Ideas |
Kesri
2004-02-14 02:04:47 |
needle tooth gun as a weapon - shoots sharp teeth like a small crossbow, one-handed
|
Khang
2004-02-14 02:08:42 |
demonic transformation, a spell that can only be cast on pets that changes into evil version of pts
|
Twinkyshot
2004-02-14 03:34:00 |
add room message to succesful pure touch
|
Mythrical
2004-02-14 04:00:45 |
hero 500 rogue skill, chance of getting upped damage of backstab (about one dam verb) (possibly 1/3 chance to land this skill, and if failed adds extra half of round lag to Backstab) could possibly be a toggle.
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Kagor
2004-02-14 10:29:28 |
The game lets me try bashdoor without having practiced the skill or wearing a shield.
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MiNDeSTo
2004-02-14 10:43:01 |
priest spell when casted on tank or leader, allows them to lead more people.
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MiNDeSTo
2004-02-14 12:11:47 |
have doors in areas that only open during ceratin times of that day. Thjanks
|
Nadreck
2004-02-14 15:32:16 |
scost, skills, and spells are all not working properly. They aren't showing even close to everything learnable,
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Nadreck
2004-02-14 15:36:25 |
More on the bug I just posted. I couldn't find desiccate, despite having it (it's set to level 800 for sages). I then changed my class to something that gets it at hero, and it was findable again. Imms should be able to see everything, not just in-class.
|
Karma
2004-02-14 17:29:09 |
Level based info ie. able to see lord deaths but not hero deaths.
|
Deanna
2004-02-14 18:10:36 |
when logging out, who group automatically removes you
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Mringasa
2004-02-14 19:13:37 |
for putting objects in containers, can you adjust the code so that it does not attempt to put them in something you are wearing? can cause problems with gear aliases and when objects were pulled from containers or picked up. Having it only put objects into a container in your inventory would be much better, and easier.
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Ilrathra
2004-02-14 21:34:17 |
have rest and sleep make you automatically land and clear the racial fly affect.
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Alcarin
2004-02-15 00:11:46 |
There should be a remort class similiar to High Elves but it should be that elves remort to High Elves and Drow Remort to High Drow...they can be similiar with a few racial differences.
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Mringasa
2004-02-15 00:36:09 |
With flash, you can still blind mobs in safe rooms. Pets of other characters are also subsceptible to this.
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Makutu
2004-02-15 02:17:50 |
make hero and lord channels accessible to remorts of all levels
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Xoxo
2004-02-15 05:22:58 |
The sorcerer slist is pretty thin between lvls 15 and 35 damage spell wise. Perhaps add one more between of similar function as leech and vampire touch? Also, perhaps a lord level more advanced vampire touch-type spell? 200hp heal 100 mana cost?
|
Solarnia
2004-02-15 07:56:27 |
spell called potency similar to surge augment etc increases the chance that a creature will either fail there saving throw to spells mainly im angling to increase the more uses for dispel magic web sleep etc against hero mobs these spells very rarely work
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Ravel
2004-02-15 08:06:50 |
blood scent as a sor hero 500 skill
|
Wolfheart
2004-02-15 08:57:03 |
set herochat bw, your herochat will be now displayed in bold white - set <chan> <color code>
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Genocyde
2004-02-15 09:41:07 |
unworship cost should be reset at remort/rebuild etc. The auto unworship makes the cost INSANE after a few turns. :p 1625 and counting...
|
Nicolae
2004-02-15 11:39:45 |
should get teaching skill at high hero "you can teach to hero 101"- say hero 500-600ish
|
Lokijin
2004-02-15 11:55:28 |
mid rounder attack for rogues, we really do need something to do before we get quickstrike honest its so weird not being able to smash or hold and stuff :p
|
Skif
2004-02-15 11:58:11 |
demon courrier: carries stuff to a willing shoppie for a 10% fee. surcharge if no one wants the item. (total 20% fee if demonbank is also on)
|
Abdirahman
2004-02-15 16:30:52 |
Let at least the sages see the slist and hlist for them
|
Aakesh
2004-02-15 16:45:41 |
The drink commands during the fate quest are a little screwy - someone else drinks, and "you" are whisked away to where it all began...odd?
