Ideas |
Xoxo
2004-02-28 02:19:12 |
Bring back Win Dev Stein's Money! :)
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Nyessa
2004-02-28 03:16:50 |
slearn show the mana currently required for your spell (including surge cost)
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Draeger
2004-02-28 08:26:14 |
conceal, where no lawful (no matter what lvl) can see you if you are an outlaw
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Mant
2004-02-28 09:30:04 |
i can't log on my alt Chrome. it says it's being used by the system....................
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Dargor
2004-02-28 12:39:08 |
poisons that mess with the mind (prevent casting/fleeing)
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Engh
2004-02-28 13:04:56 |
avo
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MEKRiTH
2004-02-28 14:59:12 |
require sorcerors to pledge themselves to destructive gods such as Tor/Bhyss, much like priests must pledge themselves to Tulsith(and Gorn too hopefully *blink*)
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Tammo
2004-02-28 15:58:15 |
have seperate configs for each tier of level/death.. would like to be able to only see lord level/deaths, hero level/death are really spammy and i have no reason to need to see it..
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Hikaru
2004-02-28 16:21:38 |
change the level of fletch kits so that they don't load 1 level too low for their intended missile types
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Solarnia
2004-02-28 17:39:08 |
instead of dammage for the ice attack from charge shield why not give it the ability on success to slow and drain strength and con instead
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Utena
2004-02-28 20:41:16 |
in prompt when you're faerie fired, how about a purple F (similar to red D for dfire)
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Draeger
2004-02-28 21:59:39 |
when you log off, who group status turns off when you log back in
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Starwind
2004-02-28 23:40:15 |
powerslash, midround for warrior causes 2-3 rounds of lag but removes a limb from the mob ( physically leaving the arm/leg on the ground), chance for critical, if critical allow decapitation of mob
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Mordrac
2004-02-29 00:27:02 |
Some areas, such as Kariya's Dark Castle show up on the full list when area is typed with no arguments, but will not show up on AREA 51 51.
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Xandrian
2004-02-29 08:38:45 |
"AFKLOCK" - going afk for a minute at a popular location (con/lab)? lock your character to prevent input to the mud/potential char-hijacking, require pw to re-enable
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MiNDeSTo
2004-02-29 09:31:34 |
With all auto-login triggers disabled now, it might be good to have a command that goes off every 30 minutes or so that disconnects any player flagged afk. Could help with the bandwith problem and keep our realm blessedly afk free. laugh look at that im afk while writting this doh! Myabe not such a good idea..
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Sorbitol
2004-03-01 02:26:34 |
Remort Class (war/rog): vampire. Certain races better/worse, etc. "Occasionally the more adventursome classes encouter ungodly demons. Once bitten, the victim falls into a downward spiral of evil." ex cd skill: night recovery - regen as if sleeping during the night, sunlight HURTS (mana, hp, & moves), automatic.
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Sorbitol
2004-03-01 02:29:04 |
vamps cont. Prime stat - con. Class |
Sorbitol
2004-03-01 02:29:05 |
vamps cont. Prime stat - con. Class |
Sorbitol
2004-03-01 02:33:32 |
ack, sorry!! class works sorta like twisted/evil monks. open-handed ability (not to monks level), standard offensive skills (not to war's ability). dampened sor-style spells. just an idea :)
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Mithrac
2004-03-01 04:24:33 |
Similar to the kob-gob-hob remort track, add Fae as a hie-only remort race.
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Mithrac
2004-03-01 04:24:52 |
Along the same lines, have Centaur, Min, Grf as beast remort track
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Kyandra
2004-03-01 09:01:17 |
turn off who group automatically when the afk flag comes up
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Cerdwyn
2004-03-01 09:07:58 |
make group diversity impact experience gained at hero and lord, ie, the more classes present in the group, the more your experience
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Sorrin
2004-03-01 11:20:32 |
mass cure blindness?
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Mars
2004-03-01 16:27:19 |
undead beast not flagged as undead
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Kaotix
2004-03-01 19:27:36 |
My racial Infravision keeps failing and only turns back on when I sneak or move hidden
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Tatilonas
2004-03-01 19:34:57 |
Update for Deck .. set some min value for jackpots that they reset to if someone wins them.
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Gronolt
2004-03-01 20:04:14 |
Warrior Disarm that has a chance of weapon disarmed hurting the mob.
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Ranith
2004-03-01 20:22:22 |
this line displays even when a mob successfully recovers from a bash: A githzerai trainee tries to stand and defend against Phenol but can't!
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Gronolt
2004-03-01 20:22:25 |
Crossblade_ warrior skill must wield 2 swords gouge larger area of flesh, small ac loss for 5 ticks.
