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Did you know that you can customise your default prompt to include more or less information? HELP PROMPT will show you what options are available to you. - Riviat
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Member Count: 541
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Search Ideas
Player: Containing text:
 
2004-02-07
Ideas
Ebnodon

2004-01-31 03:58:53
add a "page pause" help file

page pause added to pagelength help.
Brilliant

2004-01-31 05:42:40
give rangers throw weapon skill

Make me.
Highlander

2004-01-31 05:43:31
autopull on as default when starting as a new character

Done.
Ragwort

2004-01-31 10:06:05
put the Help highest in Alphabetical Racial order for easier reading through :)

no. they're in order of code.
Starwind

2004-01-31 11:26:10
berserk for warriors, w/toggle to turn on or off

no
Rizzen

2004-01-31 11:35:22
make the stats on lowmort wields and bows at their max or make the skills to change them available earlier..some people dont have hero alts to strenghten their lowmort gear

it's lowmort gear. Honestly...how long is it worth keeping? And if it isn't worth keeping for more than 10 levels, why strengthen it excessively? No.
Cien

2004-01-31 13:18:39
make the who list show classes for hero/lord

No. It was tried and looked bad.
Ether

2004-01-31 14:06:19
a skill that allows psions to see weapons on the ground when they scan. they can link their minds to 2 weapons and when they fall and they scan they know where they are.

no.
MakMorn

2004-01-31 14:38:28
When you are fighting a mob, any level character can target that mob if not in the group. This can lead to kill-stealing since it gets around the normal You can't join combat if not in a group error message when you initiate combat with kill instead of a cast.

Level 3. Have do_cast also check to see if the mobile is busy. Replicate do_kill code.
MakMorn

2004-01-31 14:39:48
bah. didnt specify that any level char can target the mob with a spell. sorry.

unnecessary information.
Ether

2004-01-31 16:01:16
enchant armor with a bit of a change, its not -ac its -saving throw, make it so it doesnt raise lvl, but can only be cast on an item once? it would be kinda neat, lord mage or cleric spell.

no
Ether

2004-01-31 16:33:27
tor ups armor opt by 5% for wars?

thanks
Terror

2004-01-31 17:29:57
i think you should give +10 mana to all chars who were created before the 10/10 gains because i have 101 while people who just created have 110 even giants...

I'd delete and start over for 9 more points. The solution seems obvious.
Kruel

2004-01-31 17:39:00
give a notification when someone leaves the group

I'm leaving.
Devi

2004-01-31 18:02:56
can

yes.
Rone

2004-01-31 18:08:37
remove automorph, put in tnl tiering for ppl that stay at 999 and continue to level, maybe half gains too

no
Delia

2004-01-31 18:12:05
recall (anything) shouldn't default to recall command, so when you're trying to recall location and typo you don't accidentally recall, and so you can type recall loc

hmm. fair enough. Level 3. recall only if no extra text.
Utena

2004-01-31 19:11:55
a demonbank courier stationed in sanc s with random says encouraging players to make use of the demonbank

builder
Ether

2004-01-31 20:02:03
change the color of deception when the mob removes gear make it cyan or white maybe. its rather difficult to read and know if the spell worked. thx

no
Xealot

2004-01-31 21:46:18
Have weight of weapon(s) wielded check against player's STR more often. Currently if they have the strength to wield the weapon, and for some reason they become weaker, the player continues to wield the weapon even if re-wielding the weapon with their new STR would be impossible. Perhaps add some code to have the weapon drop/remove if a change in STR makes it too heavy to wield while using it.

