Ideas |
Papio
2005-12-17 02:54:34 |
on maelstrom, sword of the balrog, please capitalize maelstron
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Tokala
2005-12-17 03:07:54 |
devotion-strength: Tor +4, wer +3, gorn +2, kra +1, dur +0
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Iromai
2005-12-17 03:37:58 |
cens could have been a little bit bigger, but over all :) the whole thing is reasonable imo
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Tokala
2005-12-17 05:04:34 |
change rogue and archer hp as their hps don't correspond w/ help rog, and come on :P 30k hp orc rog, 35k hp orc arc? like does this make sense?
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Septimus
2005-12-17 06:00:35 |
giant mana need to be improved like 5%
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Majik
2005-12-17 12:59:17 |
allow drc to worship qxl but have them get penalties instead of bonuses, ie -hp, -mana, -melee, -arcane it would rock so much!!
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Wretched
2005-12-17 20:28:34 |
the cost to train hp shouldnt be affected by training mana...
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Jussa
2005-12-17 20:47:46 |
specialization: allows a class to specialize, melee can
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Arqueiro
2005-12-17 22:32:51 |
a variation of rest, called "guard" - a watchful sate, resting but less than sleeping, but aware to trouble
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Jaguar
2005-12-17 22:42:16 |
need to make lordrun display less spammy
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Imrik
2005-12-17 23:29:04 |
give some mobs their own form of frenzy...for example, if a mob is hurt below a certain point, their ac drops and hit/damroll increases
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Zaffer
2005-12-18 09:22:39 |
Make exhaustion for psyphon 1 tick (which is effectively two,
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Imrik
2005-12-18 11:04:40 |
New race accessible to remorted high elves only: True Fae
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Imrik
2005-12-18 11:55:54 |
Give some mobs the power of 'petrification'...failed saving roll leaves a player turned to stone. The petrification can only be undone by a countering clerical
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Locqui
2005-12-18 12:52:53 |
sharpen / fletch lag no longer prevent you from using bset, chat, or hchat
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Bleaugh
2005-12-18 12:53:06 |
Communications such as tell/buddy/etc. still active during sharpen/poison/fletch lags.
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Imrik
2005-12-18 12:54:51 |
make shopkeepers brutally hard, but when they die, their inventory can be nabbed.
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Majik
2005-12-18 13:03:21 |
a spell allowing wizards to turn the blood of thier enemies into raw magical power, this would require a specially enchanted(runed) weapon, and would
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BoL
2005-12-18 16:48:31 |
Mind link, mnd spell two mnd's link their mental power together which allows them each to cast two spells per round for 10 tics, 30 tics exhaustion after
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Bartholomuse
2005-12-19 00:25:45 |
druids can fletch 'heal' arrows which can be brandished while held, 1 heal charge per x, num of arrows in one fletch, ...
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Thith
2005-12-19 00:26:30 |
mobs should less of a chance to catch weapons when they are tripped/bashed/tossed etc
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Icestorm
2005-12-19 01:22:13 |
rogues having arrow dodge at around hero lvl 500?
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Tabion
2005-12-19 03:18:36 |
make charge shield a lowmort spell since the prereq spells are higher level anyway
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AEton
2005-12-19 03:20:14 |
an ironically difficult quest which, after dozens of hours of effort, yields an intrepid wizard a spellbook of ... container lore
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Umek
2005-12-19 08:07:15 |
Make it so immortals can "get mortals" and use them like an item
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Voxy
2005-12-19 12:09:08 |
Make it so having more hp than max doesn't drop each tick.
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Neyne
2005-12-19 12:22:51 |
A hero attack spell for wizards called unbinding which does more damage than disintegrate against extra-planar creatures. By extra-planar, I mean mobs
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Locqui
2005-12-19 15:06:26 |
lots of people whining about enchant being nerfed - is there any creedence to this?
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WaSp
2005-12-19 18:00:12 |
Shouldn't Shadowfist get protection good?
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Akmetra
2005-12-19 19:31:30 |
Give the ice dragon in Haunted Forest some scales.. for Jake. Maybe even for a symbolic item, without a real use :)
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Akmetra
2005-12-19 19:45:52 |
Reduce lag on tingled spells. if % is >95 - lower it a tad bit.. or lower it at 100%
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Madgor
2005-12-19 20:12:08 |
charge shield that releases an area attack, damage is minor
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Spritechef
2005-12-19 22:54:05 |
Mercy and Gurney, which are ofen used benevolently, should NEVER risk failure. For a mage that has 141 mana, that's a significant portion of mana.
