Ideas |
Kjeldoran
2005-12-31 06:38:14 |
wielding a bow should be like double wield and should remove the offhand slot from eq list
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Emmanuelle
2005-12-31 08:13:23 |
the new name for HoB replacement needs to be "Crackling Sphere of Lightning" not "the Crackling sphere of Lightning"
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Emmanuelle
2005-12-31 08:13:43 |
the second one wraps in my inventory list AND MY EQ LIST
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Stars
2005-12-31 10:55:19 |
can we give clerics healing potion or scroll or wand making skill? maybe make them really low heal, maybe heal 50 hp, seems logic that a cleric could
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Hunabku
2005-12-31 15:16:56 |
monk mods similar to archer mods? improve chance of
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Heidegger
2005-12-31 15:31:34 |
is the heavy barbed spear supposed to be a 2 handed weapon
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Shaft
2005-12-31 18:36:12 |
reduced cost on weapon rush?
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Laeh
2005-12-31 20:32:09 |
and addendum to help idea, sort of a faq, but for things that keep coming up and will always be turned down, ie circle for rogues, holding two shields, mana
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Blackout
2005-12-31 22:14:47 |
Create a Sleep spell for Priest so we can put mobs to sleep On mid so we can do crs
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Deridas
2006-01-01 00:34:54 |
i don't know if this is possible but don't let the recall reset change unless a character has alrdy been to sol/aelmon. this will force new characters to
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Ozwald
2006-01-01 03:46:41 |
lower gar tnl
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Putrid
2006-01-01 14:07:45 |
ok... there's absolutely know practical reason to do this. wzds can learn different racial languages from spellbooks.
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Yaxche
2006-01-01 20:16:53 |
Decrease time between repops while HoG comcommand is available?
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Hunabku
2006-01-01 20:52:26 |
skill similar to wanderlust for monk, after all we're fit no? simething like run? makes you move a bit faster?
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Madgor
2006-01-01 21:52:02 |
make life rougher for kzn, for an extra-planar race their sure are a lot of them!
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Dascard
2006-01-01 23:09:52 |
by studying time/space magi get a spell that will permanently increase the size of a bag ... (and dev will say... "no gameplay value, lot of coding work"
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Flares
2006-01-01 23:20:57 |
going to jail sets a bounty on your head
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Bedevere
2006-01-02 01:40:33 |
you shouldnt be able to slearn skills in tiers above yours. i.e heroes seeing lord or legend skills
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Uberelf
2006-01-02 02:11:24 |
I love etch, but I really wish it could be unetched...just etch an X through the one you don't want and add another!
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MEKRiTH
2006-01-02 02:57:48 |
bring back the cry social
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Akmetra
2006-01-02 09:33:10 |
Let us recast spells, even if their duration isn't out - i.e. - 2 tics sanc - can cast again and it'll reset to full
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Hunabku
2006-01-02 11:06:36 |
monk skill lord level 250 or higher allows monk to tank multiple mobs more effectively.
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Hunabku
2006-01-02 14:20:06 |
make gorn mana DEgeneration slower to offset the terrible regeneration rate?
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Neyne
2006-01-02 15:53:18 |
Make vile philosophy also backlash against aura focus and danger scan/sense since they also read/detect vile thoughts.
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Silentdeath
2006-01-02 17:58:52 |
fletching should have a movement cost associted with it since it's an exhastive effort
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Tokala
2006-01-02 18:58:50 |
maybe there should be a miniquest that can be done alot IE carrying a bunch of stuff somewhere for some guy pushing a cart in midgaard.. when you get it done, your weight capacity raises by 2 or something
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Uberelf
2006-01-02 20:48:38 |
cover tracks would be really cool, except I would rather spend that extra lag round teleporting out...can you get rid of the lag?
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Cybiko
2006-01-02 21:52:35 |
Donation should be a portal-point for the Donation room, just like sanctum is portable
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Cerdwyn
2006-01-02 22:02:23 |
since Kerofk no longer exists, change this room?
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Putrid
2006-01-02 22:27:21 |
we need more goblin mobs on the lord planes
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MUNHiHAUSEN
2006-01-03 00:20:52 |
would it be possible to have the lordrun command show how many tics players have been in that plane?
