Ideas |
Ssshtiski
2006-10-14 07:06:28 |
If possible, make a sanity check to the anti-spam thing that kick you out after 30 times same command, disable for things like typing "south" or "note scan" 30 times.
|
RecUrve
2006-10-14 08:54:15 |
make racial sneak last longer for dsd
|
Morgul
2006-10-14 09:02:51 |
have some sort of relog command where you are promoted for username and password and then relogs to that char.
|
ZugZug
2006-10-14 17:16:07 |
join fast healing/meditation skills and tree to the hp/mana regen system currently at lord, at lowmort you get max regen on first tic, hero 2nd tic, lord 3rd tic, legend 4th tic so on so forth based on how many of each skill you have
|
Drury
2006-10-14 18:31:46 |
freeze idea board and speng 3 months dedicated to clearing out and cleaning up the accepted idea lists. then spend next 3 months strictly focussing on currently developed ideas that imms have wanted to really focus on. only after that is done reopen idea lists to public and imm attention.
|
ZugZug
2006-10-14 23:08:41 |
all 2-handed weapons should give bonus defence againse disarm, 2-hands are always stronger than 1
|
Cloppety
2006-10-15 13:12:15 |
a trunk or a locker which people can use to transfer gears between alts rather than having to drop em on the floor
|
Haze
2006-10-15 13:25:35 |
re: obfus, there is no obfus. conceal object only adds an invis flag. can we have a spell to make objects no-locate since illuminate makes them locatable?
|
Yaglion
2006-10-15 13:28:49 |
bind - ability to tie up victims of blackjack/sleep if proper materials are available (i.e. rope), attacking a bound victim would have a good chance of undoing the bindings
|
Elend
2006-10-15 13:51:53 |
add int penalty to every other primary damage spell, disint/torment/etc
|
Hydros
2006-10-15 16:01:47 |
New lead skill - Saviour. Allows group leader or group memeber with this lead skill to drag dead groupies corpses with a penalty in move lag per corpse he's dragging. Why? For pesky no spell rooms it would be possible to retrieve a group member.
|
Alrin
2006-10-15 16:26:13 |
a spell that changes a piece of gear on a mob to become magnetic. This would affect any form of metalic object that is not being held. Example, a mob with an object that has been magnetized will be more likely to catch a fandangod weapon. As well as turn the mobs shard strom against itself. Magnetism could be a name for it.
|
Xik
2006-10-15 16:33:35 |
sanc'd mobs.. essentially killing two, so
|
Meep
2006-10-16 04:10:29 |
since ultimeese are once per alt now, make them always load b12
|
Ebin
2006-10-16 10:09:40 |
make it possible to summon someone from thorngate center to arch of water (2e) for shrine so they don't have to wake to move and keep good ticks on regen
|
Elend
2006-10-16 10:27:13 |
better autotitles for mindbenders
|
Ebin
2006-10-16 12:17:00 |
give mindbenders onoma at legend level 1
|
Ebin
2006-10-16 12:37:25 |
give fae's in arc citadel more mana
|
Elend
2006-10-16 15:09:12 |
allow prcs to rebuild to their base class
|
Yawgmoth
2006-10-16 15:33:32 |
add spell/skill books for special imm ran quests to give a lucky player an ooc skill/spell
|
Elend
2006-10-16 15:35:56 |
fail morph should clear exhausted spells
|
Haze
2006-10-16 16:02:52 |
give bzk higher con
|
SlythO
2006-10-17 01:39:19 |
make medicine cure blindness
|
Meep
2006-10-17 02:42:01 |
bzks should get a charge skill
|
Novae
2006-10-17 10:06:40 |
Soul arrow- For 1-3 mana per arrow , archer doesnt need arrows, and instead makes them out of his spiritual force. The arrows are the same type as the
|
Banquo
2006-10-17 13:51:50 |
let hie remort into hie, tua remort into tua, and gol remort into gol
|
Arfienel
2006-10-17 16:45:45 |
filter for death spam to turn on or off lowmort, hero, lord, and legend tier death spam
|
Alrin
2006-10-17 19:19:37 |
Could christened be change so that when you specify an item, but leave the new name field empty, the original item name be re-instated?
|
Alrin
2006-10-17 19:22:34 |
A spell that involves the chanting of multiple wzd/mag in a group to inflict mass damage against the enemy. When only one chants, the spell does say, 2/3 of the damage maelstrom inflicts, but say when 2+ chant it, the spell's power increases. It could have the same concentration as held shot. (area spells disrupt
|
Alrin
2006-10-17 19:23:21 |
had to get that out of my system. When you deny it, i can finally stop contemplating it :p.
|
Cinture
2006-10-17 22:41:54 |
add bzk to help highest, they're remort class.
|
Tahn
2006-10-18 12:51:17 |
re-instate quickenable psyphon please.
|
Waite
2006-10-18 21:21:15 |
take away the free round of hits a mob gets when you fear it? sort of counteracts the hit roll penalty, especially on fast kills
|
Ssshtiski
2006-10-18 21:40:17 |
Give remort classes and races a flat +10% bonus to morphing a second time, they've already been there done +that so a bit higher odds might be a nice boon ?
|
Urkerthesh
2006-10-19 01:40:07 |
in-class transport spell for psionicist
|
Meep
2006-10-19 03:56:10 |
please imp the illusionist remort class asap!
|
Orryne
2006-10-19 10:53:56 |
an Aven type race similar to Terra-Kin, maybe have them be linked to Griffon remort only?
|
Banquo
2006-10-19 14:32:56 |
classes that get fast healing at lowmort should get fast healing ii at hero 1, classes that get meditation at lowmort should get meditation ii at hero 1
|
Ssshtiski
2006-10-19 14:48:27 |
item affect that makes it impossible to affect you by any buffing spell except sanctuary. On the long term place some of these items around with higher ac than regular ac, but make sure the total ac would be less than a full normal ac set + spellup.(around -1k sounds reasonable?). More focus on gameplay, less on buffing, I dont like that system.
|
Haze
2006-10-20 05:46:30 |
in-class ice lance for storm lords!
|
RecUrve
2006-10-20 06:07:55 |
sorcerer spell that drains hp from members of the group and temporarily increases the sor's max hp
|
RecUrve
2006-10-20 06:08:26 |
shf spell that drains moves from other members of the group and temporarily increases the shf's max moves
|
Elend
2006-10-20 07:44:15 |
werewolf race
|
Elend
2006-10-20 08:14:22 |
how about an xp bonus for mobs with certain dangerous casting/breathing specs?
|
Thranx
2006-10-20 14:55:08 |
Cleric-self-only spell to reduce charge shield backfire damage
|
Chimiere
2006-10-20 16:03:58 |
i think it would be really cool & apporpriate theme-wise if it were possible for a gargoyle mage to become a stormlord
|
Zaffer
2006-10-20 17:30:18 |
Add leader's remaining tics of 'fortitudes' to lordrun, so we don't have to see 'How long on run?'
|
Arcano
2006-10-20 17:55:20 |
give heighten senses a significant penalty for ooc casting... that kind of stuff is a pain at lowmort, but then all of a sudden at hero, everyone gets heighten senses
|
Yeldarb
2006-10-20 19:57:01 |
I just thought that, as a monk, we don't get much help in the damage department. In the AD&D setting, there are certain gloves/gauntlets that have extra lead/spikes added to enhance their damage. If this was to happen here, then I think that more people would try the monks out. Also, they could be modified to go onto boots/shoes for the kick attacks. They could be made available after a certain numbe
|