Ideas |
ZugZug
2006-07-15 13:11:56 |
legend war skill, sidestep, passive skill for every dodge they take it one step further by moving into better position, for rest of fight against current mob, has small bonus to hit the mob and for more dmg, stacks up to 3 times mayby?
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Laventish
2006-07-15 13:32:53 |
Allow lords to cast spells that other classes can cast before they lord in shadow-form (for instance i as a mage can ablut and timewarp in shadow-form
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SerpWAR
2006-07-15 20:40:40 |
allow for player to pick which mob to sell or buy form helpful for lord shopies who move around *smile*
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Xik
2006-07-15 20:55:25 |
Being able to toggle parry/dodge on and off
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Voxy
2006-07-15 23:24:19 |
make the *leader* in gtell a toggle for the leader?
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Xik
2006-07-15 23:35:42 |
Samurai class!
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Xik
2006-07-15 23:56:40 |
Be able to toggle all automatic skills on/off, such as second attack/3rd attack/dodge/parry/shield block/haggle/fast healing. There are times when this may be useful :)
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Verm
2006-07-16 06:51:37 |
either reset train cost on rebuild or mention it not reseting in the helps as i trained hps as a vbt and now as a vbg i still have the train cost and mebbe the trained hps where id rather have the pracs back
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Obscurity
2006-07-16 16:34:09 |
Make 'Heighten Senses' In Class for BCI.
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Gazor
2006-07-16 17:01:39 |
Even if leader is invisible you should still be able to see him
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Xaolin
2006-07-16 19:45:50 |
since homeshift is a skill, or so everyone thinks it is then please remove the cast part please
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Cinture
2006-07-16 20:33:46 |
now that morph bases everyone off of 999, even if we morph at 501, lets raise the min level to morph to 600 or something
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Nautilus
2006-07-16 23:52:15 |
Cleric mobs should cast touch of grace (to affect other mobs, of course) if there are no players in the same area
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Nautilus
2006-07-16 23:59:10 |
Hungry Dragons: In some parts of the world (hero+ areas), large dragons occasionally hunt for prey/shiny things. They may appear out of sky and eat an entire party (randomly spawn a large dragon in hero areas if a group is fighting there)
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Gazor
2006-07-17 00:06:51 |
add a warning if insuring is going to permanently bind an item before doing so
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Wynd
2006-07-17 01:07:48 |
WZD Spell: Not sure of name, but it would make it so that 1 single hit would have a 95% chance of being repelled. Spell exhausts, and self spell only (this is debateable.) Maybe at a higher level wizard it could be cast on others.
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Longshot
2006-07-17 02:05:26 |
leadership skill - General, ONLY available once ALL other leadership skills earned and all groupsize skills learned, allows leader to take advantage of 2 followers lead skills as if they were leading and perhaps +max group size. A True general commands the army now!
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Nautilus
2006-07-17 07:35:53 |
bless weapon: cle/prs/pal spell. Adds bless flag to an item. Have blessed items increase the chance of success on skills (e.g., parry/disarm/riposte/etc). Also have blessed items be more effective against the undead
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Nautilus
2006-07-17 07:37:01 |
Beef up the undead so that they're scary unless you've got a divine presence (give a +up to regular divine spells in addition to the undead specfic ones to offset the undead power boost)
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Xul
2006-07-17 12:23:50 |
hero lvl remort - keeps your same class and race but sets you back to a mortal lvl you would retain 10% of your exp ie if you had 50 hero lvls and 1k tnlyou would remort to lvl 5 mortal
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Gazor
2006-07-17 13:30:32 |
Take out guard break!
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Nixl
2006-07-17 19:35:47 |
show levels/race/class when using command 'buddylist'
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Aylen
2006-07-17 19:58:59 |
lord sor spell: face of death (self-only): c 'face of death' x - sor loses x exp and gains 2*x hp, can only be used when he or she is at 10% or less hp.
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RAGINGBOAR
2006-07-17 21:30:04 |
Warrior skill/toggle. Warrior Spirit. When it's on, the Warrior places more passion into his attacks but loses 10% of his/her available mana each turn, and maybe 5% of their mvs? Or, it could do something like when it's on instead of hitting multiple times with their weapons, the only hit once to do a bit more damage than normal? I'm
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Dragonzerker
2006-07-18 02:44:10 |
driders as drow remort option? Pleeease? :P Just because some driders are mindless beasts doesn't mean that they ALL have to be. Perhaps some have somehow moved beyond this nature? Like the drider witch, for example?
