Ideas |
Waite
2007-11-24 14:37:46 |
help files should auto-complete instead of presenting you with a list of one choice. example: "help adren" should be the same as "help adrenaline pump"
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Shehbui
2007-11-24 14:54:12 |
in my old mud for scry we need to obtain a seering orb..we gaze the room from it so it would make sense to have one we can buy it from some mobs or get it from a gear mob
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Tilia
2007-11-24 15:37:36 |
A autopull for throwing weapons!
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Dose
2007-11-24 18:07:53 |
can ablut be moved to hero?? or maybe moved to hero for non "retarded" classes (such as warriors)?
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Arcano
2007-11-24 18:56:25 |
make hero level 60 or something, and start it at the equivilent of hero 101... prune all the skill trees so people get useful/inclass spells, instead of EVERYTHING!
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Neyne
2007-11-24 19:43:37 |
add a notifier to the "you have new notes on board X" messages--say, an astrisk--that indicates if an unread note on that board is addressed to you (or to any recipient, like a class, that you might not be able to read with another alt)
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RagingBoar
2007-11-24 21:21:35 |
add Abishai as a God
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Faelar
2007-11-25 05:26:11 |
it seems a little contradictory for an item to have both an 'evil' and an 'anti-evil' flag..
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Galley
2007-11-25 07:56:53 |
when stunned, lowmorts should get access to the chat channel. no other way of them asking for help when needed
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Tevildo
2007-11-25 10:51:55 |
For Adminisitrator Gru-Dzek give him an mprog that causes him to eat his wafer if there is anyone in the room when he repops. This should help discourage the incessant camping of him
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Samchay
2007-11-25 13:14:09 |
reduced planeshift lag from legend to midgaardia, similar to lord's thorngate to mid
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Taita
2007-11-25 14:06:44 |
i think it would be nice to have a board where you can post and read notes from your buddies. :D
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Dose
2007-11-26 01:15:01 |
savvy for shf! we're smart like rogues
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Kiruzog
2007-11-26 14:44:35 |
sic all lords running private xp when counts are low; sic them afterwards for all the xp they got * 2
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Volcania
2007-11-26 15:58:19 |
rare potions that give intervention/tainted genius
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Arcano
2007-11-26 17:35:06 |
change gorn bonuses to stuff that helps monks more, like regen and hp bonus on level... i hear their healing has been severally nerfed at some point
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Ignite
2007-11-26 21:19:00 |
drgs shouldnt get tailed
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Bisco
2007-11-26 21:24:43 |
Would it be possible to implement a system that works like repuation for mobs that are the same race as you, making a small chance that a mob the same race as you wont aggie you. Mind you a small chance?
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Durloff
2007-11-27 10:29:46 |
on the idea of new poisons, additive idea: A strike that compounds effects when it strikes the area where a poison resides. For instance, heartbane getting an additive effect (It used to diminish max hp) when an asn strikes the heart of his victim. It makes asns have to pay attention to to which vitals they strike if they want maximum effectiveness. Oh, and yeah you'd have to fix vital strike first..
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Durloff
2007-11-27 11:13:25 |
for Legend asn only. Skill perch, prereq poise, sneak, hide. A perched asn sits and waits for his target to enter a room. (undetected). If anything distracts or if the asn moves in anyway. the perch is broken. The key here at least for Legend is the undetectability |
Durloff
2007-11-27 13:34:10 |
corny idea.. heh.. but blowguns with darts. Poison darts. yeay..
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Durloff
2007-11-27 13:37:17 |
Warriors and bladedancers get throw... yet its rogue based and Asn's do not. Not that it'd be particularly useful, but maybe an adaptive skill idea
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Durloff
2007-11-27 13:41:19 |
when scrambled text "speech" should be scrambled also
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RagingBoar
2007-11-27 17:17:26 |
I had an idea about an item but I don't know if it's possible. You know how the Eye of the Oni has that neat mod on it? Well I was thinking, what if there was a helm made out of an animal's jaw, or something else that a barbarian/bzk would wear. Like what the barbarians wore in 300, except it does an additional thing
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Durloff
2007-11-27 17:36:23 |
extra leadership points for "twinking" a lord per sublevel. Maybe 5 instead of 1?
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Durloff
2007-11-28 10:51:10 |
how about poisons that last 10 times as long, 53 doses is just subpar, perhaps a longer lag on lingering poisons?
