Ideas |
Skorn
2008-05-31 12:40:32 |
When a mob is created, can you remove the message it shows to the room? Rather annoying since if you want to do 'invisible' modifications on the fly, players can see the mobs being created. Also, would be nice if mprogs could do this 'invisibly'.
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Cerdwyn
2008-05-31 15:18:14 |
add planelock, where planeshift is disabled, but teleport, etc is not
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Skorn
2008-05-31 17:12:31 |
Please remove the top voters on the website. I don't login to vote, ever, makes it seem like I don't vote at all even though I do every day. ;)
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Skorn
2008-05-31 21:32:54 |
Add a nobrandish flag for room building.
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Elgar
2008-05-31 22:06:21 |
a mob program on non-vendor mobs in safe rooms to re-give an item to a player if the item is not one specific for a quest, or all items if the mob is not a quest mob.. This would prevent the need for a player to beg an immortal to switch into and give the item back.
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Axxel
2008-06-01 00:19:47 |
Change panic so it has no exhaust...the kills are already gonna be semi slow since you're casting the spell anyway and it's restricted to non sentinel mobs
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Tammo
2008-06-01 11:37:57 |
i think removing sanctum would encourage more exploration in the realm
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Vanyon
2008-06-01 12:04:54 |
beating ud should give a signifficant bonus to chance to morph
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Endless
2008-06-01 12:30:51 |
if your creation date is behind the implementation of the new insinia/low mort quest/dc area, let the mobs ignore level when checking for quest eligibility
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Ebnodon
2008-06-01 21:18:34 |
Make Home(Center at Thorngate) infirmary
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Skorn
2008-06-01 21:31:52 |
Increase the penalty for clam. Since you are so lethargic there should be a large AC hit + a debilitating hr/dr penalty. Not the rather wishy-washy penalties there are now. Calm should be a last resort, not an every other mob spell.
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Skorn
2008-06-01 21:32:36 |
*sigh* I meant calm. Although I wouldn't mind seeing more clams in the game... with some garlic.
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Grist
2008-06-01 21:38:41 |
infoset for morph fails / success +morph or something
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Creamsicle
2008-06-02 01:27:31 |
low cost potions for lowmorts, that are bound to the lowmort buying them, so that bigger alts can't use them to get cheap potions, but so that potions are more feasible and affordable for lowmorts to use
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Ebnodon
2008-06-02 01:42:59 |
Spell for Wizard class, that is a group buff. Adds some saving throw. Could be called something like Zero Point Field
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Cuendillar
2008-06-02 03:04:01 |
Feasibility of making practice work like cast (quotes) for consistency?
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Skorn
2008-06-02 16:34:49 |
Add the ability to pick poison type somehow to trapped containers. Would be kinda neat to be able to specify each of the poison types as you wanted.
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Skorn
2008-06-02 19:49:53 |
Allow spec_assassin to stab without a wield. Thankx.
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Skorn
2008-06-02 19:52:55 |
Add vs capability to spec_assassin. Give them something to do midround. maybe trip as well, since they are a rogue-ish spec and rogues are nasty like that.
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Skorn
2008-06-02 20:18:21 |
Pit Fiend as a Legend only remort race from Demon. 1250 TNL, Melee oriented stats, racial damage mods, no spell-casting mods, the racials they have on racial pit, High str, con, dex. average wis/int (human). Low mana gains (comparable to half-elf), high hp gains.
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Elgar
2008-06-02 22:00:08 |
make it so 0 exp kills dont add to the counter and increase the bonus from rollover.. more of a benefit (i.e 10 or 100 hp not 1)
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Cerdwyn
2008-06-02 22:58:44 |
help file for elite area needs to be fleshed out more. explain the *hero* symbol and maybe more
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Solarnia
2008-06-03 06:57:40 |
the newlowmort dp quest can we have an option to cancel it, have a timer so the person hunting for the mob knows how long it is before it ends, 3 can the ambassadors also emote whos doing the quest and how long they have left o compleate it, beore the quest resets
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Cuendillar
2008-06-03 08:57:35 |
Selective invisiblity: Related to DC quests - 'instanced' mob that's only visible to the quester and 800+.
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Arcano
2008-06-03 19:06:59 |
raise the levels of mobs in Dragon's Atoll, it'd be a cool/challenging area but it's low level
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Neal
2008-06-04 04:58:57 |
allow remorts to be able to see lordchat
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Qwik
2008-06-04 09:40:53 |
as a penalty to informary, make spells tick
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Qwik
2008-06-04 09:41:15 |
as a penalty to informary, make spells tick off twice as fast so people don't regen during runs in them!
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Qwik
2008-06-04 09:41:26 |
I can't spell, infirmary |
Arcano
2008-06-04 13:21:39 |
increase levels of mobs in 'lair of shyu yao' it's a fun solo quest, but no real rewards atm, or xp
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Nirla
2008-06-04 22:18:54 |
When a bag is insured to someone, could you make it so that no one other than that person (or that person's altof's) can take things out of the bag? (possibly also include not allowing them to look inside of it, open it, etc).
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Cerdwyn
2008-06-04 22:42:05 |
code the concept of a bounty that decreases incrementally each tick
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Skorn
2008-06-05 20:33:10 |
Instead of the Immortal level showing in a Staff Members whois, can you put the Staff Track info in there? Like it shows on who imm. Would be nice.
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Tyranny
2008-06-05 22:33:43 |
if you loot anything from your own corpse, save your pfile
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Tyranny
2008-06-05 22:38:50 |
help commands (A helpfile that lists all the basic commands (look-scan-sleep-etc.)) and put it into the help new list
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Tropica
2008-06-06 01:19:54 |
On the half sundered rings, add a unique keyword (i.e. Paehandra or Zydarielle) based on which ring half is which. Currently they can't easily be distinguished.
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Stoic
2008-06-06 20:13:51 |
Making the new quests rewards avail to older players via 50 qp
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