Ideas |
Icestorm
2006-05-06 03:02:59 |
a way to tell people about death before their first death. newbies don't usually read help files like "help death" when they've seen that they've died. they usually delete or quit
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Talamasca
2006-05-06 13:55:02 |
update the cost of spells at aelmond to make them more lowmort friendly 3570 for a cure light wound spell is pretty expensive 4080 for cure disease
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Ysolde
2006-05-06 14:34:57 |
worship & unworship free at lord, just one major payoff any change lags like sharpen. Why? So we can *cough* experiment with gods as they affect lords!
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Doolen
2006-05-07 01:59:06 |
allow druids to forage for usefull ingredients which then may be eaten for health or combined into other forms for increased benefits
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Doolen
2006-05-07 02:01:38 |
holy stride (prereq farstride) this skill allows a druid to increase there movement if they are search for a corpse. allows them to move two rooms at a time if there is a pc corpse in the area
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Doolen
2006-05-07 02:04:17 |
holy mark - two poss applications. either it repels evil mobs from the room, or attracts mobs to the mark
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Doolen
2006-05-07 02:06:23 |
druid spell - conceal aura - this spell hides all aura's from normal view and distorts aura focus results - may be more useful for mobs?
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Cheat
2006-05-07 18:34:49 |
please remove lag on any attempt to get from a PCCORPSE, waiting to save due to a manufactured lag is *cough* risky business
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ZugZug
2006-05-07 22:15:18 |
more of a question really, why get more lead skills at legend, theres never gunna be more than 10 people on a team, so you dont need to be able to lead more people, you should get skills that help you lead better based on your class
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Aedolyn
2006-05-07 23:47:43 |
if same max/hr crossbows should have a slight damage advantage to a regular long bow
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Aurien
2006-05-08 03:58:45 |
Mnd spell: Psionic convergence- the mnd enters a state of concentration during which psionic spell damage is increased (similar to surge 2), but on fail, the mnd takes physical damage as the spell backfires through his body. Would get hero mnd damage to near mage level without making them too twinky (and give them a usable damage spell)
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Kashunka
2006-05-08 07:02:38 |
spr tnl lowered substantially :p I am never gonna make a sprite but I figure we should make a sprite tnl faster cuz they are tiny, and they would progress in their standards alot quicker...
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Caffine
2006-05-08 09:38:35 |
bzk should lose berserk if they sleep, but it should exhaust for the tics berserk had remaining ie if berserk for 4 hours, sleep, exhaust for 4 hours.
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ZugZug
2006-05-08 14:01:54 |
furious cyclone, lord bzk rite, double speed of spells to fall, gives a bonus to hr because bzk is moving so fast, prereq is agility. costs 25% of total bzk's hps, lasts 8 tics, exausted for 8 after it falls
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Jaromil
2006-05-08 14:11:15 |
quit
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Jaromil
2006-05-08 14:11:58 |
spec mob in outland that will send planar anchor back to limbo
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Adrone
2006-05-08 15:04:39 |
Allow bzk to use pracs for rites.
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Juan
2006-05-08 16:29:31 |
decrease the weight of the purple regeneration potion - would be very helpful item with new regen if more people could carry it.
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Hume
2006-05-08 17:46:47 |
A spell utility that allows the caster to lengthen or shorten the duration of a spell by a certain percentage. This, of course, would be governed by an increase or decrease of mana per spell.
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Thranx
2006-05-08 19:12:32 |
Update helpfiles to reflect correct
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Blackout
2006-05-08 21:34:15 |
Lower the cost of penance reason being since now the regen thing is in place 100tnl to cast it not really fair maybe 50exp to cast penance would work
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Fletcher
2006-05-09 13:08:03 |
the number of arrows that can be scattered should be under abilities
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Pyke
2006-05-09 22:44:40 |
avatar stream of music/soundtrack we could tune into
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Aylen
2006-05-10 09:41:16 |
Prestige class for warrior: Warlord - Like warrior, no 4th attack, no double attacks. Meant to lead large groups, gets melee mod for # of people in group, has skill @ 101 that gives groupmates a damage mod for # of people in group. Int requirement for prc.
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Manu
2006-05-10 10:13:38 |
interplanar summon, allows a sorcerer to summon a mob from midgaardia to use for immolation given the lack of mobs for this purpose found in the most commonly ran lord planes.
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Galadriel
2006-05-10 13:01:29 |
Allow choice of creatable classes when remorting to a different race.
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ZugZug
2006-05-10 16:53:25 |
take cover should give a chance that a sleeping groupie is not wakend by area spell, incase walkin comes and some groupies can handle it but you want
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Discord
2006-05-10 18:08:00 |
if you unlock something with its key (sarphyre's display, silver reliquary) you shouldn't be setting off the traps when you open them.
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ZugZug
2006-05-10 22:41:20 |
tone down shard storm a tad, if 2 mobs are casting it almost every round, even 2 clerics couldnt keep up with healing
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ZugZug
2006-05-10 22:43:13 |
mobs illusiory shield every round 4 rounds in a row?
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Mandel
2006-05-11 02:19:17 |
I can't see this psi-only door as I'm supposed to according to mailer
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Maglin
2006-05-11 05:36:35 |
change the help fuile for crane style to
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Pinnacle
2006-05-11 16:34:53 |
should corpse eaters not be able to eat corpses if they're blind?
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Thornbare
2006-05-12 10:49:37 |
Combat Meditation : psi/mag/related classes - By entering into a meditative trance spellcasters can increase their spell damage but take a
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SpellJammer
2006-05-12 14:41:55 |
make "where" output sortable by room name
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Cromax
2006-05-12 16:07:43 |
is there a way to put your Avatar b-day in score, maybe if it's tracked we can use it to track age
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ZugZug
2006-05-12 18:10:19 |
awe is changing tanks WAY too much when mobs cast it every round
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Vickie
2006-05-12 21:21:05 |
leader of group's text should be in different color so people will pay attention to them in groups of 10+
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Ashnag
2006-05-13 01:03:17 |
add an increased damage modifier to telepathic spells like psionic blast and ultrablast for mnd's
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