Ideas |
Durloff
2008-08-30 06:58:37 |
legend wuizard ritual that sends non-combated opponents to the void..
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Coyopa
2008-08-30 16:42:17 |
not sure how many spell books there are but maybe when a wzd hits certain levels they receive clues or a so called tell from the guild master to areas or other info to help point wzds in a certain direction
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Skorn
2008-08-30 21:29:04 |
Add 'worship' status to a potion. So something might have been created by a worshipper of Bhyss or Tul-Sith, and their god has 'blessed' that potion giving it the duration/modifiers associated.
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Septimus
2008-08-31 00:29:25 |
remortable race - werewolf
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Septimus
2008-08-31 00:59:49 |
code orange for me as a personal favor |
Septimus
2008-08-31 01:00:28 |
the color (ie by, br, bo) etc :P /O/ Orange
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Phrex
2008-08-31 10:13:17 |
allow recall location to be used while resting or sleeping as it seams like more of a mental reminder thing than something that requireds one to be standing
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Odon
2008-08-31 20:15:41 |
file suggestion. help name lenght or maybe attach it to a current file that has information with max lenght of names.
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Methadus
2008-09-01 02:07:35 |
hie regen. amp er up! :P
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MEEP
2008-09-01 11:40:09 |
high level lord shf skill, prereq of vile touch, can discretely reduce target's hitroll and armor class on successful melee hit. similar drawback to vile touch.
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Loosecannon
2008-09-01 11:49:11 |
change lag to cast or produce effect after lag passes. ie. fletch, lag, then show how many produced.
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Archibald
2008-09-01 17:19:10 |
note catchup altlist
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Castar
2008-09-01 17:44:14 |
Perhaps it'd be great if the nameauth info could be moved back to hero. The nameauth system isnt working anyways and it might be nice if more people would welcome new characters...? Thanks
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Ebnodon
2008-09-01 21:02:52 |
if someone can learn pick lock, allow them to use lockpick
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Erynea
2008-09-01 21:57:35 |
a command to transfer gold between characters through a single command, rather than having to sort it out into lesser gems (possibly with a minor fee) - maybe require password for security doesn't quite work like that, as the bank account is only accessible when a
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Mohr
2008-09-02 14:48:54 |
if help top10_ can be broken up by tiers
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Aefel
2008-09-02 18:59:53 |
(tight) flag in front of tightened bows
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DEUCE
2008-09-02 19:43:08 |
racial hide and the hide skill in general serves no real purpose. remove hide entirely in favor of either movehidden or not.
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DEUCE
2008-09-02 20:00:20 |
we could use a few more consumed-on-death items like ashes. maybe one that heals you a bit on death, or casts sanc on you? placement could be as rare as necessary depending on power.
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Durloff
2008-09-02 21:29:58 |
Please. Poisons on kzin assassin mobs in kziniti jungle and spires.
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Durloff
2008-09-02 22:36:21 |
nightmare and dream socials for when sleeping.. just for fun.
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Durloff
2008-09-02 22:56:28 |
Archer probably, Dead-eye - skill allows a chance of a held shot not to lose concentration. Legend level.
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Durloff
2008-09-02 23:08:41 |
hmm, offshoot of sustained spells. Where the caster has to sustain the spell. The longer he sustains it the larger the damage when its 'released'. Idea stems for a usefull redoing of the shard storm spell.
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Helegatzano
2008-09-03 00:15:36 |
just because kasab decided NOT to include human in the DC, doesn't mean humans should be puked on and ignored.
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Allegory
2008-09-03 08:52:33 |
I have two, an afk buffer that you can set to record tells to you as when fighting it is hard to catch all tells, also a clear command which would clear any buffered commands that an individual has entered.
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Durloff
2008-09-03 12:37:59 |
I think kzin spires may be due for an upscale revamp.. as if there wasn't enough to do..
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Warsteiner
2008-09-03 14:13:35 |
color characters in group by class (alternate bright/normal for like neighbors - consecutive clerics, eg)
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Durloff
2008-09-03 16:30:32 |
slip plus sleight of hand could equal gear stealing at multiple levels of play. suggest moving sleight of hand legend where its useful.
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Carib
2008-09-03 18:27:40 |
How about some skill, bonus, perk, etc., at each 100 levels of hero to make the grind less...GRINDING!
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Syl
2008-09-03 22:53:08 |
mob only skill similar to force field except reverses damage, forces use of bash/trip/shatterspell as well as intelligent casting from players in order to not unload damage when it's absorbing it
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Naziel
2008-09-04 03:56:50 |
a board for buddy so we can leave general messages
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GRUSHNAK
2008-09-04 14:27:35 |
Bodyguardss should get some sort of skill that allows them to block an exit against fleeing mobs. High level skill, results in slight hp loss due to blocking the exit with their body. but, you try to protect someone. If the attacker tries to run away, great,
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WUMPUS
2008-09-04 15:02:51 |
when is the minotaur stampede racial ritual going in?
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WUMPUS
2008-09-04 15:07:08 |
make giant remort only
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Durloff
2008-09-04 18:11:47 |
remove lag on the "mark" command (rogue lore thing and woodcraft) It can have a use at lord we're comming to find with, slip. Since it's not detromental to gameplay, its a kind request.
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Mohr
2008-09-04 19:41:28 |
don't have the system save when you die, or have the 'death save' be a temporary one, in case the corpse cannot be reached before a crash we are considering ways of saving the corpse across reboot/crash. But saving
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DEUCE
2008-09-04 21:09:49 |
how about a fusilier skill that temporarily reduces your size by one size? make it short duration and exhaust, but would give them a temporary advantage to size-based skills
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Durloff
2008-09-04 22:28:06 |
instant death after 100 magic lights. |
Durloff
2008-09-04 22:28:11 |
to the caster
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Thranxie
2008-09-05 09:12:15 |
(General concept) Warp stone to travel between continents/zones (assuming you can only travel between continents on
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Thranxie
2008-09-05 09:14:39 |
(warp stone as one way to travel, not the only way)
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Durloff
2008-09-05 12:31:32 |
Immortal Paladins should trigger with reputation upon sicing :P
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Skogen
2008-09-05 14:16:59 |
can't put ur password in an alias
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Skogen
2008-09-05 15:28:02 |
beable to see damage in a number form
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Zahri
2008-09-05 15:41:22 |
new (lord?) spec, single target. mob deceptions 1 piece of gear, and a 'null' item is put in its place (darkness, etc?) with either no stats or base or slightly negative stats. null item can only be removed by death.. and ablution - or only by death, perhaps. Basically a spec to randomly make slots unusable for a certain amount of time. Would be fun if it was the wield slot...
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Skogen
2008-09-05 17:10:15 |
spell or skill or qps to revive an item you vaped or faded
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Wir
2008-09-05 22:01:43 |
make hall of the immortals non-cursed so new players can recall out easily if they get turned around
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Gronolt
2008-09-05 22:23:56 |
make the grtz channel work for Legends. COME ON now :p
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