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Durloff
2007-11-28 10:53:08 |
hmm, better yet than just making a poison that lasts longer a skill where you can combine poisons to increase effects/make more doses
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Durloff
2007-11-28 11:00:15 |
Retro - add poisonous kzin claws to kzin hunters in jungle?
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Durloff
2007-11-28 11:22:45 |
"angled aim" when sniping downward a strict advantage is given to an undetected assassin. An angled shot would allow an increase in the "daze" effect when successfully thwaping an opponent's "head" or "eye" area.
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Durloff
2007-11-28 12:47:55 |
form of poison that drains 1 random stat point a round. Whatever teir it would be most useful (not sure how this would effect mobs) |
SkyMyra
2007-11-28 13:16:50 |
make a CN channel, so hero isn't flooded with even more non-avatar news |
Durloff
2007-11-28 13:18:51 |
skill that allows more effective use of poison upon stab. Currently a poisoned weapon does not work at a great level of effectiveness. |
Durloff
2007-11-28 13:32:39 |
Large multiplier xp bonus for insightful strikes? Hey, it can't be worse twinkier than tainted genius :p
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Dauthy
2007-11-28 14:28:53 |
hardcore option at creation... if you die, you dont come back
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MunhIhausen
2007-11-28 18:57:03 |
shouldn't all spells have spell types? and if so, shouldn't planeshift be an arcane spell? it doesn't seem to be.
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Rapid
2007-11-28 19:04:59 |
if you sruge vamp, have it increase the healing powers or make a lord lvl vamp
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Frank
2007-11-29 09:04:33 |
why do mnds get transmute but not onoma? should be both or neither, no?
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Frank
2007-11-29 09:05:12 |
christen for stm
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Frank
2007-11-29 10:47:51 |
vampirism is already implemented, see the drac social.
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Frank
2007-11-29 13:24:38 |
can we get some updated file mod times and structure for the boss command?
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Durloff
2007-11-29 16:31:46 |
*snicker* give titan paladins "sic"
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Durloff
2007-11-29 17:41:53 |
spec_theif plus spec_flee mobs. That steal from your inventory and run
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Xharnah
2007-11-29 21:08:48 |
Ensure snoop/snoop-type commands cannot be used by trackies. Not entirely an idea, just something I believe should be checked/confirmed.
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Ssshtiski
2007-11-29 22:44:01 |
New lord bod skill, intuition - lets the bodyguard also block sneaky attacks like stabs for their monitor, but doing so causes them to take 125% damage from the attack, alternativly make the bod fall after rescue as he has to throw himself in front of attack
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Ssshtiski
2007-11-29 22:45:36 |
New lord bod skill - enhanced alertness, gives the bodyguard the ability to rescue monitor even if engaged in combat with 1 mob (fails if engaged with more), the bodyguard loses all dexterity and block bonuses until a enemy dies.
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Ssshtiski
2007-11-29 22:51:55 |
Do something sensible with flood, make it work only for same sublevel and give a 2:1 ratio on mana transfers, make the affect for delay against flooding multiple times show up in targets affect list. Seriously it's just silly right now, people laugh at me if I use it.
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Leon
2007-11-30 01:12:00 |
a /bn/ color code would be cool, to make things brighter but remain in the standard color of wherever the code is used
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Stormlight
2007-11-30 07:39:40 |
all those racial evil, can we get demonic intent
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Yossari
2007-11-30 10:31:25 |
bowslap - for when you just don't have the sticks! (dmg's bow)
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Durloff
2007-11-30 11:52:55 |
"corner close" A snipe selection that allows a large insightful bonus on targets who are "cornered" and have no means of escape from a room. Within reason, and level of coarse. No reputation bonus would be accumulated upon success of the skill. A sniper must aim very carefully, so he is put in 2 rounds of lag to carefully aim his shot.
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Durloff
2007-11-30 11:58:21 |
also... sniper must be invisible, and is particularly vulnerable to backstabs and first round damage attacks. How's that for drawbacks? |
Durloff
2007-11-30 12:02:45 |
yeah.. and the success rate would probably have to be on the lower end, I realize.
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Frank
2007-11-30 14:06:55 |
add another gargoyle remort race
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Frank
2007-11-30 14:14:51 |
psi bonus for grf
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Kosmo
2007-11-30 14:21:28 |
Why don't min get powerswing?
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Frank
2007-11-30 15:32:53 |
vampiric shield charge, prereq energy drain, drains hp from target and heals shield holder
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Shelob
2007-12-01 00:08:19 |
shaman class
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