|
Kyandra
2004-02-15 17:41:39 |
lower smithing costs -- with the decreased funds received from saccing corpses, it changes the flow of money
|
Melanarchy
2004-02-15 20:46:02 |
I don't ever successfully quicken the first spell I cast after turning quicken on. Is this a bug? or intentional?
|
Tammo
2004-02-15 20:50:57 |
help ritual - "Their power is so great, multiple casters are required for a single ritual." maybe if a single caster could contribute more power, less casters would be required? maybe make the cost go up exponentially.. for example, if i wanted to take the place of someone else, it would cost me twice the spell cost, but three people would cost me 4 times the cost.
|
Melanarchy
2004-02-15 21:26:13 |
allow webs to stack as the victim becomes more and more smothered in the stickyness
|
Som
2004-02-16 01:22:27 |
I've had my shadow stats rerolled several time--I seem to consitantly get spr war 750 stats (about 5khp 1kmana)--isn't shadow supposed to be based on level 999 stats or the stats you morphed with? been lord for...5 years(?), so doubt my shadow stats are based on what I morphed with :p
|
Ravel
2004-02-16 02:34:05 |
victim stat decreasing shield charges. Lord level
|
Indrak
2004-02-16 03:02:54 |
double smash....smash with wield and offhand at once, greater chance of miss and greater lag
|
Mugaar
2004-02-16 04:11:15 |
Make Legend based on race: Still focused in on grouping, but have each race sort of have a niche, slightly modified by class....maybe in such a way that having a "odd" class/combo can significantly help a grougr
|
Patchwork
2004-02-16 06:42:26 |
Clerics should be updated, perhaps help file wise at least in accordance with the deities inclusion, since they may have been form by tul at one point but not all worship her, unless tul is a req requirement of cleric *waits for flames*
|
Tokolosh
2004-02-16 06:49:20 |
at present, deities are chosen more for who gives what bonus when where and why, i.e which god gives more mana, not really how it should be? or is it? perhaps a decision on what is wanted and making it more clear. i.e clerics and monks pretty much alrdy have gorn and tul as almost class reqs to become 'more than they are' ..
|
Assah
2004-02-16 06:49:46 |
a remove etch command
|
Seran
2004-02-16 08:23:22 |
plz allow keywords of the statue NAME in statues in temple
|
MiNDeSTo
2004-02-16 10:11:42 |
when you where a mob in an area would be nice if it showed every occurence of that mob in the area. Thanks
|
AnAlt
2004-02-16 12:33:38 |
Give healers the option to sell remove curse spells
|
Tevildo
2004-02-16 13:06:16 |
config spellnone option - prevents you from seeing results of dw, acidrain etc. Great for cutting down spam on large runs
|
Melanarchy
2004-02-16 14:21:55 |
method of selling back stats for pracs, ie trade in 1000hp for 250pracs, 1/4 value
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Kyandra
2004-02-16 14:43:53 |
a spell/skill (mage?/sor?/other?) that lets you see no-spell rooms on scan, after all highly magical classes should be able to tell if magic is drained
|
Draeger
2004-02-16 15:15:40 |
for a quest prize, change class and demote to lvl 2 than promote to lvl 50
|
Kerdor
2004-02-16 16:17:17 |
fix thren message to %1 also mourns for THE corpse of %2 instead of mourns for corpse of %2
|
Assah
2004-02-16 17:17:49 |
an insure cancel all syntax, would be very usefull for when swapping gear between alts that havent been set to altof yet...
