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Newbie Tip
Some doors and chests are locked; look around the area and you just might find a key. - Calidon
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Member Count: 541
Newest: Guarin
Search Ideas
Player: Containing text:
 
2004-02-01
Ideas
Tammo

2004-01-24 03:03:54
sap or drain life.. draws life out of the target (around 500?) and gives the sor some hp (half the amt). the target would have to be willing (grouped)

no
Tammo

2004-01-24 03:23:16
mention in help violation that it adds a level

fixed.
Nyessa

2004-01-24 03:52:07
have the prereq spell identify ALL prereqs, including the prereqs for the spells that are direct prereq, e.g., sanctuary lists prot evil but prot evil has its own prereqs that you can't see by typing prereq sanctuary

no
Skyfox

2004-01-24 04:50:09
A way to reset buddychannel to empty again like buddyset reset or so perhaps

level 2. buddyset reset
Patchwork

2004-01-24 07:14:32
Ignore cmd, quiet and deaf dont really serve to ignore that player or players who really try and irritate you, and would serve to not pester imms when it gets too hassled. Just toggle ignore player and the blissful quiet descends, could have a max of 15 slots

no
Cloppety

2004-01-24 07:57:34
a new container bag of many things quest item all items placed in it have no weight

no
Splat

2004-01-24 12:51:34
Mercy Portal spell. Allows the caster to form a portal to the location of a corpse.

no
Entity

2004-01-24 13:52:25
remove group limits for quests?.. or not

no
Tara

2004-01-24 14:11:07
allow casting of imp invis on other lords on nonshadow..

no
Nephele

2004-01-24 14:27:37
have gemstones recognize parser, e.g., dep moon

level 3. partial word recognition for gemstones on deposit and withdraw.
Erion

2004-01-24 16:37:59
Time Stop causes the flow of time to stop for the target. Spells don't lose tics, and the body doesn't gain mana/hp/mvs on tic.

no
Erion

2004-01-24 16:39:21
Time stop itself should have a very limited duration, like 5 tics or so. (Sorry about the seperate idea log, forgot to add this on)

no. Good idea, btw. Just no for now.
Tac

2004-01-24 16:49:05
make die self room echo bright white too please.. It'll be fun to mess with groupies. >:)

no
Tara

2004-01-24 18:34:09
a syntax to address notes to quest?

type kariya
Tara

2004-01-24 18:34:27
or possibly staff?

type kariya
Kyandra

2004-01-24 20:20:55
(tongue in cheek) and aqel social %1 says you spelled that wrong

no
Avon

2004-01-24 22:00:32
evon though herothank back, i think there should be something lke lowmort's gratitutde where lowmorts can report helpers and the helpers get pts, once a certain amt is reached the receivers get a random "herothank"bonus

no
Tara

2004-01-25 00:02:20
make violate not add a level like harm does..

no
Faln

2004-01-25 00:08:28
items that give extra attacks like special boots that alow you to kick even if you don't know how to or a weapon that grants second attack even if you don't have it as a skill

no for now. good idea.
Kingdragon

2004-01-25 00:21:17
i think pets should be able to use gear but only a few pieces like 2-3 pieces

no
Kingdragon

2004-01-25 00:24:48
i think hero as a caster gets fairly repetative after youve learned all the dam spells because you always do about the same damage warriors rogues all damage classes can get better gear but casters always do the same (if not about the same [not counting dancing weapon]) damage all through hero so i think either as a class definer for psi sor or mag or a thing all 3 classes can learn in time there should b

level 4. ITEM_MAGNIFIER. Magnifies magical ability. value0 healing modifier percentage; value1 damage; value2 duration.
Dixie

2004-01-25 01:05:19
you should be able to get certain items to sacrifice to attain spells like awen or waterbreathing and such like brandishing, but sacrificing instead. But there should be a negative reaction like a certain ammount of hp loss depending on how good the spell is

no
Baku

2004-01-25 03:59:33
heheh
Baku

2004-01-25 04:01:43
Hobbits should have racial pocketses. Like a permanent container.