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Flares
2006-01-03 01:30:19 |
a command similar to count but shows player with most hero levels, lord levels and mortal levels, and deaths
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Madgor
2006-01-03 02:20:45 |
w/ signifigant lag and a very high chance of failure wzd can produce a held item which stores enough mana to cast one spell in an anti-magic room
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Napesica
2006-01-03 05:09:11 |
that area w/ curious soul should come back
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Umek
2006-01-03 10:01:23 |
Questionable why gargs have -spell cost mod giving how bad their int is relative to kzin which have no spell cost mod and have one of the highest ints
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Hunabku
2006-01-03 11:44:30 |
quest for monk for something similar to Glyph of Tao but that adds 10HR instead? maybe weapon type like doom so we can enchant a bit, could be
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Hunabku
2006-01-03 11:49:18 |
how about a quest similar to UD but only for monk/shf, maybe not that hard and prize not so cool, perhaps some nice gloves or sandals that add hr/ac/wis. in my opinion Ultimate dragon is very good for archers rest of the classes get the worst of it maybe we could just modify ud so that it gave a different prize to each class instead of a new quest for monk etc.. I am aware that UD girth isnt bad at all a
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Hunabku
2006-01-03 11:50:32 |
(continued) ud girth isnt bad at all as it is, and i deninitely am not trying to get ud gauntlet removed, just trying to give other classes a better deal as well considering ARchers not only get the best prize, but are also the ones who can kill UD with the least effort.
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SkyKing
2006-01-03 14:57:00 |
u should make it so etch can be 3 letters long because what if u wanted to name it hit
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AlexyAnna
2006-01-03 17:27:58 |
Perhaps an addition to locate object for those on telnet- the first item to repop would be listed last.
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Delve
2006-01-03 18:59:38 |
if you backstab rogue mobs... your reputation goes down
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Septimus
2006-01-03 20:30:40 |
asn need to lose bash/blackjack (not very assassinish) and gain skin corpse, picklock, and track ( I mean come on they are class defined :P an assassin can't track his prey wth?) and also :p they could all be Out of class if it is necessary
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Septimus
2006-01-03 20:32:10 |
I have done research - continued asn comment- Every some other skills that have nothing to do w/ rog or arc, but they do need these skillz and the whol eof the population seems to agree
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Putrid
2006-01-03 22:49:12 |
hob seem like they would enjoy eating corpses... specially with all their racials
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Majik
2006-01-04 01:18:46 |
planeshift/send should have timers on them, (72 tics same as spells) and then the time runs out you are pulled back to thorn, this would put some challenge back into running gear
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Neyne
2006-01-04 10:26:28 |
A skill that lets wizards sense when a spell might potentially go awry, and gives them a chance to recover a fumbled surge, quicken, or augment. Wisdom helps the success rate.
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AlexyAnna
2006-01-04 15:27:57 |
If the mob misses mass smash on you, it shouldn't wake you. :P Probably coding nightmare though.
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Nautilus
2006-01-04 19:56:32 |
sense fear: aggressive mobs detest weakness and will attempt to kill players to try to flee, but fail
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Locqui
2006-01-05 01:42:37 |
i would love to be able to store 2 or 3 titles in an alias to switch between, but since they aren't valid avatar commands it won't let me. can you tell the
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MEEP
2006-01-05 13:58:18 |
we need a kzinti remort option.
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HAZE
2006-01-05 14:00:38 |
paladins should get martyr
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Rkd
2006-01-05 15:35:19 |
a keyword should be added to the midgard armorer to make it easier for people to teleport/portal to.
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RagingBoar
2006-01-05 18:30:54 |
I don't know if this has been suggested before, I used the search command on the idea list but a cyclops race? Could be remort for gia.
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Kukulc
2006-01-05 18:42:40 |
make ghostly spirit for lairs quest be a shoppie that sells you the ticket back if you give it the wrong one, its a pain to have to go back and he wont refuse em if its the wrong one :(
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Daeron
2006-01-05 21:35:25 |
Perhaps an 'mset player leadership #'? Might be good for quests, etc?
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Rattlesnake
2006-01-06 02:09:15 |
items like +15% attack speed but -dr/hr with +15% attack speed after like a couple of rounds u would get in an extra round
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Sauron
2006-01-06 12:47:58 |
make it actually worth it so u can train stats.....its ridicilous...at least after u reach a certain amount the amount of hp u get also goes up with it
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Xealot
2006-01-06 14:08:14 |
Make psyphon surgeable, but at higher surge levels, make it cost more mana then it actually gets back.. Sort of like a zap to remove all of a caster's mana
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Present
2006-01-06 20:22:15 |
More disarm mobs
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