|
Ether
2004-02-16 18:47:22 |
u should be able to quicken skills with the cost of moves, it makes sense, ur just moving faster
|
Ether
2004-02-16 20:16:18 |
the fact that a no-fearing kzin can be scared out of the a room is just crazy to me, kzins shouldnt be able to be feard out of rooms OR they should be able to c fear self
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Draeger
2004-02-16 20:39:53 |
when you remort you become a whole new race/class, how about a whole new name!
|
Sorbitol
2004-02-16 21:05:31 |
'help drow' mentions the evil nature of the drow...racial evil, perhaps?
|
MunhIhausen
2004-02-16 21:40:13 |
how about a spell for sors that lowers alignment?
|
MunhIhausen
2004-02-16 21:41:29 |
priests should get to pick their alignment, so that there can be evil priests
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MunhIhausen
2004-02-16 21:41:55 |
evil priests would get the same spells but everything would work in reverse, alignment-wise
|
Draeger
2004-02-16 22:53:15 |
as you gain every 10 lvls, for drgs racial breathe incraese, for rogs bs increase, damage increases for psi/mags...etc...
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Khad
2004-02-16 23:09:34 |
we need a spec_munhihausen, for new and fresh mob sayings
|
Nightbird
2004-02-16 23:41:33 |
Allow to remort into a hybrid race--part current race, part some other race. short would be Hyb, but there would be tons of different kinds of Hyb.
|
AEton
2004-02-17 00:04:21 |
it'd be neat if it showed a list of preachable spells when i type "preach" without any arguments
|
Hellown
2004-02-17 07:30:43 |
make thorngate centre inside to stop screamspam! :P
|
MiNDeSTo
2004-02-17 08:09:00 |
Name the 2 different rivers something other than rivers of avatar. The west one could be officially named 'crystal river' the other one I don't know...
|
Tammo
2004-02-17 12:36:20 |
new spell - protection neutrality :p
|
Kweitous
2004-02-17 13:11:17 |
taint dropping and afk. Since bandwith and going afk to wait out taint seem to be incompatable at the moment perhaps a solution would be to allow the taint timer unlike other timers to run while a sor is offline. i understand there would be a potential problem with multiplaying regen and other spells dropping so perhaps at sor's election a flag(?) could be set treating teh sor as on for all purposes.
|
Kerdor
2004-02-17 14:48:44 |
rituals for use in combat - boost damage/ac for duration of fight
|
Longshot
2004-02-17 14:54:20 |
dark pact - lord sor cd castable on self, set alignment to -1000
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Draco
2004-02-17 15:07:14 |
In bonusdeck for the deckgame, add a card that gives +X questpoints
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Makutu
2004-02-17 15:24:22 |
prs remort at lord, cle remort at legend: bishop. basically even cooler than prs, since it's like 2nd remort maybe someone cool like a limit of how many there can be at a time in the realm, like 9
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Kosmo
2004-02-17 15:27:03 |
not sure if bug, but can't see condition of eq when in bag
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Rafel
2004-02-17 16:10:47 |
put questpoints in the "worth" command? it'd be convenient... or perhaps shorten the command to see it to qp?
|
Makutu
2004-02-17 17:47:39 |
message in room from which corpse is transported out when a corpse gets eulogy/threnody
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Mordrac
2004-02-17 18:06:37 |
Especially now with the addition of the Turn Demon spell, please include more undead mobs. Really, we have a severe lack of such mobs. Killing mobs like peasants isn't terribly heroic, imho.
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Kerdor
2004-02-17 18:58:08 |
monthly lotto for gf'ed race/class alts, similar to merck's for a prs
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Kerdor
2004-02-17 19:23:31 |
psi CD twin - binds wield/offhand into one for most purposes. lord+ level
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SpOOky
2004-02-17 20:43:11 |
weapon lore should allow you to see condition on thrown and poisoned weapons
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Kerdor
2004-02-17 22:06:53 |
when seeing a player that's just pshifted, it'd be nice if it said %1 is fading into this plane
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Draeger
2004-02-17 23:51:57 |
a skill for a rog to follow someone without them actually knowing they are being followed...also could be used to enhance backstab...not sure of skill name though...will idea one when I think of it
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Mordrac
2004-02-17 23:52:06 |
HELP QUEST TEAM still has Reuben as the quest immortal. Quest team members listed also needs an update.
