Ideas |
Neyne
2007-11-17 02:49:45 |
a skill or stance for bladedancers that gives them a free attack whenever anyone (including themselves) gets rescued from their current combat target
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Sabotage
2007-11-17 13:02:57 |
Fire realm needs to be added to Help Lord Planes
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Croesus
2007-11-17 13:03:49 |
Bind qps to an altof pool somehow. It's silly (at lord) to run a useless alt just to get qps on that one, even more so if you dont WANT to run it.
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Zierlo
2007-11-17 14:31:11 |
Change the 'prompt symbol' for stances from 3 characters and bright cyan to something else
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Skyrazor
2007-11-17 14:36:23 |
Add a filter for other people's scan messages.
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Zierlo
2007-11-17 14:48:43 |
Evaluate the need for staff chars to be able to 'force'. If needed for other reasons, consider limiting what they can force (i.e. no 'force all') to what they require. |
Thranx
2007-11-17 15:08:36 |
Put room name in lordrun command. |
Arcano
2007-11-18 04:27:08 |
world event - occasionaly a sor or someone will do something SO evil that bhyss curses all of midgaard with death's door
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Gnobody
2007-11-18 13:42:18 |
racial hooves should be changed to allow for tail-like effects of knocking down mob (or blinding with dirt maybe?) seeing as cen have such high-tnl... :d
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District
2007-11-18 19:20:45 |
makes vbts not awful. please.
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SPYKi
2007-11-19 07:09:53 |
Add another temp air gear for mage/wzd or modify existing to add save vs.
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Hart
2007-11-19 09:23:10 |
Lord level psion spell, probably around 250. Restructure. Preregs of transmute and reforge. Consumes 2 perfect gems of the same type to change their crystalline structure into a different type of perfect gem.
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Mavwn
2007-11-19 10:17:41 |
stm spell, sublevel 200 hero - thunderclap - area spell, chance to knock down all mobs in room (rolled individually) lags caster for 2 rounds, exhausts for 6 or so ticks
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Neyne
2007-11-19 14:47:31 |
A mage spell that gives all groupies' weapons a single charge (like charge shield) that goes off when they parry. Since they only get one, the spell is most useful when everyone in group gets aggied. Alternatively, encourages everyone to take turns tanking.
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Szalik
2007-11-19 15:35:40 |
steadfast rite should give protection from deception. You are refusing to be afraid (dread/awe), so it should prevent anyone scaring you enough to drop gear.
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MUNHiHAUSEN
2007-11-19 19:17:46 |
insure would be great if we could insure a full set of gear. is there any reason why we should be protected against losing only some of our hard-earned gear?
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Elend
2007-11-19 19:47:13 |
assassin-specific arrow types would be neat
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Dauthi
2007-11-19 20:18:02 |
mobs that can enter a nexus after it has been made, same with a portal
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Ruthless
2007-11-19 20:36:59 |
Put all helpfiles into a single large PDF and put on the webpage.
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Frank
2007-11-19 22:38:58 |
the cons of qxl worship outweigh the pros. can we remove one of the penalties to balance it out?
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Ruthless
2007-11-19 23:21:20 |
Druid sustained area spell, "Creeping Doom"...Druid summons insects and other creepy crawlies by the masses to overwhelm his opponent.
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Xaron
2007-11-20 01:14:07 |
3 quests, probably hero lvl, similar to difficulty as fates. one for each align, make the rooms only enterable by the appropriate align. complete the quest and receive an insgnia that is similar to racial evil, good or neutral. quest something like acquire 3 ingredients to destroy an artifact of opposite align
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Chimiere
2007-11-20 08:35:10 |
clarify help protection good/evil to explain that you can only cast the one that is the same as your current alignment
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Vynom
2007-11-20 14:45:46 |
allow races with higher base wisdom a better % chance to successfully morph above 500 per level...they are wiser and more prepared to ascend to a higher plane
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Vynom
2007-11-20 14:50:10 |
separate hero into three sections possibly (1-100, 101-499, 500-up) with similar penalties to grouping a lowmort as a hero..currently too little motivation for anyone to group a lowhero.
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MedEad
2007-11-20 17:22:54 |
add mprog to admin gru-dzek. if, after a round-2rounds, admin is still alive, make him eat the wafer.