no
Patchwork

2004-01-25 08:04:44
if something is invis/concealed/whatnot, rather than make it standard and be removable, perhaps if we had detects up, then we could remove it, how can you see something to remove it

no
Shaft

2004-01-25 08:22:50
when i typed pra 0 i couldn't see insight in the list, but i was able to learn it ok

ok
Utena

2004-01-25 11:08:02
do not disturb list. works like who group, means tells asking from stuff/group are harassment

no
Utena

2004-01-25 11:25:12
change the error enchant messages so that enchant armor on a weapons says something tells you a sword isnt made to be used as armor

no
Meldurfinmir

2004-01-25 11:29:23
Have a piece of safety code which automatically preserves pc corpses if more than X number of players are linkdead for situations where many have lost connection but not all so that the main safety code didn't activate. Could also transport them if that is acceptable.

no
Raggity

2004-01-25 11:35:43
show number of kg already existing inside a container, upon identify or examine (i.e. to read something like: white jumpsuit is holding 250/500 kg). Why? 1) seeing how much container really weighs with all items inside, 2) see the maximum allowable kg which can be further added.

already slated.
Tara

2004-01-25 12:42:02
5/0 arch light just like theres an 0/5 dr light

builder
Tara

2004-01-25 12:44:16
a help 'qp-faq'

quest
Tara

2004-01-25 14:26:50
when you practice the detects they should become permanent!

no
Tara

2004-01-25 14:28:30
in refrence to my last idea, talking about lord

no
Salinavi

2004-01-25 15:02:00
I think their is a bug with the prereq command, specif. prereq arc. When I use it I see things such as burning hands is a prereq for color spray, and other things that are obviously not

things arcs have, perhaps until hero... thanks for your time, Salinavi~
Crunge

2004-01-25 16:28:47
lordschool just need to be a series of rooms with lord just yelling profranities at you and telling you how stupid you are

There was. Devastant fixed just now.
JTHM

2004-01-25 16:42:49
how about a message for when racial movehidden falls?

fixed.
Crunge

2004-01-25 16:53:54
who remort ;)

Sure. Level 3.
Abbadon

2004-01-25 16:54:13
help lowhero -- something that advises new, low heros. encourages them to socialize, make friends or alliances to advance - instead of begging for sponger spots. they don't all have to become tanks but perhaps finding a willing tank/speller is an alternative

I will not write this. If a hero volunteers to do so and submits it, I will proof and add.
Farylli

2004-01-25 18:11:21
we should have places of power....a room where certain spells work better...or work at all, or where particular races, classes, or race/class combos experience increases or decreased in their effectiveness and what not

Great idea. Not now, however. That's too advanced.
AEton

2004-01-25 18:31:29
change the "Capacity is n kg." message to "lb." in identify

Yes. fixed.
Wembley

2004-01-25 19:32:20
locate spell -> (#) Item carried by Character.

no
Clocks

2004-01-25 19:49:28
Gold taken by the imp off of shopkeeper corpses should go to MOBA

maybe they do. I don't know.
Hahati

2004-01-25 21:45:44
Change help create shrine to reflect that it's clerics/monks that get the skill, not all worshipers of Gorn/Tul-Sith.

fixed.
Memnoch

2004-01-26 00:00:40
make an ability like smash...but make it stab and make it do more damage, like vital shot for wars, they are supposed to be superior with weapons

no
PaNoR

2004-01-26 00:18:13
report hp will just report hp. report mana will report mana. etc. report shows the report like it shows now. just for when your trying to get someones attention to the fact your out of mana or low on hp

level 2 report with arguements. report alone shows regular output.
Tammo

2004-01-26 00:35:42
why don't sors learn rescue? :\ if i learn salvation i should learn rescue!

no. complain too much and you'll lose salvation. Typical power hungry sorcerer...
Nyessa

2004-01-26 01:09:23
demonbank divvy when you get the kill seems to work. divvy when another group member gets kill doesn't seem to activate demonbank

demonbank shouldn't work for the kill at all.
Nyessa

2004-01-26 01:13:55
oops i see it's my sacrifice that gets demonbank. Idea - have gold divvy demonbank too :)

no
Zabaduba

2004-01-26 01:29:38
change lick social to lick locations ... "lick netascha shoulder" ... and change the message to "Zabaduba licks you <location> and you feel a warm, exciting shiver up your spine"

no
Doolen

2004-01-26 01:44:42
a link to mailing list admin site from outland.org

I believe that's already slated.
Aravos

2004-01-26 05:21:13
mass frenzy ... come on, its as usefull as mass fly, we neet it!

no
Aravos

2004-01-26 05:21:20
mass frenzy ... come on, its as usefull as mass fly, we neeD it!