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Koyanisquati
2004-03-01 21:38:04 |
the girl north of sol has a description saying she sells low quality bows, she actually appears to sell only ammunition.
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Koyanisquati
2004-03-01 21:46:31 |
the banner seen on reaching level 10 implies that the choice to be atheist or worship must be made at level 10... perhaps change the wording to indicate more clearly that one need not worship immediately?
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Hug
2004-03-01 22:58:00 |
make a prompt command that shows your current prompt in %whatever form
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Eshin
2004-03-02 00:02:23 |
is fading a piece of gear supposed to remove the bless flag from consecrate?
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Xanith
2004-03-02 03:08:34 |
preach should always show the actual word of the spell instead of its name... that is, the word that we see pre-magic lore
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Vinniemac
2004-03-02 10:42:16 |
come get arrows
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Galladan
2004-03-02 11:56:20 |
with regard to death shroud's self-only or abusive uses...when cast on others, make death shroud reduce hp and mana regeneration to 0. Would stop some of the use in camping while still preserving it's use for some situations
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Galladan
2004-03-02 11:58:30 |
with regard to the idea to make threnody require half the lords online instead of a fixed number...would there be a max ceiling (i.e. 60 lords online require 30? I realize this would be rare indeed...) and could it potentially address afk lords, so as to not make threnody impossible to cast do to afk players.
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Galladan
2004-03-02 12:00:00 |
for lack of a better word, anti-requisite spells, This would allow for a diverging spell tree within a class...for example, if you learned heal you could not learn harm...and with spells using anti-requisites as prereqs, you could have additional variation in a class based on the choices of spells they made...and lower the number of identical "class x's" in the game
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Galladan
2004-03-02 12:39:47 |
possibly update help ubercon with more current info for Ubercon IV
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MUNHiHAUSEN
2004-03-02 12:45:41 |
can weapons that fall from fandango have a timer like the timer for disarmed weapons?
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Soulblight
2004-03-02 13:24:25 |
more dammage for psi doing damcing with a thrown weapon
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Sorbitol
2004-03-02 14:28:03 |
sleep social: rollover. You/PC roll(s) over in your/their sleep.
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XOXO
2004-03-02 14:38:36 |
Remove sanctum so that people actually live/visit the many areas we have in the mud.
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Vermilion
2004-03-02 15:09:35 |
racial blinding speed, since about 90% of the high elfs out there are archer they should get a racial for their blinding speed since elven archers tend to be waaaay powerfull in nearly any type of story ect ect ( thus their held shots would do maybe a damage verb higher or something, activate by "powerhold" or somethin like that )
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Sorbitol
2004-03-02 15:22:29 |
Poison Lore
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Sorbitol
2004-03-02 15:31:54 |
Psi spell: psychosomatic (maybe better name). Make target mob forgot target region for duration of spell lag. spell lag set (?) (possibly by surge?) at least high hero level spell.
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Kerdor
2004-03-02 16:06:39 |
mob that wanders everywhere (or stationary in midgaard) that spouts famous quotes from mudders
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Draeger
2004-03-02 16:24:04 |
bound gear can be saved by anyone, but not used
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Sorbitol
2004-03-02 16:35:43 |
add to help acronyms 'kwim' (know what I mean?)
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Xanith
2004-03-02 17:45:10 |
limited use keys! use one of the item values for # of charges, have 0 equal infinite.
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Sunset
2004-03-02 19:04:49 |
Be able to push groupies into a portal! Well if you're the leader anyways, or worser yet, actually say 'Yes' to this idea! *Blink.*
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Husk
2004-03-02 20:24:55 |
give help buff the keyword spellup as well
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GENGiS
2004-03-02 20:31:58 |
would be nice if aegis had a listed "affect" line like awen/fortitudes/foci
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Utena
2004-03-02 20:42:10 |
make failed morph ablut
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Sorbitol
2004-03-02 20:57:17 |
Frenzy should increase chance of failing spell...can't concentrate
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Sorbitol
2004-03-02 21:08:46 |
In prep for the sage class, remove instances of "sage" as the noun in title (for mages)
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Kerdor
2004-03-02 22:22:26 |
room 1u from thorn center for UD viewing, so we can watch with less chance of people needlessly spamming socials
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Firestone
2004-03-02 23:41:27 |
how about giving a message when you cast a spell and how much mana it cost. like you utter the arcane words, 'spell' at the cost of xx mana that would be shown before the effect of the spell.
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Tammo
2004-03-02 23:42:55 |
update help eulogy to show that sors lose con instead of wis now
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Firestone
2004-03-02 23:55:52 |
one thing that would help spam would to color text from the mud. ie emotes/actions green, exits somthing like blue, room descriptions magenta, etc. it would take advantage of mud clients ansi colors to help diffientate the main text from the mud
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Xoxo
2004-03-02 23:55:56 |
Add to spec_necromancer to animate into a certain vnum mobile, as opposed to the generic lvl 30 "rotting zombie".
