Ideas |
Astoria
2005-11-26 04:20:34 |
give ent's the ability to carry other small race groupies to save moves.
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Dev
2005-11-26 09:36:54 |
make psi awe, and domination work better than calm/charm because psis know the mind and know how to work with it better than everything else...plus it
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Valagaar
2005-11-26 19:28:01 |
An immortal command that repops an area or all areas.
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Amn
2005-11-26 21:35:33 |
poison palm skill for shf or ability to poison their unarmed
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Mastema
2005-11-27 00:47:17 |
a hate social, similar but opposite to love social
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BoL
2005-11-27 03:07:09 |
once a person has lorded, have the option for them to create altst that start at level 50 :P (can you tell I hate lowmort) ?
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Tabion
2005-11-27 14:56:57 |
implosion - a wzd spell that allows them to self implode (die), lose a level, but immediately kill any non-boss mobs in the room.
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Devastant
2005-11-27 15:29:40 |
lvl 2; remove alignment bias on pardon
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Glottis
2005-11-27 16:39:08 |
Give us experience points for dismantling traps and picking locks, based on the level of the item (or door(area?)) picked...
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Akmetra
2005-11-27 16:40:49 |
shared bank accounts for ALTOF chars, if possible.
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Erion
2005-11-27 22:23:17 |
Please remove Rescue, Troika, and Threnody from asn's lord list.. These skills/spells are all community oriented, and don't belong in the realm of the loner.
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Lupus
2005-11-28 18:56:37 |
help sanctum doesn't actually explain to new players how to get to that place (missing syntax etc)
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Lithandor
2005-11-28 22:42:57 |
reverse it and youve got something!
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Freckle
2005-11-29 17:53:18 |
make charge shield go off without causing damage in no spell room. at least not to mobs. :)
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Keiriasel
2005-11-29 19:48:08 |
as a cle/arc hybrid, druids should be able to bash - both cle and arc get it
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Prosatanos
2005-11-30 00:52:14 |
change the way the attack skills work for warriors so that you get all of your attacks unless they are dodged/parried etc... as opposed to now where even when you dont see any dodges or parries and you still only hit 2 times out of a possible 10
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Imrik
2005-11-30 08:17:38 |
Implement a way toforce players to go to those higher in their class to learn new spells...For example, when trying to learn a particular spell at a mob, the player gets a message "I'm too busy to teach you that! Go learn from someone else!!"
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Ilthik
2005-11-30 16:33:59 |
How about a reduction in xp loss per death after a certain number of deaths per level?
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Prosatanos
2005-12-01 11:39:54 |
shifting to mid should clear any lordlvl affects, not like you need that much time to do SoL...
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Kahless
2005-12-01 14:12:01 |
when a spell reaches 100% learned it gets a small cost reduction
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Daniloth
2005-12-01 16:17:28 |
If all classes are given send, add a feature such that
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Daniloth
2005-12-01 16:19:56 |
group code so that either very low level players cannot group with higher (15+ level difference) level players, or so that if one player in the group is getting 0xp from kills, all players in the group get 0xp from kills
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Mringasa
2005-12-01 16:28:39 |
Instead of having the number of times a mob is killed deduct from the experience it gives. Have experience calculated based on how long it has been since the mob was killed last. Give it a pretty hefty reduction for mobs that have survived only a few minutes since repop, but give a small bonus to those that have been hanging around for a while since they repopped. Minimum of 4 area repops since the mob w
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Imrik
2005-12-01 19:11:02 |
when gemstones are deposited in the bank, a player can see them in the balance: eg: Your balance is 100 gold, 4 topaz, 8 moonstones
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Zyzzx
2005-12-01 20:39:11 |
We should be able to enter a portal/nexus during combat while paying the normal flee cost in xp
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