no
AzukA

2004-01-26 05:43:22
allow lords to be herothanked, or shadowthanked :P

no
Tatilonas

2004-01-26 12:48:35
Perhaps a longshot combined with scattershot skill for lord archers to enjoy?

no
Enai

2004-01-26 13:19:51
move death field to the sorceror list as a hero 250 or 500 skill. It really seems to be far more suited to them than to the Psions - especially since psi's don't get any other area spells

no
Enai

2004-01-26 13:20:35
Kamikaze Weapon - high level hero psi spell - darts the weapon into the target a la dancing weapon and then detonates it to cause truly impressive damage

spell name needs some work.
Psionara

2004-01-26 13:22:58
new remort only race..kender (for halflings only)

no
Kaser

2004-01-26 13:36:44
make prompt more customizable (hitroll, damage roll, AC saving throw)

dude. no.
Ether

2004-01-26 13:47:56
make dark flag some sort of ward?

it should mean something..............maybe later.
Ether

2004-01-26 14:21:19
mass deathshroud at lord 500

no
MiNDeSTo

2004-01-26 15:12:13
is it possible to have doors not respond to directional keywords? I was thinking it would make areas more interesting if you had to do more than open every direction to find secret doors. Portals are good for avoiding this but even they have their downsides. I can see how this might cause a problem if you tried to have more than

not now
MiNDeSTo

2004-01-26 15:13:18
cont. one door per room do this, maybe could limit it to once per room or make the special doors have different keywords. Could be neat. Could be a headache too. Thanks

discussed. I know a simple way but no for now.
Psionara

2004-01-26 15:41:52
be able to hire mercenaries in your level range..would share xp just like a regular group plus you have to pay them by the hour and if gold runs out, so do they :)

no
Rizzen

2004-01-26 15:59:35
allow archers to smash with a crossbow (can smash with the butt of the crossbow)

no
Azlar

2004-01-26 16:14:16
longrange magic spells dubble cost of normal spells inorder to cast the spell up to 1 room away *surge and quicken will not work *

no. good idea. abuseable.
Gothmog

2004-01-26 17:41:40
Just for asthetics, the practices in the new score should be shifted over by 1 ;)

thanks
Gothmog

2004-01-26 17:42:45
PS. when logging a bug it says Your IDEA has been logged. ;)

because bug is redirected to idea.
Haze

2004-01-26 18:41:00
can we do something so people stop constantly griping on channels about what gear they have to have for their hero 200 alts before they morph? like maybe a 10-person sic ritual?

I wish.
Xandrian

2004-01-26 19:12:20
ud should have race set to Dragon

no
Tammo

2004-01-26 19:26:50
update help herostuff

how/what/why.
Wellbeing

2004-01-26 19:34:48
a archer skill that pins the target to a wall or the ground with an arrow effectivly making its ac worse

no
Baku

2004-01-26 22:13:53
If I were to want to submit ideas for a quest, who could I email them to? Note me back please.

kariya
Baku

2004-01-26 22:15:01
Whoops. Just read 'help idea'. Sorry.

thanks
Shanna

2004-01-26 22:44:29
archery rain, when more archers in the group they can join in a group to rain on one room away from their current room. Each wasting one arrow to one target per arrow, seen or unseen

no
Tammo

2004-01-26 23:23:31
be able to sell/fence/haggle while resting

level 2
Kesri

2004-01-26 23:30:12
chant as an emo

may become a skill. I'll wait.
Autolykos

2004-01-26 23:38:36
rogues have a camoflauge skill which makes them undetectable by detect invis or detect hidden (super invis)

no
Uskrak

2004-01-26 23:59:19
switch the exp and level lines to read:level then exp, would look better

It would. Level 2.
Neyne

2004-01-27 00:09:03
an archer skill that pins the target against a wall or piece of furniture. used like held shot, it doesn't have the same damage bonus, but it adds a web-like dex penalty and keeps the target from fleeing until it can break loose. maybe it could only work indoors, because the user needs a wall to nail their target to.

no
Ether

2004-01-27 00:17:01
it would be cool to have a battle config for seeing all spell damange and initial attacks (stabs and targets) but Not melee damage, when i lead lord it is really hard to follow sometimes and rescue the rog thats stabbing

Level 4. messageset/messagelist. Set it up like info and have message types for the entire game broken down into categories. Like color, this would have to be added to every line within the code.
Ether

