Ideas |
ZedZorander
2009-02-14 16:55:41 |
Pick lock spell
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Pulse
2009-02-15 10:12:32 |
kspawn exit flag change
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Taita
2009-02-15 15:10:39 |
the flying mobs or players should not be effected by the spell earthquake since they have no connection to the ground.
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Morgana
2009-02-15 15:26:57 |
dragon racial hard headedness....or a tailed mob can't tail back!
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DEUCE
2009-02-16 17:16:56 |
psi/mnd remort class, able to use both surgable and kinetic dmg spells from psi/mnd but lacking the "utility" psi stuff (decep/scramble/etc).
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Briney
2009-02-16 18:19:44 |
racial-hardheaded can break lockboxes and smash without the proper weapons!
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Durloff
2009-02-16 20:10:31 |
For any class. Skills where as they get more powerful with use, the longer you stay alive. They reset upon death, or lose % when hurt my an evil spell. Given.. the system of which increments increase would have to be thought out.. just an interesting twist to spells.
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Durloff
2009-02-16 20:12:50 |
legend - mass curse, like the mobs get, stackable.
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Lyssa
2009-02-16 23:56:02 |
heighten able to do while in resting position
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Durloff
2009-02-17 09:42:57 |
legend mage/wizard, ability to instill wands/symbols ect with spells lord level or less that they already know. pre-req recharge. Same rules, can't charge an item you don't have practiced.
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Rhom
2009-02-17 15:54:53 |
help wiki
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Psimp
2009-02-17 18:15:09 |
we should be able to tingle non-spell, non-passive skills. If casting disintegrate over and over makes you better at it, tripping/rescuing/bashing over and over should have a similar effect
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MedEad
2009-02-17 18:15:38 |
new imp racial: artifact, an evil way to get to sanctum - This skill would only be available when an item is 'taken by the imps' in lower Sanctum. Player types racial-artifact and gambles with a chance of there being anything about to decay. ex. |G|<Player> appears as the imp and <Item> vanish.|N|
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Durloff
2009-02-18 18:14:05 |
higher level sneak only rog/shf/asn can use. drawbacks: exhaust 12 ticks, doing anything while in this sneak mode alerts others with alertness active to your presence.
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Patriarchal
2009-02-18 20:33:52 |
For commands you're not allowed to use right away... for example setmin... make the messages say. You cannot use this command until level 35. Instead of just "uh?"
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Malaclypse
2009-02-19 08:10:04 |
Condense fandango weapon damage to one line. (Pre-calculate damage and pass through damage function once). Pros: more relevant info/less spam/screen reader friendly. Cons: less detail/mobs will not be able to flee mid fandango (very minor mechanic change at lord - not many fleeing mobs).
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Neraka
2009-02-19 20:52:10 |
chase social
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Durloff
2009-02-20 10:25:18 |
poison kits don't show a message once they've been used up. No big deal, just mentioning
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Lokken
2009-02-20 12:35:27 |
Add a line to notify you when wail generates an extra attack. As it stands, there is no indication that it is functioning.
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Taita
2009-02-20 16:25:45 |
i would be great if sneak and move hidden has duration as spells it is annoying loosing them in between run while in agie area
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Durloff
2009-02-20 20:00:18 |
"Scribe" - Wzd. With years of understanding comes a wizards ability to translate spells he knows into spellbooks for use of reciting. Hero level: 1 scripture per empty parchment, lord 2, legend 3. All spells scripted into a spellbook will be executed at once.
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Durloff
2009-02-20 20:04:49 |
Imbibe Ether - The ways of the arcane are controlled in full by those adept in its study. With this sustained spell, a wizard will absorb casting attacks at at 50% rate. all other damage is taken normally. The spell exhausts, and has a chance to do double damage to the caster if a mob is significantly higher than the caster. |
Durloff
2009-02-20 20:06:04 |
absorb as in add 50% of MANA. Failure takes away double normal hp, or possible deplete mana slightly.
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Durloff
2009-02-20 20:08:56 |
psychochemistry wzd - ability to identify where a ticket item came from. To what mob it is assigned. It would also display what plane it would be in.
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Durloff
2009-02-20 20:10:49 |
mass web, would be awesome. |
Durloff
2009-02-20 20:10:56 |
call it Web Storm
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Durloff
2009-02-20 20:16:26 |
paladin "holy valor" Once cast, a paladin is immune to all forms of curses.
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Durloff
2009-02-20 20:20:24 |
Bld - Silent Blade - At the cost of being unable to use channels, gtells or any communication at all, A swift blade dancer can attempt a riposte when being attacked by enemies with large blunt weapons. Success at this grants the bld 2 equal shots at random vital areas. |
Durloff
2009-02-20 20:25:04 |
Bld Redirect- An adept in finesse fighting can, while in a dance trance, occasionally redirect the swing of an enemy into that of another currently fighting the group after a successful dodge. |
Durloff
2009-02-20 20:25:44 |
Bld- Shade Blade - Effective dance vs etheral creatures. Only effective in dark rooms or globe'd rooms.
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Durloff
2009-02-20 20:27:36 |
bld - blade flurry?- An advanced form of "throw" which allows a bld to throw equal weighted weapons from inventory at an enemy.
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Durloff
2009-02-20 20:29:09 |
Bld/Ran/War LUNGE - a lunge attack is an offensive attack attempted when an enemy is both dodged AND shield blocked in the same round.
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Durloff
2009-02-20 20:29:29 |
It can obviously miss a bunch since this happens semi-often. |
Durloff
2009-02-20 20:32:01 |
Wizard ritual- attunement- Allows 3 wizards of the same alignment to align to each other's source powers. Doing so increases damage when they all share the same surge. The higher the surge the less chance of attunement being successful.
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Durloff
2009-02-20 20:33:54 |
Wizard ritual- 2 members - Major Scry. Allows the last caster of the ritual to see a target through portals and nexii.
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Durloff
2009-02-20 20:44:47 |
BCI psionic ritual- Motivational Tap?- prereq- anticipate. BCI once collectively "bound" to each other can individually attempt to tap in the tactics on highly intellectual creatures. If successful the collective will dodge area spells at an additional 50% better rate, AS ONE.
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Durloff
2009-02-20 20:48:42 |
BCI dread blade strike? - A collective of BCI whom are grouped can attempt to literally strike fear into the victims they are fighting, much like the dread spell. This only works better the more bci in a group there are. Once a bci who is "bound" is struck, the blade strike is ruined. Only one member in the collective attempts an individual strike a round, while the others harness psionic energy.
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Durloff
2009-02-20 20:53:06 |
Bld - Sap strike? - A dance that allows a bld to random dispel an opponent of spells on a correct strike. Most useful at legend, but decent idea for lord. Nix out sanc, or make it extremely hard to sap off sanc.
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