Ideas |
Ramko
2008-04-05 15:11:57 |
can we please have a Balance department among the immortal staff? They will be in charge of balancing classes. Instead of nerfing, they will come up with ways to balance other classes by introducing new skills etc, this will make it more fun for everyone.
|
Kiruzog
2008-04-05 15:46:58 |
how about all planes continue to have an 'assigned' gem, but also begin to have a SMALL chance to pop other stuff. it's frustrating to have troves of rubies due to high kill frequency/mob level in karnath compared to most other types of pgems.
|
Durloff
2008-04-05 16:37:44 |
war counsel - allows 4 warriors or warrior types tag a room for 8 ticks to allow leadership skill change.
|
Durloff
2008-04-05 21:18:15 |
spell that degrades NATURAL armor class damage reductions, E.G. barkskin/hide/armorancient
|
Aiko
2008-04-06 01:23:39 |
give make a spell that removes all visual augmentations, but does not blind. make it work more often than the blind spell
|
Durloff
2008-04-06 12:06:41 |
message during fletching that lets you know when you've reached a full brace of 500 arrows.
|
Cuendillar
2008-04-08 05:15:00 |
castlevel - A flag for imms to control what level they cast spells as. Probably horrible to implement.
|
Cuendillar
2008-04-08 05:15:38 |
gcast - Global cast. Imm spell casting to affect the entire realm of players. No idea why.
|
Koo
2008-04-08 11:46:28 |
A stance that lets a monk double his damage (ie. double the attacks)
|
Sludge
2008-04-08 15:58:31 |
Add a note in help autogroup about being AFK turning it off.
|
Sapien
2008-04-08 22:25:14 |
give mnd a bigger damage mod with ultrablast, levelig a mnd has to be the slowest caster solo, and mindbenders should be better at what they do
|
Static
2008-04-08 23:31:43 |
a lord unsurgable spell, dunno which class, but it has a chance to dispell an affect from the mob |
Static
2008-04-08 23:31:58 |
whoops also does damage
|
Creamsicle
2008-04-09 14:04:50 |
a spell that clears etchings
|
Sapien
2008-04-09 17:18:23 |
add more tortugas at tortuga cay please that area is always full, and it doesnt hurt anything to make it better
|
Haruko
2008-04-09 18:12:20 |
bring tonya back, we miss her
|
Longbeard
2008-04-09 21:46:39 |
crafting skills for warriors that allow them to smith armor/weapons with certain materials found throughout the realms
|
Tolus
2008-04-09 22:24:40 |
etch should be redoable to not confuse greedy lordies when a corpse eater comes around
|
Static
2008-04-09 22:45:21 |
limit kasabs ability to make mobs that martyr for quests
|
Kiruzog
2008-04-09 23:28:05 |
"ex-communication" flag: all immortals speak in gibberish, and you can't go near any prs/cleric mobs without instant aggie/outlaw status
|
Longbeard
2008-04-10 10:33:49 |
New remort class called Zealot for clerics. It would specialize in harnessing Kra's wrath to do damage to their enemies, especially the undead and the demonically aligned.
|
Qyv
2008-04-10 15:27:03 |
new racial for hobgoblins, just like racial charge, except instead of affecting like bash does when it hits, it affects like trip because hob are short and charging at knee level. call it shortcharge.
|
Longbeard
2008-04-10 16:19:47 |
restores should scale for lords:)
|
Pesadelo
2008-04-11 01:09:01 |
new emote: mope
|
Qyv
2008-04-11 09:58:27 |
allow humans to rebuild goblin
|
Ersatz
2008-04-11 14:22:33 |
special charge shield for minotaurs that does a charging charge
|