I've coded that in the past. It's rather mean. Honestly, what should happen is that when you have stuff that's too heavy...all your gear should drop to the ground. So every time you walk to another room, there's a weight and carry capacity check. You essentially get a "You cannot move..." message due to being overloaded. It's mean. I've put it far back on the to do list to the point that I doubt I'll ever code it.
Kingdragon

2004-01-31 21:58:33
Uh-oh. The terra-kan has challenged Kingdragon to a duel. Will you be its second? it was challenging me is this a bug?

yes. I believe it is fixed.
Tenchan

2004-01-31 23:49:07
an inhanced peek that lets you see in bags

no
Starwind

2004-02-01 00:13:11
frozen pizza as a throwing weapon

no
Psionara

2004-02-01 00:19:16
add keyword vest to the Vest of the Hawklord

builder
Farylli

2004-02-01 01:11:06
colors should be incorporated into the score screen to make it easier to read seeing as how a lot of it is jumbled together

no
Kychelybhyn

2004-02-01 02:23:14
fix herolist, it stops in the middle of a name in the f's at level 14

need verification
Kymranth

2004-02-01 02:59:12
decrease lag on violation

no
Mimi

2004-02-01 03:32:02
Just a note to the implementors, bandwidth conservation is something to keep in mind when implementing future skills. Things like people staying login for hours to clear taint are no good for bandwidth conservation purposes.

noted.
Radiax

2004-02-01 10:57:13
unpractice stuff!

no
Levanadel

2004-02-01 13:02:22
you should be able to pick up parts of piles of coins

yes. I believe that's slated.
Nautilus

2004-02-01 13:43:22
Help UD has this line: "Div potions are not allowed?" One would hope the help file would answer that question.

fixed.
Kruel

2004-02-01 14:39:29
typing prompt2 with no argument resets the prompt and not turns on or off as the help file says

works fine for me.
Ceros

2004-02-01 16:20:38
during "tell" messages, the name should be displayed even if the sender is invisble

no
Lagmonster

2004-02-01 16:57:58
removing hangover is a grave misjustice to role playing and should be brought back for the betterment of avatar

no
Baku

2004-02-01 17:25:59
How is a container more than full of something?

got me
Nore

2004-02-01 17:35:10
Allow non-remort drg/trl/spr/grf to rebuild at level 50 into a level 1 character of the same race/class and new name. That way people who like remorts and just hate the stupid name they are stuck with will rebuild and hero them. Would cut down BIGTIME on selling of these races and encourage people to play them instead of holding them for value.

no
Baku

2004-02-01 17:42:05
Buddy channels should ignore invis (ie my clan can see me)

no
Gil

2004-02-01 18:12:09
Bless and Curse aren't god-specific, but the same god can bless and curse you at the same time... maybe one could cancel the other out, if it's a sac-related bless or curse?

they're not god-specific yet.
Gil

2004-02-01 18:14:22
Not much is done IC in this game. Alt spelling kinda ruins it, y'know? Not sure what could be done about this...

me neither.
Gil

2004-02-01 18:18:42
Kobolds could have racial rabies!

no
Tippin

2004-02-01 19:44:52
note

Note sent.
Durloff

2004-02-01 21:59:56
As previously ok'd skill set for sages "recite" enhancement ability- 3 tiered. Lowmort:rehearse -message:Durloff starts to rehearse the spellbook "Ur". Hero:Chant message- Great Zephyrs surface up as Durloff chants the words from "Depths of Geomancy!" Lord:Annunciate message- "A scroll of "Etheral entransment blazes as the scribblings dancing into the air!" Ok so the messages are my own idea but do as

thanks
Kymranth

2004-02-01 22:24:46
sorcerers should get chaos channel, after all who is more chaotic than a sor

no
Durloff

2004-02-01 23:12:28
Aura stasis? Reduces portal drain losses

no. It brings up a different thought.

