Ideas |
Laventish
2006-09-30 13:45:39 |
general stance for all/most classes, gives a really high chance of weapon recovery on disarm (ie put into inventory instead of ground). Doesnt do much about actually getting disarmed.
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Argk
2006-09-30 14:52:34 |
Make Rietta on thorngate identify stuff for a price with the identify command (like the magic shop near aelmon)? Idea is an option for a bzk that doesnt want to pass stuff around should still be able to id it for a fee. :)
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Mithras
2006-09-30 16:22:25 |
let trl rebuild ogr or gia (optional)
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Galley
2006-09-30 19:02:56 |
hexes and curses that can be cast on corpses to make it harder to loot certain type of gear, castable by mobs and players.
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Aurien
2006-10-01 06:20:04 |
Change the way hide works so it's not a redundant invis, for instance, if in a room and hidden, you are visible to all mobs if you just walked in, but if not fighting, any mobs wandering in the room cannot see you.
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Meep
2006-10-01 10:33:53 |
give dgn a psi bonus
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Strobe
2006-10-01 13:40:05 |
ritualinfo - shows whenever a character casts a ritual spell. (thren, salv, troika, anchor etc).
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Tabion
2006-10-01 15:31:36 |
revamp genesis - make it a lv 999 hero self only spell that rerolls you back to lv 1 hero. you lose any hero spells practiced and stats go back to untrained.
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Shesha
2006-10-01 15:40:31 |
make ethereal undead like spectres ghosts etc immune to poison
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Xik
2006-10-01 16:07:25 |
new charge shield idea - heal for mages, balanced since they wont get the extra damage cause they can't use flametongue
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Noltano
2006-10-01 17:21:23 |
Have a room setting that causes players to be moved in a specified direction on the next tic unless fighting, with a 7th setting that goes down unless flying, and an 8th that picks a random exit. This would allow simulating river or air currents and falling.
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Icebite
2006-10-01 17:43:12 |
Imms should randomly load massive mobs in sanc :P, people feel way to safe there, as if it's 'sanctuary' or something.
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Boreal
2006-10-01 19:01:02 |
a helpfile for hall of warriors?
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Tokala
2006-10-01 19:57:06 |
make sneak attack for warriors more successful...
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Utena
2006-10-01 20:06:24 |
have ebony arrows hit mobs that normal arrows cannot
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Trezik
2006-10-02 02:31:40 |
I have seen quite a few linkdead deaths, resulting in lots gear.
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Trezik
2006-10-02 02:32:39 |
oops, I misused the syntax, but make people with linkdead flag totally summonable?
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Oav
2006-10-02 05:47:50 |
give gargoyles an ac bonus when wearing gargoyle bracers
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Arfienel
2006-10-02 21:31:52 |
code surge like spells, if u fail it it costs half mana
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SlythO
2006-10-03 00:58:27 |
gravitas should catch thrown weapons
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Silversteed
2006-10-03 01:57:49 |
Is it possible to highlight in class skills on hlist with a different color or put an asterix behind them? Just if worth bothering with, nice for those classes with inclass skills between 1-100 that's sorta hard to spot in hlist.
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Shadowstrike
2006-10-03 02:52:42 |
Failed sneak attack should still engage the mob (ie no chance to then do a normal attack..). This would seem to make sense as the mob is now aware of your presence anyway.
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Aurien
2006-10-03 04:02:13 |
Allow bodyguards to set what their intercede message is (you know, what they shout when they jump in front of someone). Maybe as a qp perk or just as part of the skill?
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SlythO
2006-10-03 13:01:37 |
can we have a neutral stance command that shuts them off?
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Mirlion
2006-10-03 20:20:24 |
spell - death link - caster designates one piece of gear that will stay with them when they die rather than staying corpse, this affect disappears upon death and only one death link can be going at one time
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Nautilus
2006-10-03 22:23:47 |
A tweak for spiritlink: If you put a linked item in a bag made of your own skin, the link will not be broken
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Meep
2006-10-04 05:09:03 |
modify legendlist to show teams
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Meep
2006-10-04 06:28:27 |
add a rune that will make a weapon concealable
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Zaheer
2006-10-04 14:16:15 |
fix brill
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Lizardry
2006-10-04 16:56:52 |
since portals can be perfect and completely imperfect, and portal creator will know portal quality on creation, it is logical to have a spell 'detect portals' for mage-likes, which will show portal quality as gold (perfect) red (crit.failure) or green (any other) upon looking on the room
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Stormlight
2006-10-04 18:28:45 |
for a flag on loan flags the item as a onloan from who ever you borrowed it from
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Haze
2006-10-05 08:51:09 |
new spell for sor/that evil cleric prc that reduces the target's alignment by 100.
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Naziel
2006-10-05 12:06:00 |
having the ability to locate the next set of objects beyond 75 objects as there is a limitation say c locatr 76.object to bring up more if there are more for example c locate sword will bring up 75 swords then stop even if there are more
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ELLiPSiS
2006-10-05 12:25:22 |
remove iron skin from non-psionic classes
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Zara
2006-10-05 14:22:38 |
Stance for casters to reduce spell failure. Taking this stance allows a caster to focus on casting. AC penalty applies while using this stance.
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Elend
2006-10-05 17:07:30 |
rename Take cover to "Fire in the hole"
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Haze
2006-10-06 06:36:19 |
give psis a weak area spell at level 15
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Haze
2006-10-06 08:20:47 |
albatross stance, usable only while flying, makes the mon/shf immune to bash/trip/throw attacks but unable to bash/trip for the duration.
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Haze
2006-10-06 08:24:05 |
let lord shf specify hit location for vital counters
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Qyv
2006-10-06 09:11:13 |
fix the alignment of the output for group command so legends don't push everything out of whack
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Haze
2006-10-06 09:29:05 |
allow players with very high str to carry more than 999kg (continue to scale capacity beyond 999(
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Faeor
2006-10-06 12:11:57 |
i reckon you should bring back thirst, it kinda gets you into the game more
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Erestor
2006-10-06 14:09:45 |
Just looking through the who help file - it would be nice to have a who invis or who hidden so that when someone invis does something, and then you turn on detect invis, you can easily see who it might have been
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Xik
2006-10-06 21:40:55 |
allow psis to toggle regen on/off, only on themselves
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Alrin
2006-10-06 21:50:28 |
Allow wzds to use chaos channel at lord. Wzds do get lots of mana, and do surge a lot, but when on runs when surging isn't necesary, it would be nice to have the extra mana in case of a swarmy situation in which surging is needed. Most runs now a days i don't need to surge unless there is a swarm, but b/c i used all my mana for most of the run not through surge, i'm low on mana. Please give wzds chaos
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Kahless
2006-10-07 01:06:47 |
A remortable robot from the future race option. This robot uses high tech future eq and can brainwash enemy monsters into submission.
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