Ideas |
Tammo
2004-01-24 03:03:54 |
sap or drain life.. draws life out of the target (around 500?) and gives the sor some hp (half the amt). the target would have to be willing (grouped)
|
Tammo
2004-01-24 03:23:16 |
mention in help violation that it adds a level
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Nyessa
2004-01-24 03:52:07 |
have the prereq spell identify ALL prereqs, including the prereqs for the spells that are direct prereq, e.g., sanctuary lists prot evil but prot evil has its own prereqs that you can't see by typing prereq sanctuary
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Skyfox
2004-01-24 04:50:09 |
A way to reset buddychannel to empty again like buddyset reset or so perhaps
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Patchwork
2004-01-24 07:14:32 |
Ignore cmd, quiet and deaf dont really serve to ignore that player or players who really try and irritate you, and would serve to not pester imms when it gets too hassled. Just toggle ignore player and the blissful quiet descends, could have a max of 15 slots
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Cloppety
2004-01-24 07:57:34 |
a new container bag of many things quest item all items placed in it have no weight
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Splat
2004-01-24 12:51:34 |
Mercy Portal spell. Allows the caster to form a portal to the location of a corpse.
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Entity
2004-01-24 13:52:25 |
remove group limits for quests?.. or not
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Tara
2004-01-24 14:11:07 |
allow casting of imp invis on other lords on nonshadow..
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Nephele
2004-01-24 14:27:37 |
have gemstones recognize parser, e.g., dep moon
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Erion
2004-01-24 16:37:59 |
Time Stop causes the flow of time to stop for the target. Spells don't lose tics, and the body doesn't gain mana/hp/mvs on tic.
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Erion
2004-01-24 16:39:21 |
Time stop itself should have a very limited duration, like 5 tics or so. (Sorry about the seperate idea log, forgot to add this on)
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Tac
2004-01-24 16:49:05 |
make die self room echo bright white too please.. It'll be fun to mess with groupies. >:)
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Tara
2004-01-24 18:34:09 |
a syntax to address notes to quest?
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Tara
2004-01-24 18:34:27 |
or possibly staff?
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Kyandra
2004-01-24 20:20:55 |
(tongue in cheek) and aqel social %1 says you spelled that wrong
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Avon
2004-01-24 22:00:32 |
evon though herothank back, i think there should be something lke lowmort's gratitutde where lowmorts can report helpers and the helpers get pts, once a certain amt is reached the receivers get a random "herothank"bonus
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Tara
2004-01-25 00:02:20 |
make violate not add a level like harm does..
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Faln
2004-01-25 00:08:28 |
items that give extra attacks like special boots that alow you to kick even if you don't know how to or a weapon that grants second attack even if you don't have it as a skill
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Kingdragon
2004-01-25 00:21:17 |
i think pets should be able to use gear but only a few pieces like 2-3 pieces
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Kingdragon
2004-01-25 00:24:48 |
i think hero as a caster gets fairly repetative after youve learned all the dam spells because you always do about the same damage warriors rogues all damage classes can get better gear but casters always do the same (if not about the same [not counting dancing weapon]) damage all through hero so i think either as a class definer for psi sor or mag or a thing all 3 classes can learn in time there should b
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Dixie
2004-01-25 01:05:19 |
you should be able to get certain items to sacrifice to attain spells like awen or waterbreathing and such like brandishing, but sacrificing instead. But there should be a negative reaction like a certain ammount of hp loss depending on how good the spell is
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Baku
2004-01-25 03:59:33 |
heheh |
Baku
2004-01-25 04:01:43 |
Hobbits should have racial pocketses. Like a permanent container.
|
Patchwork
2004-01-25 08:04:44 |
if something is invis/concealed/whatnot, rather than make it standard and be removable, perhaps if we had detects up, then we could remove it, how can you see something to remove it
|
Shaft
2004-01-25 08:22:50 |
when i typed pra 0 i couldn't see insight in the list, but i was able to learn it ok
|
Utena
2004-01-25 11:08:02 |
do not disturb list. works like who group, means tells asking from stuff/group are harassment
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Utena
2004-01-25 11:25:12 |
change the error enchant messages so that enchant armor on a weapons says something tells you a sword isnt made to be used as armor
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Meldurfinmir
2004-01-25 11:29:23 |
Have a piece of safety code which automatically preserves pc corpses if more than X number of players are linkdead for situations where many have lost connection but not all so that the main safety code didn't activate. Could also transport them if that is acceptable.
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Raggity
2004-01-25 11:35:43 |
show number of kg already existing inside a container, upon identify or examine (i.e. to read something like: white jumpsuit is holding 250/500 kg). Why? 1) seeing how much container really weighs with all items inside, 2) see the maximum allowable kg which can be further added.
|
Tara
2004-01-25 12:42:02 |
5/0 arch light just like theres an 0/5 dr light
|
Tara
2004-01-25 12:44:16 |
a help 'qp-faq'
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Tara
2004-01-25 14:26:50 |
when you practice the detects they should become permanent!