Level 3: Change portal drain to be a value settable on a portal item. This can be set randomly upon casting so that a portal is either perfect, good with chance of drain, or faulty with drain every time. This depends on an empty value space.
Munhihausen

2004-02-01 23:39:54
racial sneak should last as long as racial move hidden does

no
Tammo

2004-02-02 00:09:56
Capacity is 700 kg. <-switch to lbs?

already fixed.
Paxon

2004-02-02 00:10:55
need a message for caster when trying to frenzy tranquil races, there isn't one atm.

fixed.
Carnage

2004-02-02 00:17:03
approved

nice
Tara

2004-02-02 05:07:51
since there is only one jeweller in midgaard that can etch... could we A) make it a safe room, B) make some more mobs that etch?

builder
Awyerelm

2004-02-02 05:43:07
think a few idea'd this allready, but as soon as the link goes, even if for a second, turn on no imp/decay of corpses.. ITs really annoying to loose all gear to router crash and not being reimbursed for it :( .

thanks
Nydeab

2004-02-02 05:53:14
goodnight or 'night social

level 1 if it isn't already on the list.
Wiseman

2004-02-02 06:36:40
examining bags shows that they are still listed as weighing and holding (x) amount of kg (rather than lbs)

hopefully fixed at this point.
Soulblight

2004-02-02 09:13:19
shouldnt racial kick be at least the equivelent dammage of normal hoof?

no
Rizzen

2004-02-02 10:41:24
archer skill hamstring..be able to target the hamstring on a fleeing mob to keep them from fleeing

no
MunhIhausen

2004-02-02 11:02:09
can we have garrow's room and rietta's room not cursed so we can teleport to them? it would make things more convenient.

no
Tara

2004-02-02 11:06:14
if an item is in donation, over-ride nolocate flag when locating object

no
MunhIhausen

2004-02-02 11:10:35
we should have "invince" and "steel" socials

no
Quickblade

2004-02-02 12:04:36
allow one step beyond devotion, become a zealot, mebbe another mod or 2 and perhaps a god-based skill spell to prac *of course becoming a zealot should be damn near irreversible.

no for now
MunhIhausen

2004-02-02 13:46:50
we should have a ritual for 3 or more psis where they can merge into a giant floating brain and cast an advanced fandango for massive damage.

psions should not resemble power rangers.
Glottis

2004-02-02 13:49:42
Enai's 'kamikaze weapon' idea... dancing+detonate combination.. have it do damage like dancing weapon, but if it PIERCES the armor then do double/triple damage

thanks
Glottis

2004-02-02 13:50:27
since it pierces armor and then explodes inside the mob, damaging inside organs, and possibly killing it in one blow, which would splatter item type 'entrails of...' around the room. Yeah!

thanks
Nadreck

2004-02-02 14:32:34
absolution -- adds 500 to your alignment. Also give it a placeholder in the affects list so it can't be cast on the same person more than once in a given time.

already is something like that in place.
Rysak

2004-02-02 14:59:26
an option or seperate spell for locating objects on only players or mobs

already discussed.
Utena

2004-02-02 15:17:31
haste spell - each tic counts as 2 as far as regen and spells count down. should also provide nominal hr gain as well, but 300tic lag

no for now
Kerdor

2004-02-02 16:16:53
it'd be nice to have a way to identify items in a shoppie mob so we have a better idea of what we;re buying than level/cost. You wouldnt buy a TV only knowing the cost and size would you?

you would if it was the only choice.
MunhIhausen

2004-02-02 17:14:50
i'm sure this has been suggested, but what about some dark embrace continuous gear?

no
Gothmog

2004-02-02 18:17:47
How is it that psi spells like death field and mindwipe do increadiblely huge ammounts of damage to the caster and not an equivilent amount to caster and mobs?

because this is a game with lopsided rules to make the game challenging.
Gothmog

2004-02-02 18:19:45
For example: my death field is now doing 1800hp damage to myself occasionally, much much more than it does to mobs through sanc. And mindwipe should you cast it on yourself does 1/2 hp damage nomatter what, so up to 6.5K to Brock :P. just wondering if this is a bug or intentional

intentional.
Hellown

2004-02-02 22:38:44
make sors automorph at 666 just coz its cool

no
Mithrac

2004-02-03 00:18:20
Perhaps some throwable weapons could be specialized for the skill. For example, multiple shuriken could be held in the offhand, ready to be thrown. A player using them would do little melee damage without an open hand skill, but considerable damage throwing them.