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Monty
2006-07-18 05:32:53 |
sor prc class - necromancer - uses the necronomicon to summon an imp army to take over the world! muhahahahahahaha
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Monty
2006-07-18 05:36:40 |
i noticed an idea that was tasked from the
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Monty
2006-07-18 05:36:56 |
doh.. how bout disband as well (stupid enter key)
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RAGINGBOAR
2006-07-18 13:19:59 |
Multi-pierce skilll for rogs. They pierce the mob quickly, but do a much smaller amount of damage than say suprise or backstab or murder, etc. However, with all the wounds it could potentially cripple the strength of a mob, as long as it isn't undeador a construct of some sort. Like, on a human or an animal, due to blood loss. Said mob could lose 2-5 str or something
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BoL
2006-07-18 13:31:21 |
change saving grace for paladin to hero level 101 instead of 101 so they can use touch of grace which has it as a
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BoL
2006-07-18 13:32:17 |
sorry, meant change from lord 1 to hero 101
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RagingBoar
2006-07-18 15:27:33 |
Scholar class. Maybe wzd prc? Wis is main attribute, Due to their knowledge of creatures and the world in general, they'd maybe have abilities that would help a group as opposed to themselves. Like "Animal Weaknesses" skill that they could use and the group could get a bonus to their attacks on animals or something.
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Tatilonas
2006-07-18 17:45:17 |
level 125+ corpses should give more than 100 hps for those who can eat them
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Kalahn
2006-07-19 01:27:02 |
Morphathon - A scheduled time of 5 minutes, where morph is nofail.
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Aylen
2006-07-19 07:13:32 |
Fusiliers with underfoot should get some added protection from the dragon ka-thunk thing. After all, fighting dragons is my specialty. I think I'd notice such an obvious maneuver.
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Llanor
2006-07-19 07:56:29 |
A rogue skill, swap. Instead of stealing something, you trade it with whatever you're using in that slot. Should have better odds than steal, and maybe if the items look sufficiently alike, it wouldn't remove hide/invis or start a fight.
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Efficas
2006-07-19 14:01:31 |
Why would charging a shield with flash explode back in my face causing 300 damage. Shouldn't it just blind me because that's the spell i'm trying to infuse it with?
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Nixl
2006-07-19 17:48:36 |
Paladin skill - imbue their weapons with holy power, doing double damage to undead. (Makes sense, pallies should rock against the living dead)
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BoL
2006-07-19 18:02:27 |
give paladins an areaspell?
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Nautilus
2006-07-19 20:07:37 |
1 of 3 (linked/ignore the typo): new
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Nautilus
2006-07-19 20:08:26 |
2 of 3 (linked): Give mass earthbind to cleric mobs. Have them use it with glee & great efficacy
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Nautilus
2006-07-19 20:09:11 |
3 of 3 (linked): Have earthquake stun with chance of "bashing" victims who are not currently flying. Have surge increase the probability of stun & bash.
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RAGINGBOAR
2006-07-19 22:42:44 |
enhanced bash? Warrior/pal uses mana and mvs in order to execute a more 'powerful' bash. Causes more lag than normal bash, and is a toggle?
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Xik
2006-07-20 01:37:49 |
A prestige class, opposite of fusilier, for the big archers. Like a rock throwing giant, or wielding enormous tree trunk bows with humans as arrows.
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Genocyde
2006-07-20 14:59:42 |
Remove forced wake up with unholy bargain - sleep code makes it quite useless.
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Gazor
2006-07-20 17:29:18 |
Lower pal remort for wars to 125
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Feeble
2006-07-20 18:15:25 |
memorize - mage cd, suggest superhero+, Skill, used to memorize a castable spell at surge 1, creating a float object as spell - cannot be surged, double or triple normal mana cost of spell to create, vanishes on use, release to release the spell with a target or without one, target is self if target unspecified.
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Rapid
2006-07-20 19:09:22 |
Lord sor able to immolate hero lvl mobs
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Monty
2006-07-21 15:53:07 |
have autopull pull throwing weapons too?
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RAGINGBOAR
2006-07-21 16:15:19 |
Warrior skill, Battle Aid. allows the warrior to help an ally (groupmate) stand up after a failed bash, or if they're tripped/bashed by a mob
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RAGINGBOAR
2006-07-21 19:21:44 |
just like all the other no-sun races |
Imrik
2006-07-21 19:53:23 |
integrate quest points into the mud in such a way as to eliminate abuse...each player can only complete a
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Imrik
2006-07-21 19:53:59 |
furtehr to the in-game QP quests - Only on alt of a player may complete a QP-offering in-game quest per reboot, as determined by the altlist for the player
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Xaolin
2006-07-21 20:36:42 |
allow us to be able to monitor folks when resting
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Raykel
2006-07-21 21:21:39 |
I know the rules of TMS, but it would be great to at least get a message of 'Thanks for voting Raykel'..or at the least 'You voted'. Sometimes I have to work around a wall and can't tell here if my vote got through
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Yawgmoth
2006-07-21 21:28:38 |
spells/skills only available through qp... boost non combat related areas of a character
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Derva
2006-07-21 21:52:07 |
shen should sell stones
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Delaznel
2006-07-22 00:02:21 |
Alter Quix penalty on death field. Bhyss seems to come visit 9/10 casts (over the course of about 20 levels).
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