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Tara
2004-01-25 14:28:30 |
in refrence to my last idea, talking about lord
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Salinavi
2004-01-25 15:02:00 |
I think their is a bug with the prereq command, specif. prereq arc. When I use it I see things such as burning hands is a prereq for color spray, and other things that are obviously not
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Crunge
2004-01-25 16:28:47 |
lordschool just need to be a series of rooms with lord just yelling profranities at you and telling you how stupid you are
|
JTHM
2004-01-25 16:42:49 |
how about a message for when racial movehidden falls?
|
Crunge
2004-01-25 16:53:54 |
who remort ;)
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Abbadon
2004-01-25 16:54:13 |
help lowhero -- something that advises new, low heros. encourages them to socialize, make friends or alliances to advance - instead of begging for sponger spots. they don't all have to become tanks but perhaps finding a willing tank/speller is an alternative
|
Farylli
2004-01-25 18:11:21 |
we should have places of power....a room where certain spells work better...or work at all, or where particular races, classes, or race/class combos experience increases or decreased in their effectiveness and what not
|
AEton
2004-01-25 18:31:29 |
change the "Capacity is n kg." message to "lb." in identify
|
Wembley
2004-01-25 19:32:20 |
locate spell -> (#) Item carried by Character.
|
Clocks
2004-01-25 19:49:28 |
Gold taken by the imp off of shopkeeper corpses should go to MOBA
|
Hahati
2004-01-25 21:45:44 |
Change help create shrine to reflect that it's clerics/monks that get the skill, not all worshipers of Gorn/Tul-Sith.
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Memnoch
2004-01-26 00:00:40 |
make an ability like smash...but make it stab and make it do more damage, like vital shot for wars, they are supposed to be superior with weapons
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PaNoR
2004-01-26 00:18:13 |
report hp will just report hp. report mana will report mana. etc. report shows the report like it shows now. just for when your trying to get someones attention to the fact your out of mana or low on hp
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Tammo
2004-01-26 00:35:42 |
why don't sors learn rescue? :\ if i learn salvation i should learn rescue!
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Nyessa
2004-01-26 01:09:23 |
demonbank divvy when you get the kill seems to work. divvy when another group member gets kill doesn't seem to activate demonbank
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Nyessa
2004-01-26 01:13:55 |
oops i see it's my sacrifice that gets demonbank. Idea - have gold divvy demonbank too :)
|
Zabaduba
2004-01-26 01:29:38 |
change lick social to lick locations ... "lick netascha shoulder" ... and change the message to "Zabaduba licks you <location> and you feel a warm, exciting shiver up your spine"
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Doolen
2004-01-26 01:44:42 |
a link to mailing list admin site from outland.org
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Aravos
2004-01-26 05:21:13 |
mass frenzy ... come on, its as usefull as mass fly, we neet it!
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Aravos
2004-01-26 05:21:20 |
mass frenzy ... come on, its as usefull as mass fly, we neeD it!
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AzukA
2004-01-26 05:43:22 |
allow lords to be herothanked, or shadowthanked :P
|
Tatilonas
2004-01-26 12:48:35 |
Perhaps a longshot combined with scattershot skill for lord archers to enjoy?
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Enai
2004-01-26 13:19:51 |
move death field to the sorceror list as a hero 250 or 500 skill. It really seems to be far more suited to them than to the Psions - especially since psi's don't get any other area spells
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Enai
2004-01-26 13:20:35 |
Kamikaze Weapon - high level hero psi spell - darts the weapon into the target a la dancing weapon and then detonates it to cause truly impressive damage
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Psionara
2004-01-26 13:22:58 |
new remort only race..kender (for halflings only)
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Kaser
2004-01-26 13:36:44 |
make prompt more customizable (hitroll, damage roll, AC saving throw)
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Ether
2004-01-26 13:47:56 |
make dark flag some sort of ward?