no for now
Mordrac

2004-02-03 00:25:24
add Retired status to HELP DOMOVOI

level 1
Kerdor

2004-02-03 00:39:53
change group leadership limits so they add lag/negative affects instead of a hard group limit. too many people are too hard to manage, and makes things slow for all involved

interesting idea. not really codeable but it makes sense.
Ajantis

2004-02-03 05:21:04
sandal

cool
GReNDeR

2004-02-03 08:24:06
psi skill that lets them know when they have been scryed, why, I dunno seems like something they'd be able to detect.

maybe. I'll think about it.
Starwind

2004-02-03 08:25:15
throw exotic, ability to throw weapons other than throwing weapons ( eg baron's sword dark flaming blade, ect. any weapon thats not regularly thrown)

no
Azlar

2004-02-03 08:42:49
dancing weapon type area spell

thanks
Psionara

2004-02-03 09:52:02
psi spell heat metal :)

no
DEUCE

2004-02-03 10:15:15
cell adjustment should work against new poisons like medicine does.

already slated.
Baku

2004-02-03 10:32:39
Identify could show what postition on the body an armor goes - ie Held, Around Body, etc.

Level 3. Like examine, identify should state where an item is worn.
Baku

2004-02-03 11:09:10
Skill for non-magic users (war, rog, mon, or arc - pick whichever) that throws dirt into the eyes of the opponent. Same effect as blind spell.

no
Baku

2004-02-03 11:10:36
Invis people on your buddy channel should show up when you use the buddylist command, as the buddy channels are often used for clans and such.

no
Baku

2004-02-03 11:30:19
Last could show a player's title as well... maybe?

no
Baku

2004-02-03 11:35:05
help death refers to see also: HERODEATH, which doesn't exist.

herodeath is only viewable by heroes.
Baku

2004-02-03 11:43:47
A social for the badger song! :)

no
Baku

2004-02-03 11:45:59
A quest where you fight Nom! C'mon, how cool would THAT be?

no
Crunge

2004-02-03 11:54:32
runquit

no
Crunge

2004-02-03 11:54:37
oops

no
Gynamede

2004-02-03 14:22:54
Add message to when a buddy logs off to buddyinfo. If not why?

this should exist.
Gynamede

2004-02-03 14:24:03
All members on same buddyset visible to each other reguardless of spells and other enhancements (with exception to imms on same buddyset)

no
Nicolae

2004-02-03 15:00:15
a spectral race ( ex, displacer beast is a spectral creature )

no
RockMonster

2004-02-03 16:20:17
score needs color everything seems just jumbled in there now

no. it's quite organized! really!
Ragwort

2004-02-03 17:24:29
Maybe give the Tul-sith msgs for invince only if the cleric is worshipping Tul-sith, otherwise make it to default deity ..

eventually. Get ready for this... Level 4: Code gen_armor. Have class based armor spell affects. No more static values for AC spells. God messages can be inserted in here as well.
Hiss

2004-02-03 18:31:55
make it so you can ctr say kick without always returning to default palm

no
MunhIhausen

2004-02-03 18:32:45
can we have a wumpus social?

no
Kerdor

2004-02-03 19:07:09
modify lord sharpen so it actually works? It's not fun exploding 2/3s of everything i try to sharpen.

no
MiNDeSTo

2004-02-03 19:43:50
be able to lose limbs in combat and have them remain gone until death or they are regenerated(troll only) or have them magically reattached(cleric cd) When limbs are missing you can't wear the gear that normally goes there if your head gets severed its insta-death(rare) same goes for mobs! Thanks

no
Baku

2004-02-03 20:59:44
Status tags that show up when people try to send you tells - things like *soandso has just gone to get the phone.* I know that this can be done with AFK, but it let's group members know that you haven't abandoned them and you will be right back.

no for now
Baku

2004-02-03 21:01:08
In the spirit of status tags, there could also be one that shows up in the who command that shows players who are online to help newbies, enchant, etc. Something like 'who newbiehelp' or 'who enchant'

no for now
Baku

2004-02-03 21:02:01
Sorry, one last thing: 'who spellup' :) Because sometimes I just like to help people, but don't know how to let everyone know.

