorn u shouldnt have to put in lord when u choose a gem cause ur alrdy on lord plane on a lord trying to get a lord gem. thanks
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Jiggy
2014-02-03 01:54:31 |
jiggy social
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Necro
2014-02-03 19:44:36 |
Could there be a command that shows you a screen with what reboot only items are currently on the mud, and which aren't... for lord only (since hero are all solo-able, especially if you are Sems...)
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Ghostdog
2014-02-04 00:31:16 |
educational messages at each level regarding some numerical significance. for example, when you hit 314 you get a message about pi. could start with just the levels like pi that are obvious and eventually fill in the rest
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Ranmaru
2014-02-04 15:30:41 |
help murugan - reads: is hate |
Ranmaru
2014-02-04 15:34:36 |
help murugan reads: But Murugan is helping you!
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Hekate
2014-02-05 01:51:29 |
a 'going naked' bonus. people wearing no gear at all (except perhaps a magic light?) would get a bunch of bonuses of some kind. perhaps +x% xp on kills and -x% xp loss on death? where x could be say 10?
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Bedeiah
2014-02-05 23:39:57 |
block off reboot only gear on multiday |
Kasdeya
2014-02-06 20:11:20 |
remove multiday |
Archai
2014-02-06 20:11:28 |
remove multiday |
Givak
2014-02-06 20:12:19 |
remove multiday |
Seifer
2014-02-06 20:12:47 |
remove multiday |
Namaste
2014-02-06 20:12:55 |
remove multiday |
BOjANGLES
2014-02-06 20:13:08 |
remove multiday |
Gradle
2014-02-06 20:13:22 |
remove multiday |
Snart
2014-02-06 20:13:43 |
remove multiday |
Archai
2014-02-06 20:35:31 |
remove eha while we're at it too.. multiday / eha / morge have ruined the game for me
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Groovy
2014-02-08 22:59:01 |
ele giant should be available at hero.
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Ryoanji
2014-02-10 01:16:08 |
some kind of helpful message, even just to go read help miraar, for the first time someone is copied by a miraar. i've seen low morts confused by it
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RENATE
2014-02-11 12:40:41 |
please make longterm locker rental a thing. i would not mind paying 12 months in advance. this month to month thing has lost me more items than i care to think about.
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Frank
2014-02-11 19:40:47 |
given the damage values, there's really no reason for mindwipe to not be surgable. a max-surge mindwipe still wouldn't outdamage fandango for psis, and it would give bci something to do with their otherwise useless mana at lord.
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Koro
2014-02-12 14:02:41 |
add message to prestige output when doing so /after/ becoming hero for practice cost. you're informed of all the skills that you lose, but not about the practice cost being applied.
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Sarkan
2014-02-13 16:43:21 |
if the locker expires, contents can move to morgue, in item by item way, i.e. all containers are emptied No. Lockers are supposed to be short duration and not for permanently
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Torsdan
2014-02-14 15:36:19 |
Can we have appoint be included to allow us to merge groups more effectively? IE. tank 1 and tank 2 both have groups, but want to merge so tank 1 types appoint tank2 and poof! merged?
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Calanthe
2014-02-15 01:08:53 |
spring rain should give back more mana the longer it is sustained when not in a safe room
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Calanthe
2014-02-15 01:09:20 |
maybe allow spring rain strata to sustain spring rain through movement, again while not in a safe room
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Mizore
2014-02-16 23:31:09 |
make who atheist a workable parameter, to find the atheist lowbies to convert them!
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Bored
2014-02-17 23:16:12 |
kinetic chain counters gravitas at additional mana cost. psi is given action text along the lines of your mind reels as you recover your weapons. one round of lag. Update existing idea 2314 - create sub game for psis. Contested gravitas/kinetic chain. -Treat kinetic chain as attack and gravitas as defence with chance of critical success/fails
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Metalhide
2014-02-18 15:24:37 |
fix slip
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Scrape
2014-02-18 16:22:59 |
less antenna's more chakram's
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Moiraine
2014-02-18 22:35:34 |
let priests have an ability that makes them immune to demonfire, they should be able to repel that!
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Tulpen
2014-02-18 23:40:11 |
Please allow peek by all classes at lord. It would make lotto much less painful for all involved. It also makes no sense that some classes can't see what others are carrying.
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Sarkan
2014-02-19 06:06:59 |
death's door hp loss duration should be proportional to surge level The current loss is considered appropriate for Surge 1. Do you really
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Creamsicle
2014-02-21 15:33:54 |
a bell to ring at sanctum that echoes to mud that you have voted and web link
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Doofenshmrtz
2014-02-22 01:19:14 |
I think Tulpen should be an option for priest worship
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Doofenshmrtz
2014-02-22 01:19:44 |
instead of tul-sith, I want Tul-pen
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Kurotsubaki
2014-02-22 11:02:12 |
make the Town Clerk less of a thief in a safe room? "You discover the Town Clerk's hands in your wallet!"
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Next
2014-02-22 16:00:37 |
update help size to include chromatic dragons and elemental giants if there are any differences from the base race
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Roq
2014-02-23 16:29:30 |
have bonuses like the +% dmg mod from a modified domovoi sleeves show up in affects
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Moskali
2014-02-24 17:53:43 |
a way to "practice all", it can even be stupid and not actually train all if a prereq is not met when it goes through everything, but at least attempt to
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Ranmaru
2014-02-24 19:02:34 |
allow insightful strike chance to trigger when using a (x)bow with poisoned bolts/arrows if using the murder, backstab, or higher level initiaters.
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Moiraine
2014-02-27 19:40:01 |
the cost of training hp/mana/mv scales a bit ridiculously that eventually pracs become essentially worthless again. can we either have a cap on the scale, or have an alternative use for practice points?
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Urza
2014-02-28 22:55:36 |
the shift in experience code to benefit large groups with diversity had negatively impacted certain character types. Specifically, heroes using backstab do not run particularly well with that makeup due to the lag from backstab costing the group more exp than just using the kill command. I recommend that backstab lag be halved or maybe even murder lag... just so they remain competant and competitive tank
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