2004-01-27 00:17:23
im also very curious how much psion's fandango does (to compare to mine) and sor dmg

no
Lyssa

2004-01-27 00:39:17
make store mobs in midgaard unkillable :P

no
Aerie

2004-01-27 09:02:21
In the new score, Practices needs to be moved one step to the right. And could you put the: You are standing/sleeping. on a new line under HDL? Ot doesn't look nice when it is not in line with: You are angelic/etc.

thanks
Firestone

2004-01-27 09:23:24
how about putting a note in the motd about reconnect triggers

sure. send a note to Riviat with that suggestion.
Firestone

2004-01-27 09:26:11
if a immortal is going to silence or deny somone how about telling them why first via tell/note/email.

how about thinking about what you were just doing and figure it out? Maybe that will be sort of enlightening to the point where you don't screw up again. Self-improvement does wonders. I agree that you should be talked to but I don't feel wrongdoers deserve any kind of rights.
Kingdragon

2004-01-27 09:43:22
i think donate all should have a confirm thing you know just to prevent accidents

no
Baku

2004-01-27 10:28:38
new social: evilsmile. Like evil grin, except more scary.

no
Ether

2004-01-27 12:20:18
minds eye similar, but u can scan instead of look, this would be really great for trying to catch tics

no
Ragwort

2004-01-27 12:44:46
When players register their alts under multi-register, perhaps add a flag to their pfiles somehow so that the mud doesnt automatically assume they are multiplaying with the 'Please remember msg' on login..

Level 3.
Antiriel

2004-01-27 13:20:34
why not make udd a special mob that when skinned gives a specific item based on class instead of say the hero belt

no
Nautilus

2004-01-27 15:35:52
Builder option: Allow descriptions to be written in a specified language. To understand, obviously, it requires mastery of that language. This could be pared with a language-learning system to make it more fun

no
Nautilus

2004-01-27 15:39:15
Spirit handling: allow sors/cle to summon and control evil/good spirits respectively to accomplish yet-to-be-named tasks that would make sense for a sentient being to do. i can be more specific upon request

Unless it's like demonic advice, no. Charmies suck. There is an alternate solution but I don't wish to do that yet.
Nautilus

2004-01-27 15:41:19
Healing spells by positively aligned clerics are only 80% as effective when cast upon sors

no
Nautilus

2004-01-27 15:48:32
Cleric CD spell "judgement": c judgement <target>. The cleric requests judgement against a mob. If judgement is granted, the cleric's god smites the mob utterly. No corpse or equipment remain, nor is experience earned. Probability of success is affected by worship/relative alignments of caster & mob. The cleric's god could also choose to judge the cleric, at various levels of severity

no
Ether

2004-01-27 15:57:03
instead of saying 'Your opponent is not wielding a weapon." have it say the mobname? it would help u see who u r fighting

o k u r rite. level 2
Tatilonas

2004-01-27 16:33:40
Pure Demons can't exist on Midgaardia without the support of some major Magic. - does that mean level 999 dsd can remort to lord 1 dem someday without the ability to planeshift to midgaardia? *cackle*

no
Utena

2004-01-27 18:58:43
hero tier magic arrows. dispel magic, curse, plague, faerie fire etc

no
Utena

2004-01-27 19:07:10
archers should get catch/throw, timing similar to warrior. they have the dex, and are experienced with missile weapons

no
Utena

2004-01-27 19:43:23
let archers make slingstones as well as arrows. standard, heavy, magic, explosive etc

no
Utena

2004-01-27 19:49:12
specilization - spend 100+ practices on %1 spell. Never fail that spell again unless scrambled etc

no
Tenchen

2004-01-27 20:06:43
practices are offset one to the left in score sheet :(

thanks
Bogey

2004-01-27 20:16:31
sol viewing room ala UD

no
Munhihausen

2004-01-27 20:16:36
we need a bahamut viewing room at thorn for sol runs

no
Tammo

2004-01-27 20:20:56
now we need an enchant for throwing weapon, grumble

no
Nautilus

2004-01-27 20:25:51
With a charmed mob in the arena, trying to kill it says "Charmed creatures may be MURDERed in the arena." Of course, assasination is a trade best left to rogues 8-).

level 2
Asghan

2004-01-27 21:01:57
We need a jinx social

not now
Abbadon

2004-01-27 21:08:10
add race/class count updates to daily 4am updates

dawiz/cuen
Nautilus

2004-01-27 21:38:31
Create a volunteer "Newbie Helper" corp to serve as backstops for when angels aren't online (v. frequent) and Immortals are all tied up. This would grant hero+ characters mudschool access.

