Ideas |
Litranath
2005-05-07 11:20:23 |
help remort needs updating to reflect any prc class remorts
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Zarack
2005-05-07 16:31:48 |
PRC Elementalist, based off Mage: Lose all non-elemental spells(including disint, enchants, teleport, etc). Gain ability to align with an element, cost mana to align, lasts short duration(10 tics), while active lets you use mid-round melee attack(flaming punch/ice kick?) at very low mana cost, more powerful than smash.
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Lizzle
2005-05-07 18:44:03 |
Explosive bolts/arrows hurt the archer if used while in melee against a mob (within blast radius)
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Zarathustra
2005-05-08 13:32:08 |
edge, puts finishing touches to a sharpened weapon further raising the max dam just that little bit more. Would of course be a step up from sharpen.
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Skazinhood
2005-05-08 14:45:20 |
Make name changes possible through QP
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Kasim
2005-05-08 18:24:25 |
Stalk skill, allows you to snkea up on enemies increasing the time it takes them to attack you. For rogues/asn/maybe arc
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Kyandra
2005-05-08 19:39:59 |
help submitting helps either needs removing or modding or who subs
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Zaffer
2005-05-08 22:11:29 |
remove the word 'kinetic' from help death field.
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Lochwar
2005-05-09 02:26:41 |
who corpse - or something similar - hero and above, shows players who have a current corpse in existence. Maybe even a count if there are multiple
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Galley
2005-05-09 08:08:58 |
PC repair should increase weight instead of decreasing the hp of an item since to repair an item a person has to use other materials to seal up
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Cenor
2005-05-09 18:22:44 |
make the amount of items/lbs you're carrying affect the amount of movement points you use each time you move
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Madgor
2005-05-09 21:54:36 |
who wartype, healertype, etc so rare classes like pal/dru/prs etc. don't get left out of groups cause we all type who cle
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Zen
2005-05-10 03:05:00 |
High tnl races really have tnls disproportionate to their power. I suggest a lowering of some tnls like: HiE and Gol to 1750, Cen and Gar to 2000, Grf to 2857,
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Ducer
2005-05-10 11:50:27 |
The Temple of Utami, Neraka, The Hunting and Olympic Grounds all should have {51 51} in area section of their files.
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Mringasa
2005-05-10 15:06:00 |
If a class cannot learn a skill/spell instead of the standard 'You have not practiced X at all.' message have it say 'You cannot learn this spell/skill.'
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Ebin
2005-05-10 15:16:02 |
minds eye needs to let me scan in my sleep
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Xenon
2005-05-10 15:22:34 |
xp should go up as well as down after a reboot, depending on how often the mob is killed. Then harder areas would eventually entice a posse to gather in
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Ebin
2005-05-10 16:35:00 |
put a hive mind spell duration in the affects list
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Smedley
2005-05-10 17:32:52 |
gate Lord ritual requiring 15+ players in group. Must be initianted by a mage or wizard. Open a "portal" to another plane allowing player to enter freely for
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Mringasa
2005-05-10 21:09:23 |
Make threnody work only for retrieving corpses from tier have become lazy and need to get back to the challenging aspects of the game.
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Masamune
2005-05-11 01:37:52 |
Lowmort ticket quest, with the prize being directions into River Tunnels to find the mushroom amulet.
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Elowen
2005-05-11 14:29:27 |
Improve "help fetch" by adding that c fetch peanut cookie will work and c fetch 'peanut cookie' will not when using more than one keyword
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KayeOsse
2005-05-11 14:51:46 |
shf should have to stay evil or they revert to monks
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Mordakal
2005-05-11 16:37:40 |
Reimplement the yeti and bandit quests in Icewolf, or remove their references.
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Phenthin
2005-05-11 18:18:59 |
I think help consider needs to be updated with new consider messages
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Hiss
2005-05-12 11:31:28 |
Last ditch - war, bzk skill, i.e, tank is down to his/her last said tank/hitter will die regardless.. kinda take it with me attitude
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Szalik
2005-05-12 15:06:01 |
Split the 'help class' |
Szalik
2005-05-12 15:07:54 |
bad enter key, sorry Dev. Split the 'help class' helpfile into 2
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ArEs
2005-05-12 21:00:51 |
give throwing weapons critical adn fumbled hits, (low damage roll->'a blunt edge of the weapon hits enemy' critical hit high damage -> 'weapon whacks! enemy upside the head'
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Lizzle
2005-05-13 03:36:29 |
Tighten Mnd ultrablast damage to be a bit more reliable, currently for a Liz Mnd it ranges from: (MUTILATE to **DISMEM) the range is so wide, often a surge 2 will hit **DISMEM
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Xanntariann
2005-05-13 03:38:04 |
when you remove your mana gear mana should drop to base
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Malbathla
2005-05-13 04:53:12 |
A command so that players can see class definer skills for their class - like slist but only those skills their class gets
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Spectrah
2005-05-13 09:22:06 |
help classes, help highest, and help remort all need updating w/ the new classes
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Gamble
2005-05-13 13:10:52 |
barriors between areas which range is 10 levels or greater than current area range, command syntex "pass barrior" to enter the next area, as a saftey
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Szalik
2005-05-13 13:36:29 |
add a mob spec that attacks player stats such as str, int, etc... Would be fun to have midround attacks that drain these stats 5-10 points for a certain duration. Give priests, paladins, and clerics a spell to counteract these affects.
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Durloff
2005-05-13 13:45:50 |
Demonic Intent for Asn? Seems to fit the desc
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Mringasa
2005-05-13 18:05:51 |
Give berserkers 100% resistance to fear and ego whip under the steadfast rite, and 0% resistance to overconfidence. Also a penalty should be assessed for flee attempt success. Bzk should never flee nor fear their enemies.
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Mringasa
2005-05-13 18:15:01 |
Make remove curse targetable to an equipped slot. When its cast at a specific target it should also have a negative success modifier. Would make it easier to remove the curses on items you mistakenly wore.
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KomoKomo
2005-05-13 21:07:27 |
when you butcher something the little steak thingy could heal you...a bit
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Athor
2005-05-13 21:50:29 |
down with tnl tiering!
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Tarzan
2005-05-13 23:54:24 |
Revised Paladin Oath of Selflessness. Requirement: Cannot ever heal self. Benefit: Increased hp/mana regen, decreased spell cost, increased healing per cast. |
Tarzan
2005-05-13 23:54:52 |
Paladin Oath of Clarity of Mind: Unaffected by spells by outsiders, the Paladin can concentrate better in battle. Requirement: Cannot receive spells from others. Benefit: Increased hit/dam, cheaper spell cost, better concentration (not fail as much), faster hp/mana regen. |
Tarzan
2005-05-13 23:55:53 |
Paladin Oath of Tranquility. Once oath is taken, Paladins cannot be frenzied or rallied. Paladins worshipping Tul-Sith, the non-combatant tranquil god, will have access to an advanced form of prayer where Tulsith will be more likely to bless him with AC and regen bonuses, greater than that of regular prayer alone. |
Tarzan
2005-05-13 23:59:52 |
Paladin Oath of Vengeance. Fulfilling Paladin's purpose in righting the wrongdoers of the planes, Paladins take this oath. Requirement: Alignment 800+, certain number of kills per level range (i.e. must kill 100 mobs with last hit per 10 lord levels). Curses from Tul-Sith decreasing regen. Benefit: Increased damroll, increased melee.
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