no
Tara

2004-02-03 22:04:15
a depo all.gemname command

already discussed.
Baku

2004-02-03 23:20:52
How about some quests that reward evil and misdeeds?

no
Tokin

2004-02-03 23:37:37
help highest: sag should be sge?

yes. level 3 fix.
Wayland

2004-02-03 23:38:54
please check ideas@outland.org ideas for 8 spells / skills submitted today Thank you

I do not receive ideas@outland.org. Thanks, though.
Durloff

2004-02-04 00:01:33
Alchemy idea: potions/coctions able to strengthen the base ac of an item by 1 point no more

no
Durloff

2004-02-04 00:01:59
than its current max base per tier. E.g. base 10-11 11-12 etc. Items with large enchantments

no...the item can't drink potions.
Durloff

2004-02-04 00:02:30
have a large chance of exploding, and harming the sage attempting the ability.

no
MunhIhausen

2004-02-04 00:05:35
we need a spell that worsens saving throw on the target

thanks
Baku

2004-02-04 00:23:25
When wearing Ring of the Rat, someone cast Faerie Fog in the room. I was revealed (invis was removed) and the message said 'You are revealed!' but the message in white 'You are no longer invisible' didn't come up until I took off the Ring. My complaint is that it's a bit easy to miss that you are vis, so can the message in white be displayed when I go vis?

hmm. confirm problem and then level 3 if it really exists. It looks like the faerie fog doesn't truely remove the invisibility.
Tara

2004-02-04 01:41:45
in the position slot of group, if the player is afk, show it. (example: 1249 TNL Position - Sleeping (AFK)

level 3
TLara

2004-02-04 03:05:56
A config +oldscore to allow us the old score back.

no
Tara

2004-02-04 03:24:40
a -30 or -25 ac wield for lord AC sets..

no
Baku

2004-02-04 11:34:47
A spell that casts Identify so that another person can see the results. This could be used in helping non-mages, as well as used to show off your twinky enchanted gear.

It can become spammy. No for now.
Rizzen

2004-02-04 13:18:29
give monks a staff to use as a weapon upon creation since they cant hit worth a darn until later

nah.
Awyerelm

2004-02-04 17:07:34
disable autosplit for archers!

no
Awyerelm

2004-02-04 17:07:41
meant that for sorcerors

no
Awyerelm

2004-02-04 17:07:48
since they are greedy and stuff!

no
Awyerelm

2004-02-04 17:21:40
skill recovery skill! reduces lag on trip fails. (hero 101 for all)

no
Awyerelm

2004-02-04 17:23:33
have rxa athiest exp instead of -exp

no
Cuendillar

2004-02-04 19:21:44
but it's still half duplex

no
Cuendillar

2004-02-04 19:21:47
gah

no
Tara

2004-02-04 19:43:58
since new herothank options, i think we should upgrade namethank to make it worthwhile. Namethank (only allowed by imms i believe) should give 2hp/mana/moves/pracs all at the same time..!

no
Cuendillar

2004-02-04 20:07:09
Can disconnect self with 'disc immname' :>

cool. level 2. add check for self in do_disc.
Tenchen

2004-02-04 21:32:51
Can we have an automated gambling service on open UD battles? add more excitement to the carnage!

no
Nali

2004-02-04 22:08:13
angel info, includes login and off of angels, as well as deliverance and other angel things..

Tanisha.
Kyandra

2004-02-04 22:16:26
slearn cure serious is broken, it says -1 for most hero sublevels

fixed.
Tammo

2004-02-04 22:26:47
would be neat if psis had something to explode thrown items coming towards them.. would have to be automatic or something i guess..

