Ideas |
Wraithmaker
2005-07-02 10:41:13 |
Still don't have a really good "pet" class, like many RPGs are starting to do. How about a Summoner rebuild, or some other class that uses Pets as their class-definer?
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Selphie
2005-07-02 13:40:39 |
big races have more chance to bash if they hit the mob, but miss more, small races miss less, but fall down more
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Ibbi
2005-07-02 17:04:48 |
could arrow's barbs digging painfully into a mob be a different color than red? I use red to tell when _I_'m getting hit
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Fayt
2005-07-02 17:24:04 |
spell that allows a person to go berserk if hit hard enough
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Pliny
2005-07-02 18:25:13 |
Imm genesis should go to Imm info as we may have varying reasons for genesising and may not want to make it public
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Tangarth
2005-07-02 19:51:17 |
an evolution race with different possibilities to evolve into possible favoring different aspects of the character such as spellcasting ability or
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SilentFlame
2005-07-03 01:27:37 |
Give locate object an extra argument. "All," "NPC" and "PC" arguments. PC locates items carried by player characters, NPC by Non-Player Characters and All searches both types.
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Maziithi
2005-07-03 11:39:43 |
when it's dark outside, even when you have a light, you shouldn't be able to scan and see mobs a room away
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Fayt
2005-07-03 12:06:24 |
we now have prc's for most classes... or all classes... but... then.. shouldnt it be about time for the vampire/ware diseases?....
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RagingBoar
2005-07-03 12:24:29 |
warrior skill that uses the blade to attack as opposed to the hilt. New version of slash, dependant upon the condition/sharpness of a blade as well as
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Redwinter
2005-07-03 12:56:04 |
if a lord spellbook appears make it have a lordlike wis requirement
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Rhodry
2005-07-03 13:01:41 |
if size comes into play on weapons/bows pls lets us old lords have a work around i really dont want to have to go thru the hell that is lord stabbing every
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Cerdwyn
2005-07-03 13:59:53 |
ad vinegar as a fluid type, for wine that has gone bad
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Kruel
2005-07-03 15:22:02 |
add class to who for hero and lord as it is shown for low mortals. This would conserve resources by not having to whois each person or who argument for every search parameter you are looking for |
Fayt
2005-07-03 15:58:35 |
teleport potions
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Shaft
2005-07-03 16:51:32 |
somehow make very large races like gia/drg/ent etc.. be able to wield 2-handed weapons in 1 hand.. just don't see how a giant couldn't wield in 1 hand what a human or even gnome needs 2 hands for (like massive swords)
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Maziithi
2005-07-03 16:55:09 |
make it so you can do racial <race> while you're asleep
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Breandan
2005-07-03 17:34:18 |
have a way to config off the lowbie area changing messages for experienced players. they are annoying
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Ilex
2005-07-03 18:35:54 |
new spell level 101 for priest/cleric level 500 for everyone else magicaly prtect any corpse other than drc from dusting via corpse being eaten it basicaly makes the corpse unedible
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Tenken
2005-07-03 20:04:43 |
MOBA room in sanc doubles as a remote bank. 10% of deposit/withdrawal taken as MOBA transaction fee. They need their cut after all.
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Septimus
2005-07-03 20:06:51 |
some mobs I blind, can get weapons after I blind em... shouldn't that be impossible?
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Tokala
2005-07-03 23:41:07 |
make a second attack for offhand at lvl 250 also so those who don't like dbl wield can get the benefits, tho I myselflove double wield
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Thesselrok
2005-07-04 00:43:48 |
Twilight Chop- Shf- Openhanded Blackjack, that has a chance of blinding the mob.
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Durloff
2005-07-04 00:53:04 |
Aura Breach- Upon casting this spell, a shf can attempt to break a good aligned mob's Aura, eliminating protection of sanctuary, when below a certain % of
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KayeOsse
2005-07-04 01:04:58 |
hurricane kick - lord shf area attack. pre-req whirlwind kick, maybe base success partially on sneak mod, for each mob it tries to target
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Durloff
2005-07-04 01:16:48 |
Snake Bite- Pre-req Serpent Tech, sleight of hand- A shf
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Durloff
2005-07-04 01:29:16 |
BCI Dagger of Dread - using a concentration of energy, a dagger of dread can be formed out of basic throwing weapons. Once thrown, the dagger can make mobs that are otherwise, stationary, run - as though their last minutes are upon them.
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Grazz
2005-07-04 01:30:02 |
shf/rog slippery mind: this skill allows the rogue a chance to avoid the affects of spells that affect the mind, such as overconfidence. basically allowing the shf/rog a second save against said spell.
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Durloff
2005-07-04 01:33:14 |
Wzd-lord Lesser Illusion- Casting an illusion takes considerable concentration and is a drain to keep up, requiring 0% distraction. However once accomplished an enemy is kept at bay fighting another mobile within the room. The wizard must cast this from one room away, and may not be grouped with anyone else, to demonstrate |
Durloff
2005-07-04 01:35:02 |
true concentration. If even as much as a "Skin crawling feeling" or a "Flash of light" distracts the caster, the spell is broken, at the expense of recovery lag, and a drain in mana over these ticks. Once the spell is broken the mobs return to normal.
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SpriMint
2005-07-04 06:00:28 |
bear walker, mag prc, cannot be nofail, cannot have more than 23int, gets some monk skills/spells and loses most divine skills/spells. cont. |
SpriMint
2005-07-04 06:03:17 |
gains a floating spell that acts like a bear spirit, giving more defence, offence, spell damage(costs more to cast),spell cost(more failures).gains a differrent once each 250ish levels at hero.