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Kurim
2004-02-18 00:30:18 |
A better explanation on how open hand works.
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Devious
2004-02-18 08:11:42 |
how about a stat called intimidation or something. maybe takes 7-8 pracs per point and for every five points you have above the mob you're fighting, you get a percentage bonus to hr or something. also works against you with bigger mobs
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Jilocasin
2004-02-18 09:50:59 |
gate key does not work on both side
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Nayru
2004-02-18 10:36:54 |
I want auto-grammar correct and auto-capitalization AND auto-punctuation on herochat.
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Therion
2004-02-18 12:11:39 |
psi's should get locate object also...makes sense given their advanced mind powers and they get keyfinder , fits with the psi's ability to "sense objects"
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Sorbitol
2004-02-18 13:25:43 |
God-specific areas. Ex: werredan area full of warrior mobs, roi archers, bhyss mob-casters, etc. Better if good gear for respective class?
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Sorbitol
2004-02-18 13:26:21 |
God-specific gear? Ex: amulet of tor - dex bonus, tor-favored skill bonus, etc
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Feeble
2004-02-18 13:34:03 |
mental link - psi cd - cast on target player to reduce their mana regen to 0 and give the mana instead to the psion.
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Mordrac
2004-02-18 13:35:09 |
Since the idea for gear that enhances offensive spell damage is already approved, how about gear that enhances healing ability for the clerics and priests?
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Dox
2004-02-18 13:35:13 |
manablast - character sacrifices self to boost mana of everyone in room that the blaster exploded in
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Feeble
2004-02-18 13:36:21 |
daemon pact - sor cd - reduce xp gains for duration increase mana regen, cannot be dispelled, cannot be cast over or with taint
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Therion
2004-02-18 13:59:29 |
mind rot: advanced form of scramble, causes damage, lowers int more, in addition to negating spell casting
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Therion
2004-02-18 14:04:26 |
psychasthenia: psi spell that breaks downblood/tissue cells of victem, causing loss of hp due to bleeding from pores, eyes, fingertips, etc. hp reduction is spell length or50% of total hp whichever isreater. (creative text potential for writer :P)
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Therion
2004-02-18 14:07:40 |
psychic venom: pre-req bio empathy; manipulate cells of target to become toxic thus poisoning them for a period of time.
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Ariveni
2004-02-18 14:20:05 |
A repellant Broo Wizard sacrifices the corpse to Buddha! ....
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MiNDeSTo
2004-02-18 15:01:29 |
psi spell: 'addle infest' where psion invades a victims mind, confusing them. When cast on a mob or pc it would do things like make them go east when they typed west or cast different spells than they intended, like magic light instead of disintegrate or make them bash instead of flee.
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Therion
2004-02-18 15:11:19 |
sorry ..realized mistake in psychasthnia idea, the 50% reduction is not all at once but over spell length, so if spell last for 10tics then only that % of hp will be lost, can be regenerated at normal rate
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Demonus
2004-02-18 16:28:40 |
rogue skill - peek <player> <container/bag>
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Sorbitol
2004-02-18 16:37:27 |
A racial similar to NoSun, except the sunlight actually _hurts_ you
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MiNDeSTo
2004-02-18 20:06:37 |
'time warp' a spell when cast on target lags them for a specified time where they can't hit or do anything. I'm thinking just a burst of energy or something that slows time down in its bubble.