It would have to be some kind of counter spell and something requiring active participation rather than passive.
Ebnodon

2004-02-04 23:06:58
add a skill(or spells) for psi and mage so that they're able to see through renames (to see the real object). Since they create the rename they should have the ability to see through it.

no for now
Deanna

2004-02-04 23:34:40
detect sneak

no
Maglak

2004-02-05 00:28:00
give dalthane and anessa a help file

level 1
Utena

2004-02-05 01:03:19
potions that when quaffed send you to aelmon. would work during translock so people can get to a central location without messing up their recalls

recall potions....translock will block everything regardless.
Tara

2004-02-05 06:22:26
make acid rain lag one round lag only like disinty

no
Tara

2004-02-05 07:07:38
When casting awen on a character of different alignment, you get the message bout your god doesnt like so and so, since you are still casting the spell, they should get the holy spells, armor spells, and bless and sanct, but no protection evil/good and frenzy.

nah.
Baku

2004-02-05 10:37:44
mana-regenning potions! ...please??

no
Mordrac

2004-02-05 12:49:19
Skew practices used to learn spells and skills based on class. For example, a warrior should learn physical skills faster than spells, and vice versa for a mage.

nah
DEUCE

2004-02-05 13:13:45
can we have an obfuscate spell to add no-loc

no
DEUCE

2004-02-05 13:13:59
can we have an obfuscate spell to add no-loc flags to items? perhaps at lord level for mages?

no
Kerdor

2004-02-05 15:10:23
let characters throw other characters for a lark and boosted damage

no
Mordrac

2004-02-05 15:22:44
Unique class-based mana regen rooms. For example, a cleric would regen mana faster at shrines and other spiritual locations, a sorceror at foci of evil, a mage or psi at a room associated with lore and intelligence.

cute. no for now.
Iceman

2004-02-05 16:21:35
hmm mobs catching dancing weapons, rational when catch weapon is imp'ed

ok
Nicolae

2004-02-05 16:29:21
c 'sleep', wake, shouldnt you be able to wake someone from sleep? no matter if its magical or not?

no
Nicolae

2004-02-05 16:29:35
nm stupid question ignore my last idea :)

ok
SlythO

2004-02-05 17:00:08
how about the ability to put things like ac/hr/dr/save vs. in our prompt?

no
Kesri

2004-02-05 18:01:37
action

no
Might

2004-02-05 20:59:16
gargoyles should get boost until lvl 10

no
Might

2004-02-05 21:22:28
but a filter on the don room os no mod, bonus, or trash gear gets in

no
Makutu

2004-02-05 22:45:17
color bleed into prompt line from help highest

level 1. fix help highest so it doesn't bleed color.
Kymranth

2004-02-05 23:29:38
allow demonbank to carry cash from you to the bank but at a higher cost than other uses, say 25%

level 3. Deluxe Demonbank. Demonbank everything else at 25%. With this new service you'll be given more help than you bargain for.
Radiax

2004-02-05 23:31:19
insured gear cant be picked up/imp'd/sac by anyone except the person it is insured too

I agree with sacced. verify that this isn't already checked. picked up, imp'd however should be possible.
Tara

2004-02-05 23:42:00
had a problem with insured items impd again, can we raise the timer on imping insured items, or add a no_imp flag or something?

no. don't leave your gear laying around. it's still part of the game. insurance isn't the same as impervious.
Tune

2004-02-05 23:57:08
can the spell command have a carriage return after it so it doesn't mess up prompts?

ok
Kruel

2004-02-06 00:00:13
ud viewing room should be no-social, no-pose to cut down on spam

builder
Kerdor

2004-02-06 00:27:47
change thren so it functions with minimum of 1/2 the lords online rather than the base amount on. would make off-peak thren easier

interesting solution. I'd go for that. Level 3: If possible, modify threnody to be 1/2 of the lords online or a minimum of 10.
Tara