you can create that, Nautilus. If you do a good job, you may one day become President of the Newbie Helpers of America.
Doolen

2004-01-27 22:01:47
if where going to have tierded lord spells, how about some sort of change to practice, seems a waste to buy a prac ticket for 1 skill/spell

deal with it.
Merkin

2004-01-27 22:21:31
we need our tonya social back

no
Skif

2004-01-27 22:37:49
seems like the levels that second attack and third attack are learned should be fiddled with. rogues learn 2nd before rangers but 3rd after rangers.. not sure if that's intentional

rangers are rangers. Ignore them.
Ansthra

2004-01-27 22:42:53
my score shows my title twice and bleeds into the first part of score

ouch.
Zierlo

2004-01-27 22:44:08
Score lists weight in lbs, not kg.

now so does everything else. Viola.
Ganennon

2004-01-27 22:57:56
Change the default prompt (the one you get with "prompt all") to be the same as the one you get when you create.

level 2
Timbuktoo

2004-01-28 08:48:38
with the introduction of throwing weapons, would you reconsider the addition of slingshots for archers, and the say bullets instead of fletching, with racial bonus's to halfling/goblins perhaps .. :)

no
MiNDeSTo

2004-01-28 09:05:40
if its possible, it would be neat if marking/levers could work on doors in different rooms than the room they are actually in. i.e. a lever on a pedestal opens a trapdoor in the room below it. Thanks

no
MiNDeSTo

2004-01-28 10:02:15
have an option on marking/levers where after use they disappear until next repop. could add to the realness of certain levers.

no
Baku

2004-01-28 11:09:16
Maybe there could be a social, called something like "coin", that uses a random number generator to pick either 'Heads' or 'Tails'. This could be useful for deciding things between players. (ie Flip a coin on it.) Skill could cost 1 gold, heheh :)

there's a random number generator. Use that.
Dragonsun

2004-01-28 13:50:48
Add a group message when someone else joins your current group

ok
Eshin

2004-01-28 14:38:25
i think if u bash a mob ur dmg on him should be a little higher than everyone elses

thanks
Prosatanos

2004-01-28 14:59:13
Dunno if this is slated, but Sages should be able to make dangerous yet highly damaging throw items, also rogs should be able to poison their thowing items, also would be cool if wars could sharpen thier throwing items (dunno if thats possible) mebbe additional skills would make it possible

thanks
Nicolae

2004-01-28 15:03:25
enchant throwing, allows you to add a random enchantment (spell) to the item being thrown (name needs work, but wont worry bout that unless approved of corse :) )

thanks
Orinoco

2004-01-28 15:38:54
racial deities .. perhaps as a subsect to the main lot, so that race specific disadvantages/bonus's could be added

no
Starwind

2004-01-28 15:43:16
charge thrown, to contribute to my idea with nicolae a bit ago, better name, allows you to limit the ammount of times the enchantment is used

no
Melanarchy

2004-01-28 15:54:52
fandanga psi spell, for a reduced mana cost psi's can fandago their weapons but not attempt to recover them magically. Weapons would also have a change of getting stuck in the mob and remaining unrecoverable till mob is dead.

uh
Nicolae

2004-01-28 16:09:59
bard class with mana song *inno* c 'insta-no' crom *duck*

no
Nicolae

2004-01-28 16:10:39
*shrug* had to put it out there *watches for the chuckle and the nod of agreement*

no
Tara

2004-01-28 16:26:50
syntax qp for questpoints

no
Kosmo

2004-01-28 17:10:13
The physical size of a pc should affect how often he's hit. (smaller vs bigger targets)

we have no size.
Medic

2004-01-28 18:22:08
Command syntax: "group missing" or "who missing" Displays list of players in your group but not in the same room as you.

level 3. group missing.
Swerve

2004-01-28 19:04:56
mobs should explode when they die causing damage to players in the room

no
Faln

2004-01-28 19:59:15
change counterthrow to countertoss since we now have throw as something diffrent

level 3
Tammo

2004-01-28 20:24:02
if we're not allowed to be off plane alone, say so in a help

you are allowed...you should die, however.
Kerdor

2004-01-28 21:31:34
spell homeshift says no spells found. i know homeshift.