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Kerdor
2004-02-18 20:51:58 |
a config to block out take/get etc. might reduce lag on big lord runs with everyone fdango/etcing
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Makutu
2004-02-18 21:19:26 |
automatically cancel salvation when the person you are attempting it on dies... kind of makes sense (not to mention how much lag it saves)
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Faraday
2004-02-18 21:37:22 |
can we have a help quickstrike at level 125 to mention that you can aim at specific targets?
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Eldrak
2004-02-18 23:33:25 |
the ancient bronze wyrm area has no help file..if it matters :P
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Kosmo
2004-02-19 02:11:55 |
let prs initiate salvation
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Kosmo
2004-02-19 02:26:24 |
Throwing weapons pullable from corpse. Works with autopull
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Kosmo
2004-02-19 03:15:18 |
can nothing be done to further reduce lord battlespam? Perhaps option to completely turn off viewing of damage done by others/self? Possibly at lord?
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Kosmo
2004-02-19 03:32:08 |
Remort for gno/dgn. Don't know name. Stronger, smarter, slower. Fun racials (?)
|
Vethrath
2004-02-19 04:03:59 |
Allow people that fail morph and fall below level 500 hero to practice skills that are level 500.
|
Patchwork
2004-02-19 05:09:25 |
Dispel magic to work outside of arena properly, if there is a pvp problem, perhaps make it configurable to allow each player to toggle whether he or she wishes to be dispelled to prevent accidental dispelling, dispel magic is so rarely used these days
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Kosmo
2004-02-19 05:28:52 |
I disarmed an antharian knight and he immediately re-equipped the weapon...in his offhand. don't know if this is a bug
|
Orinoco
2004-02-19 05:57:23 |
pretitles before names paid by Qpts .. if codable.
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Durloff
2004-02-19 08:28:56 |
sage- Ancient Wisdom- allows runes to be written on walls and in the air. Varying runes
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Durloff
2004-02-19 08:31:10 |
create effects such as damage reduction
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Durloff
2004-02-19 08:31:29 |
players and creatures within the same alignment of the caster.
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Durloff
2004-02-19 08:33:13 |
"Skin RUne" yes I know it seems like a
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Durloff
2004-02-19 08:36:15 |
by an opponent triggers things such as
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Durloff
2004-02-19 08:38:53 |
sandstorm/dex mod combo or heal/faerie
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Durloff
2004-02-19 08:42:00 |
Also nonbattle oriented runes include-
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Durloff
2004-02-19 08:42:41 |
by 10% each with a drawback of a
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Durloff
2004-02-19 08:43:14 |
Lots of nifty combos, simply the idea is
|
Durloff
2004-02-19 08:43:30 |
wise. Will generate name ideas if wanted, upon request.
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Zorthax
2004-02-19 13:42:43 |
change the you are sucked into the void message to 'You are taken away by imps.'
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Tammo
2004-02-19 13:50:03 |
have stomp mobs take partial or maybe percentage of hp off the item instead of automatically destroying it... that way a lowmort mob can't destroy a lord item in one go
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Qwik
2004-02-19 13:51:17 |
how about lowmort mobs NOT being able to stomp lord eq, just damage it?
|
Qwik
2004-02-19 13:51:43 |
oh, cause I lost another silver sword but this time to a lowmort mob
|
Qwik
2004-02-19 14:13:00 |
reinforce should prevent gear from being stomped, would get people to use the spell
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MakMorn
2004-02-19 17:16:08 |
add a gemstone worth 5 million to accomadate some of the larger gear purchases.
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Neyne
2004-02-19 19:18:41 |
if a player is tracking, and they enter a room that prohibits tracking, they are unable to "track self" to disable it
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MakMorn
2004-02-19 19:36:46 |
Auto-morph sors at hero666.
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MunhIhausen
2004-02-19 20:34:31 |
make all of the little mobs in the torch of flames quest assassinate to make it more interesting.
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Kurim
2004-02-19 20:53:49 |
if we lose experience when we flee, mobs should give off more experience when they flee
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MiNDeSTo
2004-02-19 21:00:14 |
on who hero and lord switch out the race with class, knowing someones class seems more important than their race to me...
