Ideas |
Cinture
2006-07-22 02:20:57 |
can holy sight spell replace heighten senses affects, please?
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Rapid
2006-07-22 10:26:12 |
hell fire, or reign of fire spell that let's sors area attack
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Present
2006-07-22 13:11:15 |
Warrior Skill, Straining Strike. Warrior goes all out for one attack that causes the warrior to, after dealing a large amount of damage, to not be able to attack for the rest of the combat with that mob, and decreases the str of the warrior by 2-3 points for each subsequent use of the skill. Skill is fatigued and the warrior becomes less able to defend against attacks. Is that nerfy enough? :p
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Monteh
2006-07-22 16:11:13 |
a new sor spell that lets them shop the imp for a very high cost :D
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Dracopaladin
2006-07-22 16:23:27 |
paladin area spell - a paladin draws upon a burst of divine power (mana) to hit every mob in the room with his weapon. Must be wielding a weapon, of course.
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Dragonzerker
2006-07-22 16:32:59 |
other suggested drider racials: racial-evil, racial-fangs (toxic bite), racial-web (like web spell).
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Dracopaladin
2006-07-22 16:35:37 |
paladin spell smite - draws upon divine power (mana) to deliver one single highly-powerful thrust with his weapon. Exhausts for a while.
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Xantho
2006-07-22 17:12:40 |
mass force field ritual for wzds...
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Tabion
2006-07-22 17:28:27 |
advanced form of force field. protects the entire group from a small % of damage. caster loses ac in exchange. also, can not be cast mid round.
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Stormlight
2006-07-22 18:14:48 |
archer skill called shot similar to vital shot but an arcger can do held shot and target a specific location for different affects example head for daze/stun heart for more dammage , eye for blindness/knee for crippling etc etc
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Tatilonas
2006-07-22 18:19:53 |
remove any counter attacks set(turn them off) when a player with them changes planes to prevent the fast out of lag experienced by some players.
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Rapid
2006-07-22 18:20:13 |
Make the protection evil/good a combined protection
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Waite
2006-07-22 19:27:04 |
make it so lowheroes and high 40s can group together without the 50% exp penalty. degrade lowmort/hero group exp gradually based on the sublevel of the hero(es) instead of all at once
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Imrik
2006-07-22 20:46:57 |
Perhaps this should go to quest folks...Is it possible to make a quest where you don't give an item to a mob, but say a particular phrase in the same room?
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Aelaviirei
2006-07-23 01:51:22 |
allow death info to move identically over buddy info (like grtz and hero info) so you can have 'general' death info off, but still see when your buddies run into accidents.
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Wynd
2006-07-23 01:57:54 |
have a toggle for a numerical value of damage. Not exact value, but value of word on "help damage" (numbering 1, 2, 3, etc)
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Wynd
2006-07-23 02:03:26 |
have an HDL for best round of attacks as well.
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Rekon
2006-07-23 02:55:57 |
Xanor> flawed portals should portal you somewhere randomly
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Rekon
2006-07-23 02:56:09 |
Huntley> creating perfect portals shouldn't lag you at all
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Rapid
2006-07-23 13:11:37 |
When a hero runs with a lowmort, the hero still gets regular exp, but the lowmort still gets half...yes this is an idea not a statement *blink*
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Gazor
2006-07-23 16:36:04 |
Tone down the duration of spells like unrest and df, over 20+ ticks is just ridiculous
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Imrik
2006-07-23 19:01:08 |
Make an command similar to 'idea' but for specifically quest-type ideas to reduce the irrelevant idea posts.
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Taren
2006-07-23 20:39:47 |
update the dates in the "boss" file
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Alrin
2006-07-23 21:23:21 |
Shouldn't wzd get time skip, considering they learn timewarp? They learn timewarp earlier than mages as well.
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Tabion
2006-07-23 23:33:36 |
a skill that allows wizards to see spells they know coming. ie. if a mob is gonna cast meteor swarm, people with in class should take less damage since they know the mob is casting it.
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Wynd
2006-07-24 11:24:25 |
New mage/wzd spell - magical aura - lowers the lag of ooc spells (not to in char lag, but maybe something in between) for a short time. Spell is exhausted or costs a high amt of mana, available at higher lvl.