ok
Awyerelm

2004-01-28 22:22:56
currently, if your group is fighting two mobs and you hold shot but the mob dies before you fire a shot off, you do not get the held bonus when you are still fighting the other mob (the mob is still attacking RIGHT after death, you should get held bonus still)

sorry
Kingdragon

2004-01-29 00:23:30
charmies should recall with you

level 3
Kerdor

2004-01-29 01:25:23
spell plowshare - halves the max on opponents wield for 20 tics

no
Moiraine

2004-01-29 02:26:38
show side-effects for slow regen in affs lists for immaculate

level 3
Skyfox

2004-01-29 03:26:11
key for door north can't be found on this side of door, not possible to walk to this area. Kzin guard in this room used to repop with the key (insignia)

builder
Skyfox

2004-01-29 03:27:07
when using bug command here i get the idea logged message.

wow
Goni

2004-01-29 05:21:20
i archer skill like scramble that shots the hand, neck or shoulder that stops mages from makeing their movements to cast spells

no
PaNoR

2004-01-29 10:29:58
for quests like "find the imm" you must type enter quest. then you fall under the quest rules (no teleport etc. make scry disabled for all. if you quit on the alt that entered the quest you can't relog him untill the quest is over.

interesting. no for now unless Kariya truely wants it asap.
Tara

2004-01-29 12:23:13
lord level remove curse spell that always works (self only) regardless of saving throw save vs spells etc

no
Lakrits

2004-01-29 14:50:44
Just to clarify, heh sry, didnt mean a random disarm crom:) meant to ask for the removal of wield as a requiste to being able to disarm, since other factors can allow for disarm. Since currently you have to wield to disarm *adds confusion*

it is a weapon technique. you disarm WITH your wield weapon. Just like riposte, and other techniques.
Kerdor

2004-01-29 16:34:00
anti-magic rooms - enter and all spells are down. leave room ,and spells back on

eww.
Dragonsun

2004-01-29 16:54:29
possibly come up with a lord mana eq item for feet

builder
Karma

2004-01-29 17:59:54
The who command should be updated to include the different gods ie gorn, roixa, etc.

thanks
Kaser

2004-01-29 18:02:09
higher level pets for purchase, at least one hero pet

no
Lokmar

2004-01-29 20:06:47
How about improved accuracy for held shots? Seems to miss as often as normal shots

no
Dariuss

2004-01-29 20:19:05
note

Note sent.
Munhihausen

2004-01-29 20:32:44
can we have color bleed back in renames? some of us do use it intentionally.

no
Jetta

2004-01-29 22:55:44
read

You read an idea.
Skif

2004-01-29 23:34:25
some kind of helpfile on failing spells and what it means, atm confuses people into wondering how to "concentrate more" and such.. (i'd be willing to write it :P)

First write exactly what you're requesting. I'm not sure what you want.
Hellscream

2004-01-30 01:19:51
notes

Note sent.
Doolen

2004-01-30 05:22:29
a cleric ritual that allows creation of a sanc potion/brandish/zap

no
Millyra

2004-01-30 09:30:47
need a dust social ie Millyra dust the cobwebs of this old...

thanks
Millyra

2004-01-30 09:31:47
err of thid alt

yeah
Briney

2004-01-30 11:50:40
Probably not worth fixing, but I'll leave that up to you, when wimpy is set to one, it shows up in score as "1 hits" as opposed to "1 hit"

it isn't worth fixing.
Kagor

2004-01-30 11:52:17
invisibile weapons should get a bonus for being harder to block/parry, etc by mobs who don't detect

complicated. no for now.
GReNDeR

2004-01-30 14:17:17
spell or skill that allows user to change keywords, short descr, long descr and adescr of an object at a cost of like 10k mana or more and maybe even half hp aswell, or could cost stats or practice points, a high enough price so it isn't used too often or given too freely.

no
Baku

2004-01-30 16:17:13
Group me lag, to keep annoying people from spamming the Group Info channel

group them faster.
MunhIhausen

2004-01-30 17:21:24
give a greater bonus for mana regen based on int, or have the scale slide based on total mana rather than just 2 more mana per tic per int point, etc.

Type sleep.
Crunge

2004-01-31 00:03:16
mass identify

no
Mekrith

2004-01-31 00:58:06
invis staff members should display A Trackie or something instead of An Immortal...?

Invis Staff Members shouldn't talk on channels. Only immortals can be annoyingly invisible.
 

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