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Kurim
2004-02-19 21:08:40 |
a config toggle that allows you to look at players without seeing their gear (player description only)
|
DarkO
2004-02-19 21:10:34 |
make each spell in aegis come with an accompaning statement extolling the virtues of tul-sith to the affected player
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Kurim
2004-02-19 21:35:36 |
change 's' to not mean 'self' so that when you 'kill s' or 'k s' you attack whatever else is in the room that starts with 's'.
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Kurim
2004-02-19 21:46:46 |
When trying to 'donate # coins' I get the message 'YOu do not have that item.' (It says you can do this on 'help donation'
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MakMorn
2004-02-19 21:55:25 |
Could a message be added for when a sorceror loses the double experience modifier with taint? Currently there is none.
|
Kerdor
2004-02-19 21:59:18 |
change help condition to not refer to general lore, as gen lore doesnt exist
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Som
2004-02-19 22:08:22 |
add a double remort option: Lord 200 (change race) + Lord 200 (chance class) + 100 equals lord 500 to change race and class
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Sorbitol
2004-02-19 23:12:45 |
Staff wields for magi. Possibly ind staff 'skills'? These staffs will have to be competitive with normal wields, but worse if not for their magic ability. skill e.g. - mana cost reduction, damage boost, etc
|
Nightbird
2004-02-19 23:42:53 |
berserker class: no mana hero/lowmort, skills purely physical, strong races excel...at lord gains mana, use mental energy to enhance attacks, smarter races gain advantage.
|
Nydeab
2004-02-20 00:34:51 |
syntax bl for buddylist
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Indrak
2004-02-20 00:40:55 |
weapon specializationspecializing in a cetain type of weapon, adds +hr/dr for that weapon type only *i know no weapon types have been created yet, just an idea if weapon typing goes i, which it should ;)*
|
Indrak
2004-02-20 00:42:26 |
weapon mastery: same concept as specialization, but adds more hr/dr for specialized weapon type and adds -hr/dr when using other types.
|
Nyessa
2004-02-20 01:17:27 |
person joining group and leaving group messages for the nonleaders
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Tammo
2004-02-20 01:57:05 |
a psi spell that wussifies the target so they don't want to rescue.. for players and i guess mobs
|
Nightbird
2004-02-20 03:03:50 |
add enchants or similar skill for throwing weapons
|
Terug
2004-02-20 06:24:17 |
drop when i drop something in this area, i get a message "you put blank into your locker". and it successfully drops
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Ragwort
2004-02-20 07:39:02 |
Board unsubscribe cmd, allows you to unsubscribe from all boards say, barring immortal, thus giving us the
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Ragwort
2004-02-20 07:39:26 |
same with board subscribe of course .. toggle which boards we want to read and which we dont :)
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Kpax
2004-02-20 08:18:17 |
sage spell - research - used to learn more in a skill or spell, very long lag success grants +1% in skill or spell, possibly allow learning ooc spells or skills up to a certain max percentage with research. Sages do spend all their time learning new things and learning more about old things right?
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Kpax
2004-02-20 08:22:23 |
sage combat skill - sweep, staff only attack, causing minor damage, effective as trip
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Kpax
2004-02-20 08:31:11 |
sage combat skill - thrust, staff attack used while in combat to attack a mob not yet engaged in combat.
