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There are thousands of help files available, offering valuable information for all things from "HELP STARTING GEAR" to "HELP DEATH". Typing HELP (keyword) might just give you the information you are looking for. - Catt
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Search Ideas
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2004-07-03
Ideas
Blackout

2004-06-26 02:20:49
a Holy Path spell Like astral and teleport Just for Priest

Clone spells... BAAAAAAAD!
Blackout

2004-06-26 04:15:50
So what good are HOGs to Priest if they cant Start

Not much.

wondering if I could propose a new first paragraph for the file. If I could, please let me know

Propose all you like.
Salib

2004-06-27 13:07:12
the mud autoreboots after a certain number of days

No. We like being up. It makes us feel cool.
Salib

2004-06-27 13:30:31
spell/skill names should be denied for a player name

No reason to do that.
Tzareth

2004-06-27 14:08:36
bemote: allows emotes or socials over buddychan

Learn to make aliases.
Beau

2004-06-27 17:37:20
Avatar should have a "Hug an Angel" day

Everyday is "Hug An Angel" day.
Crunge

2004-06-27 22:13:23
let minotaur mobiles charge characters and knock

There are many racial abilities that mobs need to learn to use...

it possible to include a command that states when the person is silenced? It is extremely rude

Level 2, tells to a silenced char should say something like "Dave is unable to answer."
Crunge

2004-06-27 23:02:12
"You cackle gleefully at Rift" there is no period in the

lvl 1
Tammo

2004-06-28 06:19:33
room message needed for body brace
Tammo

2004-06-28 06:47:03
room message for mental barrier needed

Not really. Neither of those spells would have visible external effects.
Draeger

2004-06-28 13:34:03
reboot every week at least once

No. Consider long uptimes balance for when we reboot frequently.
Orion

2004-06-28 14:42:54
paladins should KILL players in arena

Sic twice.
Ares

2004-06-28 17:31:05
make it impossible to failed to reload a heave xbow 2 rounds in a row, no archer is that slow

Decent reasoning but way too hard to code. Should be some way to decrease reload failure chance, maybe a value for arc-armor items?
GoodKnight

2004-06-28 19:58:09
:) The help file for 'safe haven' states that ONLY 'ranger lords' may learn this spell. This is untrue as you can see through 'slearn safe haven'

level 1. Remove all references in skill/spell helps like this.
Tammo

2004-06-28 21:53:50
invisible is spelled wrong in help prompt symbols

lvl 1
Itadakimasu

2004-06-28 23:39:13
lord expansion of charge shield, have multiple charge

Level 3, add 2 or 3 interesting shield charges at lord like web, a blast of air that bashes, etc.
Sonea

2004-06-29 01:24:43
Perhaps a note of how much exp you lose when you choose to expire; currently, it states: "You have chosen to expire. Tul-Sith places a ball of light

Level 2.
Tammo

2004-06-29 04:40:10
make sharpen be able to sharpen poisoned weapons as well, as long as there's no poison in them

Code impossibility, sorry.
Jaromil

2004-06-29 06:40:32
lord level 200 psion spell, animate object, if successful infuses an item with temporary life adding its power to the psions, ie object becomes a floating object adding its modifiers to the psion, object is destroyed/used up if spell fails or when

Level 3. "Orbit" floats one object weight < int to 1st float slot. Item disintegrates if duration ends for any reason. Only 1 float at a time.
Abbadon

2004-06-29 08:41:22
add TUA to help remort

lvl 1
Shalineth

2004-06-29 20:58:01
a private in-game notepad, used like playerinfo, for players to make notes to themself.

Aren't we wasting enough memory with desc and playerinfo? Use one of those, or a note.
Tammo

2004-06-30 01:04:48
"help speak tongues" references "help racial languages" but there is none

lvl 1
Blackout

2004-06-30 14:56:57
lower pure touch to 25 Ithink 50 is lil too high since it dose the same as cure disease and cure poison

Good thing it's level 15 then.
Salib

2004-06-30 19:26:16
at lvl 1 lord, you can remort into a start-up race, for those who are human and dont like the remort races

Been there. Done that. Removed it. Remort is not meant as a character configuration tool.
Jarlaxle

2004-06-30 20:02:09
in help shifts, airscape is listed, which is in fact the name of the area, not the plane. the plane is called AirRealm. either that or the plane itself is

Who says it's named AirRealm? I don't see that anywhere.
SerpSor

2004-06-30 23:09:06
any race/class that gets a spell to 100% should never fail. I mean if you know it to 100% how can it fail???

