Ideas |
Arcrock
2013-11-01 01:05:49 |
archers get a quiver to hold in thier offhand, could ad a few dr or maybe even improve certain skills maybe even increase crit chance ;)
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Philar
2013-11-01 18:56:29 |
We should see the mobs standing up after bash/trip (If its there, I haven't seen it)
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Tammo
2013-11-01 20:29:48 |
allow shadowed lords to play in zombiefest with heroes. right now i can't attack heroes and they can't attack me. nowhere else for lords to play zombiefest really, since thorn is mostly safe rooms. They would be pretty overpowered. Even with mid caps they could essentially be in full ac AND full tank. I'd prefer they have their
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Ripley
2013-11-02 05:21:53 |
+ . |
Ripley
2013-11-02 05:23:00 |
Hello, me and my friends used to play a mud in which they separated social skills from combat skills |
Ripley
2013-11-02 05:24:00 |
For example, when you get a combat lag for 2 seconds (or turns), it does not prevent you from using your social skills |
Ripley
2013-11-02 05:24:59 |
like talking to someone. That mud is still open, I can give you the address if you wanna check it out. |
Ripley
2013-11-02 05:25:13 |
It would be great if you could do something like that here :) I agree it would be nice but it sounds like quite a significant amount
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Tobir
2013-11-03 07:43:35 |
I think that mindbenders should get a spell called "enrage" and it should work much like rally for bzk... although causing all in the room (or groupies like a prs preaching) to gain frenzy.
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Nihil
2013-11-03 16:43:36 |
multi-class remort... allow Lord 500s to remort and add a second class.... perm double of tnl or half xp gain like failed morph...
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Solon
2013-11-04 02:09:22 |
the hands that steal from your wallet when your void, all the money they take from you should go into a pot, and that pot acompanied by a gem should be the winnings of a monthly minicompetition. the lower the pot(goldwise) the larger the gem accompanying the winnings. could be a monthly trivia, monthly arena battle, monthly something. or possibly granted to the highest lvler of said tier. something along
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Solon
2013-11-04 02:09:33 |
those lines would be happy
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Dauthi
2013-11-04 22:05:02 |
implement titan and people might actually want to play legend again
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Deckard
2013-11-04 22:15:41 |
change some of the limitations on eragora so that it is actually visited
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Armagedon
2013-11-05 17:12:55 |
allow no fail races to accumulate knowledge points based on their gains past 95% to use on skills ie trip, quicken, 2nd attack
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Alyce
2013-11-05 18:47:50 |
when a mob turns away from an asn because of reputation the asn has the option of a quick surprise or bs type attack, which would bring the mob back onto him and do significant dmg
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Dauthi
2013-11-06 03:09:56 |
scheduled reboot after multidays, just so after everyone killed all of the xp during it, runs after didnt have to suffer
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Qismat
2013-11-07 11:22:32 |
Add Sableroix Manor to the Sol Guide?
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Shinto
2013-11-07 19:24:16 |
.....they are retiering UD? giving us a diffrent mob. when you kill it, it will drop a random piece to a set. its random for what slot, and you have to remort and hero 500 again to kill him for the next item. gear will be t00 hero like most of the stuff is -50ac 7/7 +100mana b14 you have to be either a diffrent race or class to do the next boss. would get people to run old alts back through hero Not retiring UD afaik. UD is supposed to be unique. There are many
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Bigrock
2013-11-07 19:34:45 |
in the battle output, have persons name who is being attacked by mobs be highlighted
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Shinto
2013-11-07 21:54:09 |
double the gains you get while in failed morph, will make people morph earlier to keep them at hero longer for more runs. will also make nicer lord for people that fail more then others. the chance of failing alot can be a plus. will differ the stats at lord which would be nice for alts needing more mana/hp and such
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Ghostdog
2013-11-08 00:51:26 |
something that happens just on a character's 'birthday', their creation date (month & day). perhaps a small bonus or a colored name or something
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Malaclypse
2013-11-08 02:23:35 |
flat mana cost for druids if not wielding anything (open handed)
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Shinto
2013-11-08 21:41:24 |
add charges to foot and hand wraps 3% chance to cast flametongue, flash, acid rain for monks
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Asrael
2013-11-09 19:34:38 |
special quest for a lord drw to remort drider instead of hie. similar stats to hie but with racial evil, nosun, lower tnl |
Asrael
2013-11-09 19:55:45 |
to follow up on drider idea, another option could be half scorpion Scorrow race, as mentioned on the drider wikipedia pg http://en.wikipedia.org/wiki/Drider I'll consider drider at a later stage. There are existing races which
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Fighter
2013-11-10 01:03:27 |
please make a temporary ignore command which prevents socials and channel activity from the target player for a short duration I would really prefer not to go down this route. If someone is truly
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Drogg
2013-11-12 01:31:16 |
remove the deity parameter from 'devotion', I don't understand the purpose it serves
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Armathus
2013-11-12 11:25:34 |
allow rangers to rebuild in equivelent level paladins
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Arcrock
2013-11-12 20:41:58 |
introduce a hero lvl brandish :)
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Ghostdog
2013-11-12 21:54:59 |
already mentioned special poisons for asn that take mana (and int) to create. further on that idea, poisons which give additional affects if applied on top of each other and/or in a certain order. |
Ghostdog
2013-11-13 20:08:23 |
make trip inclass for asn. how is it bod, bld, pal, war, all get inclass trip but not asn?
