Ideas |
SlythO
2006-10-28 11:33:39 |
disarm traps for shadowfist?
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Arcano
2006-10-28 23:55:35 |
there should be another rog prc class, a swashbuckler class, which is more robin hood/adventuring oriented... maybe something like ooc feint at hero 90, and then no backstab at 101, bintercede or something
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Dretx
2006-10-29 13:38:24 |
Putting Item stats in renames should be illegal. (LVL 54, B12 -3) My favorite Carb Armor!....... come on. :P
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Imrik
2006-10-29 13:44:34 |
Mage lord spell allowing items to be imbued with a 'nolocate' flag.
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Imrik
2006-10-29 14:21:46 |
Edible things with a negative effect shouldn't appear when the item is identified. Should be a surprise.
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Iago
2006-10-29 14:41:09 |
allowed the application of effects (translock, disabling of where/scan) to be localized to given areas, so that quests utilizing such things don't interfere with play for the rest of us
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FoOlS
2006-10-29 17:39:00 |
increase gargoyle regen rate
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Tabion
2006-10-29 21:46:06 |
since hie are so powerful at magic, give them a racial that let's them sense invis items in a room without spells. not see invis, but just see that there's something there.
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Havne
2006-10-30 00:47:12 |
cost to sustain spells for STM is too high, makes them much less attractive cause mana is gone way too quickly
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Drury
2006-10-31 03:11:13 |
instead of counters being draining on monks defences, lets make move useable for counters instead
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ELEND
2006-10-31 08:11:00 |
allow rangers to rebuild into paladins since they're about as useful
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MEEP
2006-10-31 12:53:43 |
can we have some kind of a help file that gives clues on how to complete the golem quest?
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Frank
2006-11-01 01:57:03 |
allow us to buy unworship using coins.
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HAZE
2006-11-01 06:53:47 |
martyr makes way more sense for paladins than for priests. it's part of their whole ethos.
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DEUCE
2006-11-01 08:23:28 |
legend psi/mnd spell that causes a backlash(and damage) when others attempt to detonate or decept them
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Kameiccolo
2006-11-01 15:58:25 |
make crit fails on portal portal to random places
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Ebin
2006-11-01 16:10:40 |
insure spots for legends at each base camp in the sphere
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Arfienel
2006-11-02 02:04:51 |
help file listing all stance names, so that we can see what all the names are, possible sorted under classes.
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HAZE
2006-11-02 11:23:56 |
please give some more intelligent races a psi bonus. all creatable races with psi bonuses are below-avg intelligence and/or have human or worse casting ability
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Tune
2006-11-02 12:27:45 |
reduce brandish lag for classes that get in-class arcane knowledge
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MEEP
2006-11-02 13:34:20 |
make tickets zap off of players like keys do
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Nautilus
2006-11-02 21:52:24 |
on buddyl, give some indicationg that a legend is on legend planes and thus cannot be heard
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Tarterus
2006-11-03 00:29:39 |
any chance we dcould get a failed surge message? i know its pretty obvious, so maybe place it low on the list? :p
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Frank
2006-11-03 05:26:56 |
combine the three gear rooms in spires back into one room, but set each mob on a different repop schedule to make it interesting.
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Frank
2006-11-03 06:21:30 |
allow us to rune brandishables
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CURVE
2006-11-03 07:00:28 |
i thought dex was supposed to help archer hitroll? my hitroll didn't change at all when i cast adrenaline pump(dex increased by 3), but my hitroll went up by 3 when I cast giant str(added 3 str).
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CURVE
2006-11-03 07:25:43 |
update website to reflect new QPcatalog
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SlythO
2006-11-03 08:31:49 |
put something interesting in the avatar olympics area
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SPYKi
2006-11-03 09:00:21 |
Do not allow Lords to see if Legends are shadowed on "who"
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Sumomo
2006-11-03 09:51:27 |
guards should wake players in midgaard on the streets....we don't need bums in doorways
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Zhoutai
2006-11-03 11:52:55 |
death info toggle that allows you to turn off legend death, lord death, hero death, or lowmort death. all different toggles
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RecUrve
2006-11-03 12:18:07 |
psi spell that increases or decreases the size of the target by one
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RecUrve
2006-11-03 12:24:29 |
longshot using thrown weapons
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MEEP
2006-11-03 14:34:14 |
reset legend kill counters to 0 and only increment them when they kill other players
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Cinture
2006-11-04 01:47:54 |
the game should stop you from walking when overburdened, ie, carrying more than max allowed weight
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