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Skorn
2007-11-20 20:27:03 |
Add either a Lord or Legend poison that gives a blind affect. Not sure what to name it, but could be a useful implementation for either just building/quests or to increase Rogue usefulness.
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Ruthless
2007-11-20 21:02:53 |
remove redundant spells from various spell lists...giant strength and enhanced strength, for mages, for example
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Rapid
2007-11-20 21:09:02 |
way to deposit coins without bank
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Qwik
2007-11-21 09:03:10 |
add argument for homeshift for legends to homeshift to thorn from mid instead of havint to home to legend home, then plane to thorn
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Ceannard
2007-11-21 10:49:26 |
Worship should only work when fully spelled, like quit. Even though it requires a password, I keep aliases on hand to prevent "accidents" and would prefer not to make ones for "wor" "wors" "worsh" etc. I haven't tried unworship, morph, descend, remort, or rebuild to see if they accept partial commands, but those are also ones I try to lock with aliases.
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Durloff
2007-11-21 16:22:43 |
"sidearm stab" allows an asn another attempt to assassinate with offhand weapon only when initial stab fails.
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RagingBoar
2007-11-21 17:42:04 |
config +/- stance prompt thing
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Skorn
2007-11-21 18:08:35 |
Allow staffies to use the Lordrun command.
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Durloff
2007-11-21 18:15:12 |
wizard/mage lord skill that allows a wizard/mage to avoid shift lag after reaching a sublevel of 250. It's an "attunement" so to speak Increased chance at sublevel 500
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Durloff
2007-11-21 18:20:35 |
'shadow flight" Skill that masks the visibility of flying arrows. Arrows of this nature cannot be dodged and hurts alignment.
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Cerdwyn
2007-11-22 08:39:05 |
sort function for area hero should include EHA
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Skorn
2007-11-22 18:18:49 |
A new mob spec that animates a player's gear instead of their corpse. If gear is left on the ground, the mob will animate it and then the player has to kill it to get his/her/its gear back.
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Skorn
2007-11-22 18:20:29 |
new mob spec. Spec_quest_area. Casts the highest level area spells possible. At Hero acid rain and death field. At Lord meteor swarm and cataclysm. Both tiers it casts flash. Also possible mass FF and mass Deception.
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Frank
2007-11-23 09:15:29 |
psi bonus for gnome types
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Rapid
2007-11-23 12:32:00 |
Boost hie regen or something, in comparison to spr, their stats aren't really worth the tnl especially since you have to be a drw or elf to become one
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Durloff
2007-11-23 17:48:17 |
I know you say assassins work alone.. but at least think about this. A skill that allows assassins skills that can ONLY be activated when in a group of 4 or less and all of which are asn's sneaking. Expanded ideas to follow: |
Durloff
2007-11-23 17:52:15 |
"silver strike" It would require new arrows (but heck we're in need of anything new. Not nessisarily MORE damage) Allows incr damage vs. Increase chance of insightful with NO rep gain. Yes, bows are deadly they should work as such. |
Durloff
2007-11-23 17:53:02 |
thats incr vs undead, and as a drawback they're completely worthless to anything else. Remember this is under the idea of low group limits |
Durloff
2007-11-23 17:54:22 |
Submitted an idea somewhere.. for "Shadowed arrow" (or something of that sort).. this would fall into the low group limits category. |
Durloff
2007-11-23 17:58:55 |
"cross strike" 2 asns can attempt to hit the same vital areas at different angles simultaneously. It's interesting to note vital shot is broken so we need something to combat that..When successful "special" body parts can be harnessed. See next skill for idea continuation |
Durloff
2007-11-23 18:01:02 |
Asns can harness rare body parts that yield potent poisons. More poison is a must. But it should be attainable my Assassin's only imo. Potency isn't measured by damage in this sense. Another poison might be... a 3-4 tick demonfire poison, a poison that causes dellusions negating (in part) the use of guardbreak |
Durloff
2007-11-23 18:01:22 |
that sould read "by assassins only"
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Nirla
2007-11-23 20:59:35 |
Possibly revert SOS to what it was previous to its new incarnation? Pretty sure the lord community has been punished enough (by having it unrunnable) for the past 3-6 months?
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