Ideas |
Sulik
2005-06-18 03:44:01 |
make lordrun command available for all levels. No harm in it but people won't pester lards on run and will know if their lordalt can join in
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Tin
2005-06-18 09:32:29 |
Help language shoulden't apply to music channel. lyrics are lyrics bad or not
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Ghrundl
2005-06-18 12:19:40 |
in the worship banner displayed upon reaching level 10, mention that you can unworship for free until lvl 20
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Eindar
2005-06-18 12:54:11 |
make skills like quickstrike level dex-based, ident. wis-based instead of being level based, make some sneakiness based, etc.
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WillPower
2005-06-18 13:59:59 |
let people with magic lore see how much wisdom a spellbook needs on examining it
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Firestone
2005-06-18 16:00:19 |
ability to compare stats on items. ie. wis or ac, hr, etc
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Kruel
2005-06-18 17:35:31 |
as for sizes very small would be better as tiny and very large as huge.
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Gothmog
2005-06-18 22:10:34 |
(continued) because with new stats older super hero drgs are very weak statwise compaired to old ones
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Milliard
2005-06-18 22:35:41 |
Implement a hero 101 or lord pas. skill for assassins that increases the accuracy of aimed shot and snipe depending on how much intelligence you have.
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Durloff
2005-06-18 22:47:50 |
Humor me :P Skill Betrayal -Allows an Asn to pkill a groupie, in exchange for 100 ticks of no grouping.
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Durloff
2005-06-18 22:53:33 |
Ruthlessness - A small chance for insightful strike to trigger on the stabbing of a fleeing mob.
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Durloff
2005-06-18 23:00:24 |
Stalk- Allows an asn to follow a mob that flees from them instantly after the fleeing mob leaves the room.This can work with and against the asn. Seeing
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Milliard
2005-06-18 23:08:38 |
Skill that allows assassin to set up traps in a room, very much like the traps set in containers that a rogue has to disarm. Possibly leave out detonation
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Durloff
2005-06-18 23:14:17 |
Grapple Stab - Rog/Asn A successful stab with vital strike can add more pain when a rogue turns the dagger to grip internal organs. Lord high level maybe
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Durloff
2005-06-18 23:18:33 |
BloodBinding/Bloodbound- After a stab that is a "critical but not terminal" (to be determined by % of hp lost) an asn becomes bound by code to finish the
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Durloff
2005-06-18 23:30:09 |
Sleight of mind? - switches an item a mob is wielding with a weapon in your inventory.
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Durloff
2005-06-18 23:34:15 |
BCI - Distraction, a mental spike or audible glamor that diverts an unsuspecting enemy from noticing an in walking group. This could allow for multiple
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Durloff
2005-06-18 23:39:41 |
Bait and Ambush - Don't know how this would be at all implimented, but here's the idea. One groupie is bait, and lures a mob in. The other has to be
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Durloff
2005-06-18 23:48:27 |
Soften flesh, allows a psionic-type to soften the flesh of a victim in order for a pointy object to slip in like a hot knife through butter.
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Durloff
2005-06-18 23:53:05 |
throw weapon for asn? BCI and Rogue get it, yet neither as as deadly via helpfiles. *cackle*
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Durloff
2005-06-18 23:56:07 |
Will Degredation - An opponent can lose there train of thought losing valuably parrying skills the more often a BCI hits them. Each painful strike feeding
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Cobalt
2005-06-19 00:02:45 |
for wizards Phase Door, would allow a wizard to move 2 space in one direction if that was a valid move.... essentially skipping a room..... would not allow
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Durloff
2005-06-19 00:23:37 |
Wizard- instead of every spellbook being together, maybe pages of a spellbooks can be collected as in a ticket quest.
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Gronolt
2005-06-19 00:32:35 |
Cleric/prs/psi? - (no skill name yet) - Reduces the chance of stat loss, low tick lasting, similar to a sor's death shroud but for stats, and self only.
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Milliard
2005-06-19 03:59:22 |
A concentration-kind of skill that allows an assassin to have a 50% shot at not losing their concentration with aimed/vital shots (Exclude held) if they
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Shadowman
2005-06-19 04:33:11 |
Due to fact that costs are overwhelming now in both practices and gold for new stat system especially in the lord tier, severly limit occurances of
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Kjeldoran
2005-06-19 06:19:19 |
you should fix help highest, I know you don't think it is much of a product but through research, everyone seems to want to see it fixed, and since the
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Slipshot
2005-06-19 13:56:42 |
skill steady nerve is an arc skill that allows them to have a chance to avoid having their held shot ruined by area spells.