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Cerdwyn
2005-07-04 12:06:57 |
lordrun command should work for trackies, at least the lord version of it
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Zordon
2005-07-04 16:28:56 |
I have a feeling you already went over this/considered it, but toss arbalests into the realm of fusilier and make bullets fletchable (maybe just at a really slow rate similar to the explosive arrows)
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Deimous
2005-07-04 19:13:43 |
ud viewing room on thorngate?
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Masamune
2005-07-05 00:32:25 |
Change Padmasa's level range from 35 51 to 51 51, to reflect the boost in mob level
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Tenken
2005-07-05 07:41:10 |
allow black circle intiates to become expert trackers and gain bloodhound, possibly later than normal rogues, due to the time spent learning other skills/spells, say hero 200 or 250 for bloodhound.
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Salib
2005-07-05 15:46:43 |
let wzd have death shroud or lower death cost at lord
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Maziithi
2005-07-05 16:41:45 |
a message for area repops
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Cyril
2005-07-05 18:44:02 |
Since wzd excel better at casting than mags, why not let them become sors sooner than mags. They get more mana, and even have some spells sors have. They just seem like they want to become evil
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SpriMint
2005-07-05 21:06:40 |
intune rune like spell for bow/sling/blowgun/thrown weapons ask for more info
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Deimous
2005-07-06 09:38:50 |
maybe add dr to the staff of the strange from a trolls nightmare in veil would actually make it useful
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Melanarchy
2005-07-06 14:48:30 |
change the built in mud command stack character to one that isn't used in URLs so often. Perhaps to
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Maya
2005-07-06 15:18:37 |
have the old hunter that sells lord level arch kits sell a very simple low max starter lord bow for new lord dru, arc, asn
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Athor
2005-07-06 16:39:10 |
allow heroes at sub level 500 or maybe at 250 a chance to rebuild into a fus? some of us made bad choices for an archer that are good for a fus :( shouldnt have to be perm but kinda like what crom did for mages and wizards?
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Cromax
2005-07-06 18:51:42 |
get rid of the two messages when you miss a kick after a fight, currently it says |W|To whom do you wish to do that? (and) |G|There is no target to kick!
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Salib
2005-07-07 01:53:20 |
make death loss different at lord, I lost like 400 xp EVERY time I die....1 lord run equals about 1-1.4k xp....400 xp on death? ouch?
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Salib
2005-07-07 01:56:44 |
tone down lord areas because not many lords are running and the areas just keep getting harder and harder...today I went to outland 4 times, 2 of them with wzd, mag, mag, war and in both runs we got swarmed by 3+mobs...
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Gamit
2005-07-07 09:05:49 |
a message like the new you feel weaker or stronger only for archer gear so if i wear a piece of gear that improves accuracy a message like this item will help you shoot straighter or somthing along those lines
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Maziithi
2005-07-07 13:07:01 |
put the areas list in alphabetical order
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Maziithi
2005-07-07 14:01:27 |
make it so it's possible to gather stuff like metal and leather (random drops from mobs) to a smith to make gear, bags, and weapons |
Maziithi
2005-07-07 14:06:04 |
make it so sors can make different types of potions (potions with bless, barkskin, armor, sanctuary etc.) by using other types of vials besides empty
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Maziithi
2005-07-07 14:12:52 |
put comfort potions on less popular lord runs |
Maziithi
2005-07-07 14:13:43 |
put a comfort brandish on the king downstairs at gith keep, I never see him killed :/ or at least give some incentive somehow
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Rose
2005-07-07 15:34:40 |
Some kind of warning BEFORE being disconnected for using the same command too many times... sometimes you just have to type note scan over and over, why get disconnected?
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Kruel
2005-07-07 20:31:04 |
new command rt which would be simular to reply with the exception that it would reply to the last person that you sent a tell by specifying their name making reply lock redundent.
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Kruel
2005-07-07 21:25:49 |
make afk a toggle mode. this would allow people to see if someone is truely afk and not have afk removed by a trigger.
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Kruel
2005-07-07 23:15:36 |
stats command that echos to you a more descriptive report with hp, mana, moves, tnl, align, hr, dr, and ac
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Valagaar
2005-07-08 00:35:14 |
No massive death exp losses for lords.
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Kenji
2005-07-08 01:25:10 |
a total count of lords who are running in a particular area with the lordrun command.
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Chiles
2005-07-08 02:07:38 |
Maybe on the website we can have a meter of cash donations for a month vs the goal for the month so people can better see how cash is being used and what's needed (mebbe sparking more donations)
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Cobalt
2005-07-08 04:20:53 |
smith all should give a message if nothing needs to be smithed, currently uou just get a blank line
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Naziel
2005-07-08 04:29:30 |
allow qp to be pooled between registered alts
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Ghrundl
2005-07-08 16:35:04 |
some way to see the suggested level range of a particular area other than through trial and error w/ the area command
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Menelik
2005-07-08 18:07:58 |
A way to keep seeing that lowbie warning when you switch areas, a reminder to type WHERE even at higher lvls
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Valagaar
2005-07-08 23:15:46 |
Human exp bonus. Since humans are a jack of all trades, an exp bonus would show their versatility with learning anything.
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Xiloscient
2005-07-09 00:19:54 |
allow players to create portals from the bci trainer |