Ideas |
Kariya
2005-04-16 07:11:11 |
when someone has a gold BOUNTY on them. The ammount should increase when they kill someone (they become even more wanted by "the law")
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Tin
2005-04-16 07:12:59 |
When recieving Qp, A note on WHAT quest the qp came from woulden hurt.
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Ragwort
2005-04-17 06:33:01 |
trg racial spit: quite reptilian response, more for race flavour than effectiveness, can add high racial fatigue .. vaguely poisonous.. certainly quite noxious in smell
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Patchwork
2005-04-17 10:20:17 |
trg racial: stench, to add a bit more flavour to the race, vaguely poisonous cloud, doesnt do anything dmg wise so to speak but does add a little character to the race, high fatigue effect to counter .. one off usage
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Patchwork
2005-04-17 10:24:11 |
trg racial - camouflage the inborn ability to change the pigmentation of their skins at will, standing still hide essentially .
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Longsight
2005-04-17 12:04:07 |
give fdk ability to eat corpses too!
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Cerdwyn
2005-04-17 13:44:34 |
add last charmer to mstat so if a mob is charmed and left somewhere, it is easy to see who did it.
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Swiftswrd
2005-04-17 14:37:22 |
there should be some new classes that would be sweet
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Roger
2005-04-17 22:14:52 |
Modify Tor so that he helps you nil fewer backstabs.
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Kincardine
2005-04-17 22:48:53 |
for calling morph, can the clear be called prior to the restore? that way we (people without detects) wont see Someone has restored you. we would actually see the persons name
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FLAWLESS
2005-04-17 23:54:58 |
Casters have had it easy for too long, any non-area spell should be dodgeable
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Dracopaladin
2005-04-18 02:07:20 |
Paladin skill: vow of chivalry (or oath of knighthood or whatever). Gives paladins combat bonuses (perhaps +5% to both HR and DR) versus good-aligned mobs and equal combat detriments versus evil-aligned mobs. Also makes paladin healing power directly proportional to alignment, varying from 100% (normal at 1000 to 0% at 0 or below.
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Dracopaladin
2005-04-18 02:08:36 |
Paladin skill: knightly courage. Makes paladins immune to 'fear' and 'awe' spells. Rather useless, I suppose, but very much in-character, I would say. Make of it what you will. :P
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Dracopaladin
2005-04-18 02:09:47 |
Paladin skill: aura of courage. Allows paladins to inspire their group members to exhibit equal courageousness in battle. Again, rather useless but probably rather appropriate. Make of it wwhat you will. :P
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Dracopaladin
2005-04-18 02:12:10 |
Paladin spell: altruism (self-spell only). Lets paladins automatically rescue group members whose HP fall below a certain percentage. Also prohibits paladins from fleeing/recalling from combat until every other group member has safely gotten away (or been killed). Perhaps death will be kinder to paladins who lay down their lives for their group members in this fashion.
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Metamalus
2005-04-18 02:29:44 |
for concealed weapons as they are generaly stileto type or similar weapons cut the lag on bs by half for them as at the momment dammage is considerable smaller than say a 2handed spear id consider using a concealed weapon if the lag wasnt so much as at the momment id rather do the huge punch of dammage with a spear
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Caillinn
2005-04-18 02:54:33 |
to put arguments to affects, like affect sanctuary will return hours on spell Sanctuary.
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Hiss
2005-04-18 14:37:22 |
trog racial forage - trogs will eat almost anything that they can find/hunt/catch/shove into their jaws or toss down their throat
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Nysmurt
2005-04-18 14:43:09 |
Valkyries Kiss - bzk/war skill, only using polearm 2handed, essentially specialised thrust into your opponent seeking to exploit a weakness in the mobs armor to cause dmg, failed thrust leaves you defenseless for 2 rounds, takes time to gain
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Monty
2005-04-18 18:46:25 |
shadow spells. spells castable only in shadow form.
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Indrak
2005-04-18 19:36:50 |
have automorph be toggleable leaving the decision to morph to the player
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Neuromancer
2005-04-18 21:34:25 |
the help for bashdoor should mention the fact that you must FULLY type the direction as the output you get back form the mud doesn't |
Neuromancer
2005-04-18 21:37:57 |
help brothers grimm needs to be removed the area is gone |
Neuromancer
2005-04-18 21:59:48 |
help defensive stance needs to be removed |
Neuromancer
2005-04-18 22:00:00 |
help offensive stance needs to be removed |
Neuromancer
2005-04-18 22:02:14 |
help dual should reference help poise instead of saying the offhand must ALWAYS be lighter
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Pliny
2005-04-18 22:41:30 |
allow imms to quit in noquit rooms please
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Selphie
2005-04-19 02:29:13 |
train all, fully trains all stats using normal practices.
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Greyhawk
2005-04-20 01:53:57 |
cle spells like fearie fire, blindness, etc should be a but more effective, as it is i find them useless
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Asghan
2005-04-20 11:46:30 |
Dunno if it's ever been idead before but, shouldnt 'stamina' increase as you walk more and more? IE mv's go up after a certain amount of walking and
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Leviathin
2005-04-20 16:30:05 |
should make it where lord arrow/bolts decay faster, my lowmort was picking up lord level arrows while i was soloing today, hes level 15. shouldnt be picking up lord level stuff
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Nixl
2005-04-20 17:11:46 |
Why does a better Saving Throw play a negative part on your chances to remove curse/blind/disease etc? I think this could be a possible flaw.
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Trolloc
2005-04-20 22:29:24 |
race/class info need to be shown in the output of the group command...
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Cleites
2005-04-20 23:03:13 |
would it be possible to sort help stafflist by the particular department (quest, builder, etc) that the staff members are on as opposed to the seemingly random (by length of time serving?) that they listed by now?
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ZyX
2005-04-21 14:10:12 |
MXP support would be super-dee-duper!
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Cleites
2005-04-21 18:51:11 |
any chance of seeing other classes get mods on items like archers do? for instance, monk gloves to help open hand, cleric staff to give a healing bonus, etc? would probably need to be class specific or not terribly powerful.
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Neyne
2005-04-21 19:27:03 |
Color code the +battleself output. It's way too hard to tell who's hitting whom at a glance, since all dodges are green and all hits are yellow, regardless of who's on the receiving end.
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Vashti
2005-04-21 20:34:12 |
note searchunread <note section> <text>
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Cleites
2005-04-21 20:59:57 |
a breakdown on quest site for qp won in individual quests would be nice. for instance, group A got XX qp for their tokens while group B received XX qp for killing the big bad mob. easier for us players to keep track and make sure we get the right amount etc.
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Eldrak
2005-04-21 23:58:43 |
since dragons are remort, can we maybe get a choice of breath weapons? like acid, lightning, frost, gas, etc or maybe do it randomly each use?
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Dracopaladin
2005-04-22 15:24:35 |
Pasladin spell: lay on hands. Paladin must have at least 25% (?) mana. Casting this spell consumes all of paladin's remaining mana and increases target's hp and mana and mvs by a percentage equal to tpercentage of mana lost by paladin. Or
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Asghan
2005-04-22 17:37:37 |
A peace command to stop battle in the arena, can be initiated by the one with the most HP. A sort of mercy
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Icestorm
2005-04-22 23:55:47 |
just like there's "who newbie" and "who chat", there should be a "who herochat" and "who lordchat"(for lords) |