2004-02-06 01:28:15
make bless prereq for awen

no
Tara

2004-02-06 01:30:14
we have protection evil items, but we need some protection good items for evil chars

no
Kerdor

2004-02-06 02:41:11
lord war ritual bladeforge - converts a base hero weapon into a double hr/dr; max range 00-03, level 128 result. requires 4+, prereq repair, lore skills

no
Tevildo

2004-02-06 10:41:49
detonating weapon skill names - suicidal weapon, explosive embolada (an embolada is a form of samba), suicidal samba, ruinous rumba, final fling, last laendler

no
Carnage

2004-02-06 11:51:38
since werrebocler is in the quest catalog how about adding a portion of the help for it so a help that all can read so folks have an idea of what it does

level 1
Draco

2004-02-06 13:25:35
Make all ticket items respond to the keyword "ticket" even if they do not have it as a keyword (to disable locating of new, "unknown" tickets), this will help everyone avoiding to give wrong items to mobs in safe rooms, it's impossible to get them back without any help from above :)

no
Draco

2004-02-06 13:26:48
Addition/Alternation to previous idea, Mobs who accept tickets, could reject all items, not only "wrong" ticket items

no
Draco

2004-02-06 13:32:37
A room flag that allows only 1 mob/room and no player limit, could be used for Lord areas with many mobs in a "secret" room, and only one mob leaving it, suprising players each time they go to that area :)

no
Draco

2004-02-06 13:36:08
Doors that close after a mob leaves the room, just like the secret door in Midgaard jail.. Could be used to make unique areas with rooms like I described in my previous idea, the door could be closed until next reboot, so each reboot would spawn a "new" area :)

no
KanKeishi

2004-02-06 14:58:14
implementing racial swim as racial water breathing, either active, or permanent, including all fatigues normally required, if active. This would achieve the same goal, unless I'm mistaken

thinking about it gives me a headache
Durloff

2004-02-06 15:35:03
Higher level double parry skill-Allows one with double parry to attempt it against multiple enemies as

Level 3: Defensive parrying to only work for the following round. It must be initiated as a command. Fatigue is created as a result as well as other negative consequences to be determined. No defensive stance, please.
Durloff

2004-02-06 15:35:14
to make the idea of whirlwind work better.

no
Durloff

2004-02-06 15:39:53
skill name: Flank deflection? circumvent? countercross? Windmill block?(yuck), outflank?

no
MunhIhausen

2004-02-06 17:15:26
we need a "rub" command to remove keywords from an item, similar to etch

no
Bad

2004-02-06 18:05:30
put a chart in help practice or help wis that tells how many pracs you get with how much wis

aww. I like surprises.
SlythO

2004-02-06 18:15:21
code a different set of racial damage mods for rogues, like for archers, so that the races who should be good rogues(the nimble stealthy ones) are, instead of the big and stupid races that are now.

no for now
SlythO

2004-02-06 18:15:31
p.s. that was syl's idea.

Thank syl for me.
Mabelrode

2004-02-06 18:19:35
Something like charge shield for weapons, allowing you to detonate a spell against the target you hit.. Vampire touch should be one of the options. ;)

no
AzukA

2004-02-06 18:48:17
racial tranquility doesnt show up on bioscan

level 3. bioscan should show racial tranquility.
Awyerelm

2004-02-06 18:58:26
typing hel should be a syntax for held shot, NOT help help

no
Utena

2004-02-06 20:31:35
war skill mass smash - sieghard smashes everyone in room sometimes, why cant heroes?

no
Faraday

2004-02-06 22:52:04
lowmort sor spell level 20's- swarm of locusts, single target damage spell which calls a swarm of locusts to attack with a chance to lower the mobs to hit by 2 and a chance to affect it with a festering bite (disease) which can reduce con by 2 for a few ticks

You've been creative. Very good. I'll ignore the level suggestion but I will approve a swam of locusts spell. I'm not sure whether it will go to sorcerers...if we had a druid it'd make sense for them.
MakMorn

2004-02-06 23:19:02
Sorceror spell level 20-24. Chaos Hand: Using their demonic contacts and allies, a sorceror can conjur a fist of spectral energy to damage their enemies. This spell costs a small portion of the sorceror's life force to open a pathway for the energy to be channeled from the demonic planes. Cost is 10-20 hps per cast + mana cost.