You know all there is to know about a certain spell. It doesn't mean you're a flawless caster.
Salib

2004-07-01 01:52:58
dsd should be able to rebuild into dems at lord lvl and then devils at a higher lord lvl

*innocent whistle* Hey, let's look at this NEXT idea:
GoodKnight

2004-07-01 02:15:45
Divine Might: Giving the caster +1 to Strength which also increases the max Strength of the caster by +1 for a brief amount of time.

Spells that increase max will be an absolute nightmare to code. You can safely forget about them existing I think.
Nicolae

2004-07-01 08:32:45
just read idea log for sat jun 26, if low on flags why not raise the maximum of flags in the source?...

Because it doesn't work that way.
Draeger

2004-07-01 11:29:46
be able to switch from numbers to adjectives on your hdl

No numbers for you!
Tammo

2004-07-01 13:43:38
Somet utters the words, 'scramble'. - every time a psion casts a spell it shows 'concentrates deeply' like Somet concentrates deeply... (fandango)-

Level 1- make sure all psi spells are the same discipline
Govannon

2004-07-01 13:59:07
quest item for archers idestructable arrows with possiblility for upgrading with more quest points at some later date

2 types of quest arrows exist.
Jarlaxle

2004-07-01 19:53:36
add hwo - highest without - to help acronyms

lvl 1
Tammo

2004-07-01 22:03:06
update help shifts to show that stone AND earth work for

lvl 1
Siril

2004-07-02 02:36:30
since you cant remort to start-up races, let remorts be able to remort again at the standard lvl

If you really want to stay below lord play an ent.
Deimous

2004-07-02 04:01:26
a charge weapon skill only for mages like poison weapons is for rouges maybe on only certain kinds of weapons and much fewer charges than

Clone skills BAAAAD!
MEKRiTH

2004-07-02 15:35:48
vs throat to impair arcane spellcasting, vs

I do want more vs locations, but I don't want to add anything more that limits mob spellcasting.
Tammo

2004-07-02 17:29:15
be able to disarm an offhand.. either by default when the

lvl 3, make mobs automatically switch an offhand weapon to wield when its disarmed.
AreS

2004-07-02 17:50:06
i was holding a shot and my seeker failed to reload in time to fire thats total bug grr please fix

Level 2, xbow failure can't occur on anything that uses busy (ie held, aimed)
GoodKnight

2004-07-02 18:03:50
Perpetual Courge: A skill which makes the Paladin invunerable to spells which cause it to flee.

Good idea, but I'm afraid I just coded it for somebody else.
Hideo

2004-07-02 18:55:00
The ageless Decly asks 'Why throw away your life so wrecklessly?' should be "recklessly"

lvl 1
GoodKnight

2004-07-02 19:57:25
Defend Ally: A skills which allows the Paladin to decrease (better) an ally's AC at a penalty of increasing (worsening) his own by twice the amount given.

Level 3, but limit somehow so that the two actually have to stay together, maybe tie to group affects? If they are separated, the spell should fall.
Shalineth

2004-07-02 19:58:54
a 'headcount' function where char can count group members in the same room with him. Makes sure you dont leave sleepers behind mid-run.

Doesn't one of the filters do this?
GoodKnight

2004-07-02 20:10:24
A skill which would give the Paladin a small chance to rescue an ally just before it is slain, though the AC penalty will be more then a normal rescue.

Level 3; Pal auto-rescues his monitor if monitor <10% health. 2x rescue penalty. All the Pal stuff I approve needs to go through Crom before being coded. Would a design member please track the task #s involving Paladin skills/spells?
Naira

2004-07-02 22:07:16
Make HiE regen mana as fast as Elf. Elf get 5% faster mana regen right now, and after all HiE are the ones who get more mana, would be logical if they

level 2; Up HiE mana regen
Tammo

2004-07-03 00:45:08
in the questpoints command in addition to showing current quest points, show how many you've ever had.. bragging rights or whatever

Don't think that's tracked.
 

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