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Tabion
2006-07-24 11:25:53 |
divine presence - temporarily(1 round, maybe 2) blinds undead/demon mobs when a paladin walks in the room
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Wynd
2006-07-24 12:00:26 |
make "The stands"/ud viewing room non-social if possible.
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Wynd
2006-07-24 13:35:25 |
change the grtz channel to a different symbol if possible (not [) so we stop seeing weird telnet'ed commands.
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Laventish
2006-07-24 13:44:07 |
Let shrines created by 'create shrine' skip bad regen ticks to be more compitable by new regen code. Ie, sleeping at a shrine get's you to like 4th tick of regen first tick.
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Shadowman
2006-07-24 16:26:25 |
For God's sake, stop tinkering with the morph code once and for all please? All you have effectively done is done a free genesis for everyone who morphs pre-999, which is right back where we started, just about. Stop detracting from the game by trying to placate all the people all the time. It's not possible.
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Shadowman
2006-07-24 16:35:13 |
Touching on Ragingboar's Warrior Spirit. Make a spell but ignore the generally low Int and base primarily on whether Warrior follows Werredan. Spell then can be made EXTREMELY exhaustible, reflecting life and death situations such as corpse-eating gear rooms. High boost for 5 ticks, exhaustible for a VERY long time with significant ticks of >-50 DR to emphasize ultimate nobility
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Tatilonas
2006-07-24 18:27:41 |
ablution should remove the curses on all items carried by a lord when cast.
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Imrik
2006-07-24 19:40:35 |
implement an no-pk flag on players, so that those that wish to participate in playerkilling can toggle it.
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Imrik
2006-07-24 21:40:57 |
put a list of all current pfiles on the website so those of us who can't remember an alt's name can look at the list for a refresher
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Imrik
2006-07-24 21:56:36 |
Construct a way of leaving an item for another player, who can access the item when the log on next (especially useful for auctions, for example)...'leave <player> orb' would put an orb in a sort of limbo, for <player> to get when they log in.
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Andrex
2006-07-24 23:55:04 |
in score, change "real life hours" to "earth hours"
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Rapid
2006-07-25 02:04:55 |
Change taint to the old version for heroes, since it was only changed for lords to be beneficial
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Kuria
2006-07-25 05:50:48 |
altlist command should be allowed to set a specific password so that people on your buddylist can view your altlist, if you allow it, via toggle or something... aka allowing altlist "<different person>" "<password>" or something to that effect
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Llanor
2006-07-25 09:45:39 |
idea 2942, don't allow haggle if you do that
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Tabion
2006-07-25 14:34:48 |
with the implimentation of spellboost items, how bout have wizards more dependant on wielding staves to successfully cast and do more damage. ie. weaken spellcaster damage. however, have item types "staff" increases damage.
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Tabion
2006-07-25 14:42:04 |
i did the math, and figure maybe a 10% decrease in damage without a staff, and an 11% increase with would even out the damage.
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MajinBoar
2006-07-25 14:49:48 |
giants and dragons should get racial stomp
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Imrik
2006-07-25 19:11:50 |
reduce 'order' lag.
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Imrik
2006-07-25 19:14:56 |
Allow transferring of pets to other players 'transfer kitten <player>' makes <player> the new owner of said kitten.
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BoL
2006-07-25 21:46:21 |
change improved stamina for paladin to hero level 101? EVERY other class gets it then why should paladins be different?
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Fayt
2006-07-25 22:15:31 |
line in score that tells how much hp mod and mana mod your under from gear,
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Demontongue
2006-07-25 22:24:50 |
i'm not if anyone has said anything about this or it's been denied already, but how about a mage spell that works like long shot?
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Cromax
2006-07-26 09:26:46 |
final words- pal spell. upon the paladins death he utters a final prayer to his god to protect his group. The spell will give a good ac for a duration short
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Tabion
2006-07-26 14:56:25 |
add a plane arguement for touch of grace for lords
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Hiss
2006-07-26 16:53:47 |
isn't it about time some of the lesser races were looked at for a racial revamp .. like trogs, although i realise this will be dismissed as easily as the last suggestion regarding this was
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Runeglow
2006-07-26 17:11:09 |
Language Demonic. For Dsd, Demon, Sorcs and shf
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Spicey
2006-07-26 22:12:35 |
Make Chimera a remort option for grf, and give them racial tail and increased spell power/mana cost.