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Kpax
2004-02-20 08:34:19 |
priest spell - raise dead, act as gurney and a heal spell combined gives target -str and -con for a duration after being raised
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Indrak
2004-02-20 08:47:16 |
fun little messege at 500 hero to announce UD and morph eligability (if your crazy enough to try and morph at 500 that is :P)
|
Indrak
2004-02-20 09:07:10 |
Tactics: each group member gains a % chance to land maximum number of hits in a round, grants a bonus to bash/toss/disarm success for each group member, gives a small bonus to any archers grouped to hit critical, lowers mob ac and hr some (flanking manuvers, improved teamwork of group, etc)
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Indrak
2004-02-20 09:49:43 |
new spell : Shrink allows you to adjust size of larger races like giants to a smaller size *if/when size is imp'd*
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Sorbitol
2004-02-20 10:12:06 |
Exp gain of 1 for a brilliant enchantment
|
Gravis
2004-02-20 10:31:01 |
autobuddylist - shows who's on buddylist when you log on (after new note notifications)
|
Sorbitol
2004-02-20 10:39:49 |
Skill or spell that allows you to see otherwise unnoticeable exits
|
Sorbitol
2004-02-20 10:42:59 |
Mark of Death should be higher level
|
MiNDeSTo
2004-02-20 13:52:11 |
skill 'sidestep' a defensive skill for when a mob lunges at you, you sidestep and throw them offbalance making them vulnerable for a short period of time
|
MiNDeSTo
2004-02-20 13:56:08 |
skill 'lunge' an offensive attack can only be done with stab/slice/slash weapons, where person lunges forward seeking to plunge their weapon into the targets body for a increased amount of damage.
|
Tokolosh
2004-02-20 14:19:35 |
remove the movement cost to some degree on lowmorts say up to lvl 5 or 10, halve the rate perhaps allowing the newbie to explore more without always having to go rest every 6 to 8 ticks or so, would be a big bonus to newer players
|
Sethica
2004-02-20 14:25:10 |
This isn't an idea, but a compliment for ideas. You are doing a great job at making Avatar a more diverse, and fun game. I appreciate the constant modifications that make this game better.
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Makutu
2004-02-20 15:15:49 |
mobs can cast in nospell rooms
|
Moiraine
2004-02-20 17:16:12 |
have it so you can smith half way when you're out of money
|
Haze
2004-02-20 17:16:14 |
you should be able to partially smith items if you can't afford to get them fully smithed
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Sethica
2004-02-20 19:17:10 |
cast adrenaline auto goes to adrenaline control and 'Adrenaline control is a forgotten art. None teach it.'. It would make more sense to switch the order?
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Xoxo
2004-02-20 19:23:26 |
add skill to mages/sorcerers 'magic familiarity', similar to aura focus, but higher level and performs on look/exa command.
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Xoxo
2004-02-20 19:27:22 |
add lord-type immolation spell to cost 1000 mana and have a 0 tick modifier, if killed during 0 ticks, extraneous modifier to prevent spell from being recast, spell damage increase.
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Xoxo
2004-02-20 19:28:36 |
make globe of darkness explode after its use, damaging pc/npc's of positive alignment.
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Xoxo
2004-02-20 19:31:51 |
alter unholy bargain to +2000hp/+10000m restore and -1 wisdom if killed during its effect. prereq death shroud.
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Xoxo
2004-02-20 19:33:54 |
lord skill for sorcerers, murderous glory, +500hp restore if you land the killing blow.
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MiNDeSTo
2004-02-20 20:43:39 |
when you look in certain directions i.e. look north it displays some sort of description in red (usually when theres a door) and in white it tells you whether the door is open or not. This white part comes directly after the red desc part a lot of the time,
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MiNDeSTo
2004-02-20 20:44:26 |
Sometimes it comes under the red desc part. Does this have to do with how the tilde is placed? It does it in this room if you don't know what I mean.
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Sylqua
2004-02-20 21:10:27 |
saliri is not a keyword for saliri in caves of ancient evil
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Omega
2004-02-20 23:45:53 |
mass sleep spell
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Kyandra
2004-02-20 23:57:13 |
under the faq on the webpage who are the avatar staff needs updating
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MakMorn
2004-02-21 00:25:29 |
Desecration: Works the same way as dispel evil but is effective against good aligned mobs/pcs. Lowmort sorceror spell.
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