Ideas |
Penfold
2008-06-21 05:22:55 |
Mobprog: Guards in Midgaard should
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Penfold
2008-06-21 05:27:16 |
Mobprog: Mason workers in Midgaard could perhaps have 'worker taps another brick into place'
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Grist
2008-06-21 12:02:18 |
allow mir to 'remember' more than one type at once, and switch between them over a certain duration
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RagingBoar
2008-06-21 14:50:41 |
Shadowfists should get a skill that lets them hit better in darker rooms. By darker I mean light wise
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ELLiPSiS
2008-06-21 15:30:16 |
take out pets
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Shakti
2008-06-21 16:06:18 |
I was thinking when you guys implement the save vs spell code, that maybe possibly you could work in a new spell. Like an enchant armor spell, but instead of enchants, they get svs vs spell on the item. Just a thought that popped into my head
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Vaidurya
2008-06-21 22:31:11 |
Allow Archers to use a Spear's or sometype of melee style to fight when out of arrows, or if mobs have good armor (Oddities style)
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SerpWAR
2008-06-22 15:39:17 |
on affects make water breathing blue in color so it stands out easier
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Durloff
2008-06-23 12:25:42 |
a mob that does much like Ayanna's lil senders and sends lords to mid (for a fee of coarse) helps bzks anyhow
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Durloff
2008-06-23 13:11:12 |
Since withdraw has a calculated nature to it, as per the help file, perhaps making is usable without loss of reputation?
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Creepy
2008-06-23 14:05:39 |
make the chimerical mobs in arc have the same race as the mob type (tua, hie, grf, drg, etc.)
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Thranx
2008-06-23 23:18:16 |
Group leader on where in a similar fashion as lordrun, if possible.
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Pesadelo
2008-06-23 23:53:26 |
new race: Gremlin. small, magical,
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Pesadelo
2008-06-23 23:54:11 |
continued, general info from wiki - Gremlins were imaginary beings endowed with potent magical powers. According to the lore, these mischievous, elf-like creatures were responsible for all kinds of mechanical failures and other problems. They would also be there to tickle the pilots and bombardiers right at the moment they were lined up for a good run, threatening them with last-second errors of judgment
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Kashunka
2008-06-24 06:01:44 |
wzd need something that has mystical barrier, astral shield, savvy, acumen, concentrate. a unique macro to the wzds that don't have fort
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Kashunka
2008-06-24 06:02:42 |
all the previous spells are in the praclist of wzd, just the point of a macro(ie foci, fort, awen, aegis) is to cost more mana but get all the spells in 1. thats the general idea. nothing too twink for wzd, just something inline w/ game ideas
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Stormlight
2008-06-24 12:48:02 |
insure cancel all
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Creepy
2008-06-24 19:32:09 |
continuous armor until death shouldn't be a quest prize, it should be obtained randomly from sacrificing gear
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Merdin
2008-06-25 02:53:21 |
Spell or skill - Destroys an amount or percent of a target's mana and does a corresponding amount of damage(dynamic or static) to the target.. tier/reasoning-Legend, serves as a manner of eliminating or impairing a target likely another player from casting. Classes-preferably something that doesnt already have grossly overpowered spell damage as it is.. cleric, priest, melee classes, psions maybe?
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Merdin
2008-06-25 02:56:11 |
Skill- Strike to impair/disable casting for a certain number of rounds.. Tier-Legend.. class- Bzk/bod/war/rog/asn
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Merdin
2008-06-25 02:56:53 |
and monk ofcourse.. but those are just my suggestions
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Alyce
2008-06-25 15:11:42 |
a contest for the coolest shield rename in terms of the message it gives on being struck when a charge goes off (combined renamed shield with charge msg)
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Rohirrim
2008-06-25 18:41:44 |
Display the random number generator outcome like the groupstat command, but only works for the group leader. Reduces "awake spam", better flexibility and generally makes it a lot easier.
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RagingBoar
2008-06-25 19:42:40 |
can you make it so that if you plane to mid or thorn, or get salved, it saves?
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Septimus
2008-06-26 00:35:35 |
duration on awareness/alertness should be lvl based
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Axxel
2008-06-26 12:44:11 |
lessen panic exhaust or take it waway, it's not too terrribly twinking at hero and at lord it's almost worthless
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RagingBoar
2008-06-26 15:10:54 |
a timebomb object with a timer on it. When the timer reaches 0, it goes boom. For the imms :p
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Durloff
2008-06-27 18:10:41 |
reputation skill to make mobs actually flee
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Zed
2008-06-27 23:31:16 |
Add a racial +/- for surge to races, based on magical adeptness/ineptitude. (+/- 1 surge level)
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