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Aconite
2013-11-14 06:58:01 |
Imbue arrow, sustain spell, each shot consumes equal mana to spell cost no arrows required but bow is suspectible to backfire spell can be augmented not for damage but for caster lvl.
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Onyxion
2013-11-15 02:55:25 |
Allow the altof flag to be more than one character. Insurance at the hero tier is cumbersome due to lots of gear switches and many more characters affected. Most of the time hero gear goes uninsured due to the amount of work it takes to uninsure/reinsure each time a gear swap occurs. Or just add accounts! :D
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Armagedon
2013-11-15 13:33:05 |
put comma's into the gold totals
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Qismat
2013-11-15 13:59:52 |
(immortal only) GROUP PLAYERS <name> - 800+ to show quest staff and imms the members of a group during quests, so they do not need to request group lists, and can monitor group membership mid-quest. Not sure if quest staff would find this useful?
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Deadpool
2013-11-15 21:02:53 |
give blades a high level lord ability that enables in class rescue lag
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Next
2013-11-16 17:53:54 |
allow disband while sleeping, same as ungroup
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Krakin
2013-11-18 17:45:17 |
update the help monitor and add watchful eye the bodyguard skill
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Kabrakan
2013-11-20 12:31:36 |
add an eha command similar to lordrun to show eha runs
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Glitch
2013-11-21 11:41:28 |
allow quest items to be bound to your alt-list in the way insurance allows usage between alts
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Krakin
2013-11-21 15:27:29 |
all seeing eye costs mana to make, and costs mana while its active. i can leave an orb in a room and look in to it from another room to see if the room has repoped or not.
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Ghostdog
2013-11-21 21:12:35 |
ability to type something like 'exam insig animal' to see details like duration of insig, in this example animal handler
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Njol
2013-11-21 22:37:34 |
add a note search WIZLIST argument for sender/recipient searches, to be used as NOTE SEARCH FROM WIZLIST or NOTE SEARCH TO WIZLIST, which would show all readable notes to/from an immortal Is this really needed? Typically the only board with a lot of posts is general and imms
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Qismat
2013-11-22 05:22:45 |
New attack for gargoyles ... Racial Gurning
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Ghostdog
2013-11-22 15:31:24 |
since we don't usually allow pk, can we modify something so that kill trigs don't get confused when a player has a similar name to a mob? ignore player names for kill or something? This has always kind of annoyed me too but on the other hand it is part of the game. Any imms have any thoughts/objections to an additional command (say mobkill or some such) which skips pc/pet
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Mosh
2013-11-23 14:22:27 |
make it easier to go from drg to tua, taking a drg to 501 hero is a very long stretch Just remort dragon in the first place then. This is *already* a boon to people who made a mistake. Also - consider just making another alt
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Shardik
2013-11-24 12:34:21 |
for new melee class, sword and board type. damage boost on term bashing/landed bashes. 2 extra attacks to successful disarming. pummel skill that will silence a mob for 2 rounds. id like to see a class with onehander and shield that would be useful. a new class with con as prime stat would be fun
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Fuz
2013-11-25 14:53:26 |
allow fus to skin the Ultimate Archer's Gauntlet from UD. they get in class skin, and as a prc class it's not like asn where it can be expected they were an arc before.
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Giada
2013-11-25 14:57:03 |
the description of the black orb in the Necromancer's room in Necromancer's Tower has one typo. The world 'overwhelm' is missing a 'l'
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Fuz
2013-11-25 21:37:28 |
darts (throwing weapon) for all arrow/stone types. so explosive darts, splinter darts, etc. these could either be sold somewhere, found on mobs, or made with a kit and a special fus skill. or all three. this would make the fus throwing skill more interesting/usefull.
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Asrael
2013-11-26 18:36:43 |
makes demons playable at all tiers. it would require remort from dsd and the quest is so hard it's not like that many would be around. then we could have something for chromatic demons to be made at hero, similar chromatic dragons.
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Armagedon
2013-11-27 11:51:27 |
please make help files clearly explain what affects skills and spells, ie higher dex increases the effectiveness of dodge Some info is deliberately hidden but I'll consider providing a bit
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Erebos
2013-11-29 03:27:50 |
a modification to medicine for shf that allows it to remove demonfire. or some other ritual for shf to remove dfire. since they are evil it makes sense they could remove it Demonfire itself isn't good or evil just like fire isn't good or evil. If we were arguing thematically the classes able to deal with it should be those specialising in killing demons and/or those able to
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Erebos
2013-11-29 03:29:37 |
since shf suffer so much by not having prot evil and things, they should be less vulnerable to evil spells like demonfire
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Erebos
2013-11-29 12:20:25 |
a skill that has demonic intent as a prereq and gives resistance to demonfire
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Erebos
2013-11-29 12:20:48 |
dsd have some racial that gives resistance to demonfire, since, obviously, they are part demon
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Erebos
2013-11-29 12:22:18 |
instead of resisting demonfire with a dsd racial they could actually turn demonfire into a bonus of some kind
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Theophila
2013-11-29 12:53:43 |
Now that pets do not steal xp, and grouping charmed mobs and companions is cool... how about bringing back the Gate spell in some form? Hrmmm. I wasn't around when that spell was disabled. Might be nice to
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Erebos
2013-11-29 12:59:20 |
certain lord levels, such as 100 and 500 perhaps, have a 100% chance of giving 1 pt of any stats that might be low.
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TapouT
2013-11-29 23:34:30 |
make a manifest that will let you add dark embrace into gear! :P Dark embrace is already overpowered. Once we put it in gear we may as
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