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Slipshot
2005-06-19 14:30:32 |
hero fletching seems to be more productive than lord fletching. i got anywhere from 3 to 28 arrows per fletch and at hero i got 6 to 14. how about
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Murck
2005-06-19 22:17:26 |
another great war
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Kyandra
2005-06-19 22:20:18 |
sorcerer spell/skill that has a chance to cause hive mind to backfire on the mnd if a sorcerer is in the group, after all sorcerers dont' share
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Teyze
2005-06-19 22:26:47 |
remove bash from archers. It doesn't seem very archerlike to be running into things with a shield
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Icedart
2005-06-20 01:36:51 |
i don't know if it does already.. but maybe you can give failed rescue a reduction in lag?
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Tin
2005-06-20 04:44:45 |
Xp is reduced when mob has been killed X times...but shouldent it only be redused if you self actually killed it to many times?
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TenKei
2005-06-20 14:11:40 |
task 2493 seems flawed. There is already a 'help base' which is also help core, which is a quick overview of core classes, base classes, prestige, and
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Xiloscient
2005-06-20 16:42:32 |
RE: task 2585 bashdoor help update. The full direction does not need to be typed out. Sometimes there is a keyword conflict, and it reduces chance of
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Valagaar
2005-06-20 16:48:55 |
the Hospital/Infirmary system should be changed to a cheaper price. To gain any benefit at all I would need to have great deal of gold on me in hand but I cannot do that since gold weighs so much
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RIvAk
2005-06-20 19:09:53 |
add a time to when the last person shifted for the lordrun command
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Nicolae
2005-06-20 21:33:55 |
in relation to the undead, healing spells should cause damage to the undead...
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Durloff
2005-06-20 21:41:23 |
a failed sneak attack should change the tank?
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Nicolae
2005-06-20 23:37:01 |
"Black Circle Assassin" - as a 2nd tier prc for BCI, if 2nd tier prc's is even a thought
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Ebin
2005-06-21 00:24:14 |
have immolation last longer at lord
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Loserific
2005-06-21 01:52:36 |
make it impossible to fletch in arena for the same reason you can't sharpen
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TenKei
2005-06-21 03:20:00 |
have afkreply, if given an argument other than reset, automatically set the user afk after setting the message. After all, if you're setting up a new message, it's probably because you're going afk.
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Cuendillar
2005-06-21 09:05:44 |
who should support Lord/Legend/Titan/Angels if it doesn't already as banners. Lords are currently highmortals.
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Cuendillar
2005-06-21 10:23:11 |
Alter the class struct and race struct to carry a flag indicating whether the c/r is open for playing. Other code can check flag to hide things as
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Cuendillar
2005-06-21 10:36:33 |
Make consider account for mob wielding a weapon, and print something about 'but the mob is armed and may be more dangerous than it looks'
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Empyrean
2005-06-21 13:37:07 |
mnd spell that casts decept on all peices of gear on a mob
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Empyrean
2005-06-21 20:18:15 |
Kabhyss, worshippable for bci only... maybe even manditory... make it interesting
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Selphie
2005-06-21 21:40:05 |
possible to have a leader mentioned in "lordrun"? have it go off who everyone is following
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Phi
2005-06-21 22:54:42 |
make groupstat report self only
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Pliny
2005-06-21 23:56:50 |
for the groupsize diversity bonus, only classes mage -> sorceror add to diversity. Should we add in asn/prs/bzk/prc classes?
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Pliny
2005-06-22 09:56:19 |
include lizard man, troglodyte, kzinti, griffon, harpy, insectoid, ver* in the 'beast lore' aggressive check
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Dragonsun
2005-06-22 17:36:24 |
Maybe one of the imms could do a Survivor like we did back like 6 years ago for heroes?
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Valagaar
2005-06-22 17:52:44 |
demonic intent for bci...because they are very evil and they work for a very evil dragon
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Durloff
2005-06-22 18:47:02 |
Wizard/Mage Lord CD- A "piggyback" spell where a caster can take another lord with them as they shift whom is grouped. Spellcost 2.7kish
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Blackout
2005-06-23 01:32:38 |
create a spell for priest that can turn mobs to sleep so when we help lowmorts and we goto a agge area we cant attack the mob to kill it maybe it would be nice if we can put it to sleep that one 1) make mob sleep 2) make it attack just a idea
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Icedart
2005-06-23 05:02:25 |
quote of the day (qotd) added to motd to make it alot more interesting to read. everyone loves quotes!
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Indrak
2005-06-23 17:44:21 |
modify password command to <old password> <new password> <repeat new password> to avoid getting locked out of an alt because of a miskey stroke
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AEton
2005-06-24 00:15:55 |
make the shades in this area (viznabilioki's enchantment of the shades) undead
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Mringasa
2005-06-24 14:18:43 |
When someone is killed in the arena, can it clear any poison/disease affect also? Currently, if someone is poisoned or diseased during an arena fight it
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Durloff
2005-06-24 16:59:34 |
Assassin mobs should insightful and vital strike.
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Waite
2005-06-24 23:36:05 |
since wzds take over some sage spells, and they're supposed to be high wisdom characters, how about giving them acumen?
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