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Alrin
2006-07-26 22:40:17 |
Variation in spells, casting one the entire time because it causes the most damage becomes tedious, maybe a more diverse list of damage spells that puts status affects on the mobs?, A spell that causes slightly less damage than disintigrate, but has the chance to nock the mobs weapon out of his hands? Air Blast.
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Ilex
2006-07-27 02:26:56 |
spell to give archers a permenant mystical arrow ie cast mystical arrow and you have a standard renewable arrow that doesnt run out till spell duration ends
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Ilex
2006-07-27 02:30:25 |
chosen foe hero level 500 with this skill an archer/druid/fus can
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Ilex
2006-07-27 02:33:40 |
trick shot allows any class that can wield a bow the ability to fire off 2 arrows that do chained dammage example you fire first arrow which does penetrating damage second arrows continues to the same wound doing 1/2 times more dammage
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Ilex
2006-07-27 02:37:56 |
smoke powder druid ability hero level 600 with this ability the druid can modify mystical arrows to fire into an ajoining room or same room and in affect drop a mystical smoke that obscures sight in the room, the caster isnt affected by his own smoke, and spell that can cut through darkness eg third eye etc will negate the
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Ilex
2006-07-27 02:47:01 |
druidic totem when cast the druid taps into the realms of their god or goddess or the natural world and draws on the the spirits to imbue the totem with power. *will leave the powers of the totem to imm designers* but id say a roixa druid would be able to create a totem that will increase the chance of fletching more mystical
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Ilex
2006-07-27 02:52:00 |
spell natures spring when created it creates a temporary healing spring that will when drunk give the affects of a spell like nourish for moves and hunger thirst and will also heal a number of hps similar to some of the healing springs on mid with a side order of lag when drunk so it cant be spammed to get healing similar to
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Ilex
2006-07-27 02:52:50 |
healing spring continued ... are running low on mana or group is taking area dammage. also can only be cast every so often so it cant be cast every room put a lag length on it similar to
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Ilex
2006-07-27 02:56:31 |
spiritual companion the druid calls upon his god or goddess or nature and gains a spiritual companion based on his god or goddesses or natures personality *id suggest about 3 types of
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Ilex
2006-07-27 02:59:40 |
remove comfort from druids as its way to powerful a spell for a druid and give them a spell natures blessing instead somewhere between divinity and comfort but allow it to also do a refresh spell at the same time
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Ilex
2006-07-27 03:03:59 |
spell purge negative condition level 300 hero (priest or cleric spell) this will allow a cleric or priest to remove 1 condition DURING COMBAT a negative condition is things like blindness, curse, disease, poison, it will affect the first negative condition on the list per cast.
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Laventish
2006-07-27 14:35:48 |
Ultimate sacrifice for paladin, meant as a last resort when a party appears doomed, the paladin prays upon his god and is given full hps, 10% mana and a ac bonus. Exhaust for a short amount of ticks, when exhaust ends, paladin is slain/instantly rendered dead.
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Blackout
2006-07-27 20:59:04 |
How About a Spell that Can Boost a Prs Healing Powers but once casted Shorten the mana regen
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Blackout
2006-07-27 20:59:23 |
Or have the Spell that Boost a prs healing for a cost of XP
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Jarlaxle
2006-07-27 21:26:51 |
make rooms only able to hold certain amounts of players dependant on size, could possibly get rid of private rooms with this.. also has potential for limiting group sizes on areas/quests
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Locqui
2006-07-28 01:08:30 |
maybe make it so that with +battlenone you see the initial tank attack or mob attack? it's so hard not seeing this
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RagingBoar
2006-07-28 13:24:17 |
Werredan and Tor fren should add more hr/dr than tul-sith, just because they're the gods of war?
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Tabion
2006-07-28 14:02:16 |
flank - leadership skill that allows the leader to set a designated group of hitters than go behind the mobs and flank them. they will do a bonus damage on the first round, however, if caught in the flank, all the flankers take a big ac loss.
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Vickie
2006-07-28 21:41:19 |
makes restores worth more
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Tatilonas
2006-07-28 22:53:23 |
if a person is in the sleeping state, flash should not affect them
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Sneek
2006-07-29 00:48:50 |
make the room under the mayor's office in gorn's anchor noquit
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