Unsure of the worth of this. no.
MakMorn

2004-02-06 23:21:54
Sorceror spell level level 40-42. Soul Lash: Maintaining contacts with their demonic allies, a sorceror can assault the very soul of an enemy with a lash of pure energy drawn from the hellish planes their allies live in. Cost is 10-20 hps per cast + mana cost. Has a possible side affect as per ego whip due to the torture being inflicted upon their enemy. Pre-reqs: Vampire Touch.

Level 3: Lash; With blood, a sorcerer makes a temporary whip of dark energy to flay an enemy. Slices of flesh are literally ripped off their bodies to lay strewn on the ground.
MakMorn

2004-02-06 23:22:15
For Chaos Hand sent in above, pre-requisites of Corruption and Chill Touch would be good.

too much detail.
MakMorn

2004-02-06 23:24:38
Make all sorceror potions self-only and reduce the hps needed to make each set of potions slightly. It is currently 250 hps per 'tier' of potion. 200 or even 175 would be better especially if they are made self-only. If its not possible to do this, perhaps drinking of a single potion could have the side effect of reducing the users alignment by 500, drinking blood is not very angelic.

Lord Council should be discussing this, I believe. Your suggestion is the only way I'd modify blood ritual. Confirm consensus and I'll approve.
Starwind

2004-02-07 00:09:22
more cd's for warriors, possibly lord lvl ones...

thanks
Nautilus

2004-02-07 00:22:54
typo in "help absolve": it says "Preist"

fixed
Starwind

2004-02-07 00:24:34
allow spells command to only show spells you have practiced rather than all avalable to you

not now
Kesri

2004-02-07 00:30:33
in addition to demonseed (or a modification of): a race fathered by human men seduced by demonic women. "born and raised in hell" would actually be true for these kids! you could even work in terms like succubus (succubi? succubim?) in the background story.

no
Nautilus

2004-02-07 00:31:45
In help "HOLY SPRING" the 'y' is lowercase. (very cool looking class, just picking nits)

fixed
Bladedancer

2004-02-07 00:33:01
typo in help remort. i'm guessing psi remorts to sor at lord 150, and monk remorts to priest at 150

devastant
Nautilus

2004-02-07 00:33:16
priest has sanctuaryat L23, but protection good is a pre-req (which a priest doesn't receive until hero)

devastant
Nali

2004-02-07 00:33:38
Priests get divinity at 50, yet they get ID at hero 7... is this supposed to be right?

no. devastant
Mordakal

2004-02-07 00:45:33
List Prs on help highest

already addressed.
Xyriandar

2004-02-07 00:46:56
When you type hlist or slist with a faulty parameter, you get the message: Enter no class for default, or one

of: mag, cle, rog, war, mar, ran, psi, mon, sor. "prs" is missing.
Xyriandar

2004-02-07 00:47:17
Come to think of it...so is arc

level 2. Update faulty parameter for slist/hlist.
Tara

2004-02-07 00:47:57
super troll race! uber regen and take triple damage in sun! woot!

no
Starwind

2004-02-07 00:53:30
angelfire cd for priest and or cleric, almost same thing as demonfire :/

don't repeat spells.
Xyriandar

2004-02-07 00:53:40
Priests learn the aegis macro, which lists invincibility as its prereq, at level 48. However, they don't learn invinc until Hero 89! Perhaps sanctuary, which is a notable absence from aegis, was meant to be included as the prereq?

already addressed
Starwind

2004-02-07 01:09:40
barbarian as rebuild for warriors :P

maybe
Starwind

2004-02-07 01:09:55
assassin/ninja as rebuild for rogue

no
Tara

2004-02-07 01:13:45
priests need a make brandishable spell/skill!

no
Starwind

2004-02-07 01:13:53
hmm with "repentance for sin" - ex. priest stuff will we soon have vampires?

who knows.
Tammo

2004-02-07 01:57:54
instead of calling "its" lords, call them lards. ex: Lard Phrog is here.

No.
 

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