Ideas |
Kashunka
2006-12-23 02:38:46 |
human so needs a remort race
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Tiltius
2006-12-23 03:25:52 |
include the level range in an area's help file
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Lyssa
2006-12-23 04:28:22 |
on the help charge file, add see 'charge shield'
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Cloppety
2006-12-23 15:09:12 |
remort class for mage/wzd/stm elementalist, they remort
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Cerdwyn
2006-12-23 15:36:37 |
allow trackies to use altlist command for themselves
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Kavir
2006-12-23 17:34:31 |
private portal, allows only members of your group to enter a portal
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Neyne
2006-12-24 02:44:00 |
Let the 'abilities' command show your number of attacks per round, either with or without weapons.
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Aurien
2006-12-24 14:15:09 |
How about note to <buddyset>?
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SawBones
2006-12-24 16:39:42 |
altlist should also work with any name on your altlist: altlist becky should work on sawbones since becky is the main alt of sawbones
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Aurien
2006-12-25 14:58:37 |
Please consider (or reconsider) allowing fusiliers to remort asn. There is not really a unique role for fus at lord and they do not really fill the role of an archer
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Cloppety
2006-12-25 15:38:50 |
the creation of gears that add specific enhancement to different class skills, like the ones for archer, but for different classes. say for a warrior stuff that increases smash damage or dammage from double hit, clerical gear that enhances healing when
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Dumbledorim
2006-12-25 16:12:24 |
it is real pain not to be able to see object conditions for objects in containers
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Lyssa
2006-12-26 04:35:29 |
chathist, tellhist, etc. to see the last (10) chats
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ELEND
2006-12-26 10:03:44 |
sustainable spell that fills an underwater room with air allowing normal movement/breathing for all inside
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ELEND
2006-12-26 10:33:44 |
haggle for bzk
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Skylark
2006-12-26 14:55:35 |
add an option to PROMPTS command to show TNL as a percentage
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Kosmo
2006-12-27 03:57:21 |
An alert that notifies groupies when members join and leave
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Cloppety
2006-12-27 15:38:57 |
dread and reputation should it make an assassin loose reputation from a forced flee? its damned anoying as insightful strike rarely goes off, ie reputation
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Cloppety
2006-12-27 15:46:44 |
assassin skill Turn About requires alertness and insightful strike, This skill allows an assassin for a limited duration, then the skill is exausted, Turn about allows an assassin an automatic second chance to land murder bs or higher tier
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Cloppety
2006-12-27 15:57:09 |
Create Poison, to an assassin poison is one of the natural tools of his trade, an assassin can create various poisons from the corpses of venomous
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Cloppety
2006-12-27 16:04:47 |
secondry strike, this skill requires insightful strike and third attack, and alertness, an assassin is a master of the quick kill, but when the opportunity doesnt present its self in a group of targets, an assassin makes the best of the situation and can at the cost of his third attack when in combat an assassin can switch targets and fight
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Cloppety
2006-12-27 16:12:00 |
flash powder, rogue, bci, assassin each of these classes the immediate room but not much else, *id guess actually if it flashes a room, a mob that wants to flee has a chance too or possibly the other group members* the c
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Cloppety
2006-12-27 16:28:35 |
Assassins Insight is a skill very similar to the Bci skill sense weakness, were a bci gains the knowledge to inflict more damage via psionic means an
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Cloppety
2006-12-27 16:29:21 |
Assassin's Insight continued ....
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Cloppety
2006-12-27 16:42:08 |
Celerity BCI/Psi skill level 600 hero this requires bio empathy, regeneration and third attack, a psionic based class has the ability to promote an extra attack every other round ie 1 attack every three rounds in them selves or another. The down side to this extra attack is your metabolism is quickened so you use up moves 3 times faster than normal, regeneration wont function
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Cloppety
2006-12-27 16:42:43 |
celerity continued .... augmented and you gain only half your normal hp regeneration, and only one third your mana regeneration, this spell is exhausted for a period of time before it can be cast again, *not sure if mnd benders get it as they seam to specialize in damage associated from the mind*
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Mythril
2006-12-28 06:12:14 |
mass enchant spell on items of a group, cost like 1k mana
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Abstract
2006-12-28 10:48:31 |
when archers miss a shot, there should be a slight chance for their arrow to hit the tank(person closest to the mob) woohoo
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Nautilus
2006-12-29 12:11:28 |
Ok: it makes no sense for guard mobs
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Nautilus
2006-12-29 12:12:21 |
(the last idea references the ability of mobs to see invisible outlaws)
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Ebin
2006-12-29 12:35:59 |
don't let shadowed lords see lordchat...they obviously don't want to participate
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