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Nyessa
2004-03-03 03:39:05 |
identify a person's class on who group
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Xoxo
2004-03-03 05:17:22 |
Make the hp gained from vampire touch not affected by the player's sanctuary.
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Mode
2004-03-03 11:43:22 |
If a quest is not completed or is failed. you could roleplay some kind of penalty. like the area that wasn't saved would close .. or all the mobs in the area are plague'd until the quest mobs are killed (for no prize other then clearing the plague/huge quest mobs) maybe the area would be closed down. the quest would continue next week untill success and the areas would become open again. Poeple may fight
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Mode
2004-03-03 11:44:52 |
continue: fight to keep there favourite areas running. or just cuss there is a real risk to the mud
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Kurim
2004-03-03 14:15:30 |
Scry could show the area's level. That couyld be nice.
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Haldol
2004-03-03 14:55:38 |
mass web, nuf said :)
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Haldol
2004-03-03 14:56:10 |
speaking of webs, maybe an arachnoid race? that would be cool
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MiNDeSTo
2004-03-03 15:28:50 |
when you scan it would be neat if it showed direction descs when there are some./
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Sorbitol
2004-03-03 17:11:51 |
including abilities info in the score
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Firestone
2004-03-03 17:13:42 |
show how much room is left in a container when identifying it
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Firestone
2004-03-03 17:15:47 |
have a restiction on how many items someone can hold in their inventory at one time
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Zyzzx
2004-03-03 17:18:27 |
Instead of the normal fail cast message for healing spells, it should say "you failed your healing spell due to lack of conviction!" :)
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Drifter
2004-03-03 17:46:40 |
i'm still lagged by casting requiem, even if i'm "too weak to cast it"
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Madgor
2004-03-03 18:13:44 |
was at elken when somebody set off the trap on a lock box. said i got poisoned so i checked aff and saw the following... You are affected by:
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Dox
2004-03-03 19:15:42 |
add a good light crossbow for levels 38-45
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Merkin
2004-03-03 19:30:04 |
rasise the item limit on insure to 18 so we can do a full set of gear
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Merkin
2004-03-03 19:30:08 |
for hero
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Utena
2004-03-03 19:36:26 |
in score after fail prompt, it should say you must get to (fail+1)th sublevel for gains, the level it says now was the level you failed at
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Haldol
2004-03-03 21:28:37 |
its silly that i have racial infravision but still have to practice it to practice detect hidden/invis. racial abilities would waive prereqs.
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Gronolt
2004-03-03 23:11:33 |
Swift Step-Warrior lord CD- To those wielding double blades, give a chance of damaging that of those they parry.
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Tammo
2004-03-04 00:11:34 |
some sort of psi skill, automatic once practiced, that prevents mental intrusions- such as deception, overconf, dread, etc
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Patchwork
2004-03-04 05:26:19 |
love the new area for worship south of nom but it has removed a key area for newbies to collect some basic eq, will this be replaced in other new areas soon or will you be adding any obj's to the deities area
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Patchwork
2004-03-04 06:02:46 |
for a deity durr dedicated to crafts, there is no real skill outside repair that allows more variety of this deity, perhaps make a cd skill for durr worshippers outside repair like forge or craft and give each deity a set cd :) to go with their worship
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Dox
2004-03-04 10:06:17 |
change spam self social to read if you like spam that much, just go watch UD fights
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Utena
2004-03-04 10:26:20 |
war skill watch - when sleeping any battle noise in the same room wakes you up when toggled on - cost is slightly lowered stat regen
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Noob
2004-03-04 10:45:06 |
had two each of the fates tickets and tried to exchange them for fatewalkers; first one looked good, but second one said I lacked tickets. I checked containers, and all tickets had been taken out of containers into inventory. Later, on a run while changing gear, I got the paragraph about the gypsy making Fatewalkers for me (I was at the mob Ajuu). Very strange ...?
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Grishnak
2004-03-04 11:24:22 |
Legend/Titan level skill: Waking Dreams. Years of discipline and training allow such a level of focus that when not in combat, one is in a sublime mental state that allows maximum regneration, rendering sleep meaningless.
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Dox
2004-03-04 13:01:10 |
self
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Altoid
2004-03-04 13:01:12 |
hellown
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Galladan
2004-03-04 13:13:30 |
divine confession - self only spell for priests, extinguishes demonfire (or possibly prevents it for short duration)
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Mordrac
2004-03-04 14:18:38 |
Scale abilities and spells per 100 sublevels. Seems a 900 hero should get an advantage in that dept over a 200 hero. Shifts some emphasis from equipment to experience.