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Valagaar
2005-12-19 23:39:25 |
give remorts the ability to hear lordchat
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Valagaar
2005-12-20 01:29:27 |
lower the cost of infirmy healing because gold value has deflated and since infirmaries use gold in hand it is very difficult to obtain any extra healing at all
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Cometh
2005-12-20 05:31:26 |
make wzd spellbooks work a bit like rites: you are only able to read that many during your life time. this with added number of spellbooks would make
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Ebin
2005-12-20 11:24:28 |
maybe a skill for mnd to be able to tell which mobs have mana? :)
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SpriMint
2005-12-20 18:36:50 |
are mobs supposed to resist maelstrom 80%ish of the time, cause they resist more than that and i have 38int
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SpriMint
2005-12-20 18:37:27 |
i only get mayby 7-10 non resist casts a run
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Julan
2005-12-20 21:23:38 |
what happened to "nothing like that found in heaven, earth, or hell?"
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Akmetra
2005-12-21 00:42:53 |
Add two-handed tower shields to the game. High AC, but can't use physical attacks from behind them.
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Gravman
2005-12-21 10:06:51 |
allow psi to target dancing weapon/fandango/etc
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Julan
2005-12-21 11:21:54 |
make it possible for aliases to contain other aliases please
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Iromai
2005-12-21 12:34:17 |
magic missile should be like a surgable longshot
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Ebnodon
2005-12-21 16:39:13 |
Add to the Force Field help file that only a part of the damage is blocked. (doesn't block 100% damage currently unless it is)
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Molimo
2005-12-21 16:53:12 |
a spell for wizards that allows them to absorb some damage into their mana
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Autolykos
2005-12-21 23:24:34 |
why do assassins have int as their main statistic...it doesn't help either their archer or their rogue skills...they should have dex!!
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Blackout
2005-12-21 23:27:07 |
if can allow prs to preach ablution.... since prs can preach solitude?
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Uberelf
2005-12-21 23:33:22 |
since both archer and rogue learn pick lock.....shouldn't the assassin?
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Valagaar
2005-12-21 23:49:48 |
new racial ability for humans, Commoness...for every 5 humans in a group each human gets +1 hr/dr so a group of 15 humans would recieve a 3/3
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Uberelf
2005-12-21 23:55:25 |
vampire race..probably been discussed..but would be cool
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AEton
2005-12-22 00:17:43 |
make "ran" a valid target for mortals for slist and hlist
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Cuendillar
2005-12-22 03:32:46 |
bounty arg to allow qpoints as prize. Useful for questmasters?
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Astoria
2005-12-22 05:12:05 |
have it so that when you heighten senses , you automatically look too, as you normally notice heighten is gone when trying to look at the room
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Arth
2005-12-22 07:02:00 |
My suggestion is to have a unique name-alias for any mob in Avatar, so when the name of the mob isn't obvious one could type 'k 2.mob' for example.
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AEton
2005-12-22 13:30:47 |
add a placeholder help for detect haven, like that for requiem and ablution, since priests learn it at level 45
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Armagedon
2005-12-22 21:33:53 |
Give rangers more choices for rebuild, boo archers!
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MEKRiTH
2005-12-22 22:06:39 |
"Fixed a bug wherein Mindbenders got Inclass Heal II but Druids did not." if this was the actual cause behind the psyphon/heal imbalance, perhaps psyphon should be returned to its original state
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Larnaen
2005-12-23 07:12:00 |
in blood beacon, display the full name of the plane instead of the abbreviation used by the caster (so "You summon a faint beacon on the Plane of Arcadia" instead of "You summon a faint beacon on the a plane")
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Nadreck
2005-12-23 15:14:54 |
Make augment/surge/quicken off universally useable, so remort characters can fix themselves. Either that, or check and clear those statuses on remort.
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Imrik
2005-12-23 18:40:54 |
Aggie mobs with the ability to 'stampede'...They can see one room around them, and if a PC comes into one of them, the mob can run into that room and gain
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Astoria
2005-12-23 20:16:14 |
centuars should get a bonus to bashing in some way as irl horses can charge at high speeds
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Som
2005-12-24 00:32:33 |
Rebuild option for sprites: Quickling/Brownie--A sprite who focuses on both physical health and magical health--lose int/wis/max mana, gain con/dex/max
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