Ideas |
Iromai
2006-05-13 07:58:30 |
wall of shadows for shadowfist... requires shf stay awake, and allows mobs to pass through w/ a 1/3 damage to hp
|
Mantlo
2006-05-13 12:45:32 |
wight race - new creatable winged
|
Mantlo
2006-05-13 12:47:03 |
wight race - similar hp to sprite, a little less int, racial nosun.
|
ZugZug
2006-05-13 15:22:58 |
make send create a planar portal that lasta 1 tic, and is closed after one person enters. all 3 senders need to sent to same plane otherwise the sendport
|
ZugZug
2006-05-13 15:28:11 |
Berzerker Crash - lord rite, a bash much like bashdoor against a mob, causing dmg to the bzk, but having a high chance to succeed against higher
|
Levanadel
2006-05-14 03:16:07 |
Volunteer rogue skill, when fleeing you can choose(by player or at random) a 'volunteer' to tank so "So and so volunteers you to fight a Deadly Monster!
|
ZugZug
2006-05-14 17:17:39 |
skirmisher/seeker mobs should be slightly weaker than now or normal mobs in that area, they have a huge habit of killing casters on walkins immediately, and it fits the theme, they are skirmishers not hero mobs they are ment to harass and slow down groups, not assassin 2 or 3 casters before people can catch up on rescues
|
Nahiru
2006-05-15 02:30:59 |
Make it so you can somehow autopull your arrows before imp takes all the equipment from a shopkeeper.
|
Cinture
2006-05-15 10:46:49 |
can you expand the number of characters available in the prompt by like 10 more? even 5 extra characters would make a huge difference.
|
Nahiru
2006-05-15 11:04:50 |
Some imm level restores should also clear fatigue or exhaust. Imm discretion, obviously.
|
Tanzarian
2006-05-15 11:24:56 |
make out of class remove curse more effective with very low save vs - ie, 0
|
Tabion
2006-05-15 16:16:52 |
ethereal shield - prs in-class enchantment spell. enchants a shield to blind any unlucky undead foe that were to happen to try and attack one of tul-sith's followers. Gives the priest either a head start on running away, or a meat shield to possibly
|
Tabion
2006-05-15 16:20:40 |
floating - instead of walking everywhere, allow wzd to use up their magical potential(mana) and float everywhere
|
Tabion
2006-05-15 16:24:43 |
blink - allow wzd to create an amulet that, while floating, they can blink to. only 1 amulet per wzd. the wzd can then blink(teleport within the area) to the amulet (held by a person, mob, corpse, or on the ground). If the amulet is destroyed, the wizard dies immediately.
|
Tabion
2006-05-15 16:27:47 |
another note on floating. if you are drained of mana while floating, you immediately hit the ground and take physical damage. any melee or spell damage is increased, and it costs hp to land safely(range of hp based on tier). you can not die from floating, however, you can be knocked unconscious.
|
Doolen
2006-05-15 20:12:33 |
increase the size of gar so that they can be bods
|
Cleites
2006-05-15 21:37:31 |
I want bacon
|
ZugZug
2006-05-16 00:20:03 |
prevent legends from moving the planar
|
ZugZug
2006-05-16 00:21:06 |
or give legends a seperate legend anchor
|
Tahn
2006-05-16 09:09:05 |
reinstate quickenable psyphon.
|
Fili
2006-05-16 11:18:37 |
Change HDL to reflect the highest total damage dealt in one round of combat
|
Cinture
2006-05-16 16:10:40 |
can we stop failing fast healing and fast healing ii ?
|
DEUCE
2006-05-16 22:21:21 |
please replace the ghost stone from pirate lord isles
|
Calin
2006-05-16 23:48:29 |
have quests on days other than fri/sat/sun
|
Daeron
2006-05-17 10:11:05 |
sort help stafflist by track, then name.
|
Tabion
2006-05-17 13:05:45 |
instead of giving wzd the option to remort sorc, why not give them more variety. ie. spells that they can only cast when evil.
|
Aurellius
2006-05-17 14:00:53 |
some animal companions with special
|
Alastor
2006-05-17 22:54:21 |
how about 'high gnome' a remort for gnomes!!!
|
Icestorm
2006-05-18 02:50:47 |
RE:info about death before first death (people deleting/quitting after first death). there could be a bright coloured line in capitals that states "DO NOT PANIC! There are several ways to get your corpse back containing ALL your gear. Please read 'help CR'." this should prevent those new mudders from deleting/quitting right after dying. some don't know that you get more than 1 life
|
Cromax
2006-05-18 13:34:51 |
a weapons weight should affect how well the har can parry/riposte. I mean would it be right for a char wielding a 50kg weapon to be able to parry as well as a char wielding a 15kg weapon?
|
Israfel
2006-05-18 17:48:29 |
increased ent regeneration when it is raining
|
Israfel
2006-05-18 17:49:06 |
increase size and decrease dexterity with time for ents :P
|
Pyke
2006-05-18 19:28:50 |
buy all command using buy all.whatever you could buy the max amount of something
|
KayeOsse
2006-05-18 22:15:41 |
legend clerics should be able to start salvation on thorngate
|
Llothos
2006-05-19 17:48:27 |
I understand the need for the Poise and Balance skill...but would it be possible to allow a non war/rogue type to dual wield weapons that are the same weight, but below say weight 3 or 4?
|
Icestorm
2006-05-19 19:29:56 |
make an logo official logo for avatar? and post it on TMS.com? we don't have one.. and still making that better description(on TMS.com's homepage) for avatar? "Avatar. Fun. Excitement.
|
Icestorm
2006-05-19 19:40:04 |
make avatar's page more game-like? avatar's homepage doesn't look like a game's homepage, looks more
|
Icestorm
2006-05-19 20:21:47 |
something must be done for those struggling new players in the levels 10-20. some state that there are not
|
Icestorm
2006-05-19 20:27:45 |
during creation of a character, when picking a class/race, the * states that first mudders should not pick that option. instead change it so it states that people new to avatar should not pick the *. at the moment, players from other muds will pick a * class(e.g. cleric) and will complain saying it's too hard.
|
Vickie
2006-05-19 21:10:56 |
why do sor's get weapon lore..seems like an odd skill for them
|