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Utena
2004-03-04 14:19:31 |
archer skill that after first hit says if mob counts as armored or not
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Ravel
2004-03-04 16:07:05 |
make cry social something other than "You pretend to crystalize a liquid."
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Draeger
2004-03-04 17:33:29 |
have projection always on, lords tend to camp and even steal kills from heroes.
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MEEP
2004-03-04 18:12:25 |
make awe a single target spell as opposed to area(like calm).
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MUNHiHAUSEN
2004-03-04 18:30:25 |
add racial evil for drow
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MUNHiHAUSEN
2004-03-04 18:31:36 |
or maybe instead of racial evil, just cap drow alignment at 500 instead of 1000.
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Orinoco
2004-03-04 19:30:17 |
Make it possible to register your newly made alt online during the creation process instead of constantly sending another mail to multi-reg for those affected, since im sure raven is tired of my mails by now :) couldnt it perhaps be flagged on pfile during creation somehow that this is another alt?
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Triskal
2004-03-04 20:48:13 |
have vigil end once gear has been retrieved from corpse
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Aniol
2004-03-04 20:50:25 |
It would be nice if there is a different message when you cast pure touch on someone and they don't need to be cured of poison and/or disease. Kinda like there is on the cure poison/disease spell.
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Longshot
2004-03-04 23:03:14 |
replace cry social with sob social - Cryctallization replaced it as a command/social
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Bellorum
2004-03-05 02:59:40 |
priests get ablution at hero 101, but the ablution helpfile is only viewable by lord and above.
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Longshot
2004-03-05 17:14:34 |
ranger revamp idea - class of spells called forms - elemental/quasi-elemental which give different abilities and weaknesses. cast 'earth form' Your skin becomes solid as a rock and your pulse slows (perhaps better defences for duration and weaker regeneration)
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Longshot
2004-03-05 17:23:05 |
(ranger revamp)Form skill - Air form, Flying, Passdoor, Immunity to arrows, Massive penalty to save vs spells, nullify with earthbind.
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Longshot
2004-03-05 17:26:32 |
(ranger revamp)Form skill - Water Form - Water breathing, Increased regeneration, Weaker armor class
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Longshot
2004-03-05 17:31:08 |
--Fire Form - Increased Melee and Magical damage, Damage taken per tic, Faerie fire and Demonfire.
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Longshot
2004-03-05 17:41:05 |
-Lava form- Advanced version fire/water quasi-elemental form - Improved melee damage, Slower hp regeneration, unable to fly while affected, take damage only in water rooms or dark rooms per tic.(sunlight or light in non water rooms cancels damage)
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Longshot
2004-03-05 18:24:16 |
was informed I might be spamming - here's other names for quasi-elemental forms Mud, Lightning, Fog, Steam, Smoke, time
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Kerdor
2004-03-05 19:05:47 |
lord spell surety, interplanar mercy, self only, long waitstate after use. works into cursed rooms. useful for when you die in gear, but group doesnt splat. lessens chance of solo-dying shift
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Elixis
2004-03-05 19:13:07 |
help manifest
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Elixis
2004-03-05 19:13:20 |
help gem lore
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Mithrac
2004-03-05 19:29:11 |
add sage, priest, and ranger to HELP CLASS
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Domke
2004-03-05 20:27:21 |
note read 254
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Elgar
2004-03-05 20:35:37 |
make a warrior remort class like barbrian or paladin
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PaNoR
2004-03-05 22:42:04 |
death equals automatic full tnl. and yes a dragon idea'd that. :P maybe if you do it you'll remember to twink us flaps some more. duck
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Ducer
2004-03-05 23:38:30 |
allow players to DRINK from poisoned weapons
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Olwe
2004-03-05 23:40:30 |
65
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Makutu
2004-03-06 00:36:42 |
give an extra keyword to people who are sleeping, like asleep
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Khad
2004-03-06 01:42:38 |
spec_commander, creates mobs like warlord, and 'sends' them (through hunting, like fleeing from the mob) against players in same terrain or adjacent rooms (if terrain doesn't work)
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Khad
2004-03-06 01:44:29 |
a spec/act which spawns lesser mobs upon death - example a fire elemental splitting into smaller ones perhaps by loading vnum+1 on death
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Khad
2004-03-06 01:46:49 |
spec_assassin, flees at high hp, hunts target fled from no matter what (rather than waiting to regen hp), uses quickstrike
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Khad
2004-03-06 01:48:12 |
spec_summoner, mage type spec which does not attack, fights solely by summoning creatures (power/frequency determinable by level)
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