|
Ether
2004-01-26 14:21:19 |
mass deathshroud at lord 500
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MiNDeSTo
2004-01-26 15:12:13 |
is it possible to have doors not respond to directional keywords? I was thinking it would make areas more interesting if you had to do more than open every direction to find secret doors. Portals are good for avoiding this but even they have their downsides. I can see how this might cause a problem if you tried to have more than
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MiNDeSTo
2004-01-26 15:13:18 |
cont. one door per room do this, maybe could limit it to once per room or make the special doors have different keywords. Could be neat. Could be a headache too. Thanks
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Psionara
2004-01-26 15:41:52 |
be able to hire mercenaries in your level range..would share xp just like a regular group plus you have to pay them by the hour and if gold runs out, so do they :)
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Rizzen
2004-01-26 15:59:35 |
allow archers to smash with a crossbow (can smash with the butt of the crossbow)
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Azlar
2004-01-26 16:14:16 |
longrange magic spells dubble cost of normal spells inorder to cast the spell up to 1 room away *surge and quicken will not work *
|
Gothmog
2004-01-26 17:41:40 |
Just for asthetics, the practices in the new score should be shifted over by 1 ;)
|
Gothmog
2004-01-26 17:42:45 |
PS. when logging a bug it says Your IDEA has been logged. ;)
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Haze
2004-01-26 18:41:00 |
can we do something so people stop constantly griping on channels about what gear they have to have for their hero 200 alts before they morph? like maybe a 10-person sic ritual?
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Xandrian
2004-01-26 19:12:20 |
ud should have race set to Dragon
|
Tammo
2004-01-26 19:26:50 |
update help herostuff
|
Wellbeing
2004-01-26 19:34:48 |
a archer skill that pins the target to a wall or the ground with an arrow effectivly making its ac worse
|
Baku
2004-01-26 22:13:53 |
If I were to want to submit ideas for a quest, who could I email them to? Note me back please.
|
Baku
2004-01-26 22:15:01 |
Whoops. Just read 'help idea'. Sorry.
|
Shanna
2004-01-26 22:44:29 |
archery rain, when more archers in the group they can join in a group to rain on one room away from their current room. Each wasting one arrow to one target per arrow, seen or unseen
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Tammo
2004-01-26 23:23:31 |
be able to sell/fence/haggle while resting
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Kesri
2004-01-26 23:30:12 |
chant as an emo
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Autolykos
2004-01-26 23:38:36 |
rogues have a camoflauge skill which makes them undetectable by detect invis or detect hidden (super invis)
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Uskrak
2004-01-26 23:59:19 |
switch the exp and level lines to read:level then exp, would look better
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Neyne
2004-01-27 00:09:03 |
an archer skill that pins the target against a wall or piece of furniture. used like held shot, it doesn't have the same damage bonus, but it adds a web-like dex penalty and keeps the target from fleeing until it can break loose. maybe it could only work indoors, because the user needs a wall to nail their target to.
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Ether
2004-01-27 00:17:01 |
it would be cool to have a battle config for seeing all spell damange and initial attacks (stabs and targets) but Not melee damage, when i lead lord it is really hard to follow sometimes and rescue the rog thats stabbing
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Ether
2004-01-27 00:17:23 |
im also very curious how much psion's fandango does (to compare to mine) and sor dmg
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Lyssa
2004-01-27 00:39:17 |
make store mobs in midgaard unkillable :P
|
Aerie
2004-01-27 09:02:21 |
In the new score, Practices needs to be moved one step to the right. And could you put the: You are standing/sleeping. on a new line under HDL? Ot doesn't look nice when it is not in line with: You are angelic/etc.
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Firestone
2004-01-27 09:23:24 |
how about putting a note in the motd about reconnect triggers
|
Firestone
2004-01-27 09:26:11 |
if a immortal is going to silence or deny somone how about telling them why first via tell/note/email.
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Kingdragon
2004-01-27 09:43:22 |
i think donate all should have a confirm thing you know just to prevent accidents
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Baku
2004-01-27 10:28:38 |
new social: evilsmile. Like evil grin, except more scary.
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Ether
2004-01-27 12:20:18 |
minds eye similar, but u can scan instead of look, this would be really great for trying to catch tics
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Ragwort
2004-01-27 12:44:46 |
When players register their alts under multi-register, perhaps add a flag to their pfiles somehow so that the mud doesnt automatically assume they are multiplaying with the 'Please remember msg' on login..
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Antiriel
2004-01-27 13:20:34 |
why not make udd a special mob that when skinned gives a specific item based on class instead of say the hero belt
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Nautilus
2004-01-27 15:35:52 |
Builder option: Allow descriptions to be written in a specified language. To understand, obviously, it requires mastery of that language. This could be pared with a language-learning system to make it more fun
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Nautilus
2004-01-27 15:39:15 |
Spirit handling: allow sors/cle to summon and control evil/good spirits respectively to accomplish yet-to-be-named tasks that would make sense for a sentient being to do. i can be more specific upon request
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Nautilus
2004-01-27 15:41:19 |
Healing spells by positively aligned clerics are only 80% as effective when cast upon sors
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Nautilus
2004-01-27 15:48:32 |
Cleric CD spell "judgement": c judgement <target>. The cleric requests judgement against a mob. If judgement is granted, the cleric's god smites the mob utterly. No corpse or equipment remain, nor is experience earned. Probability of success is affected by worship/relative alignments of caster & mob. The cleric's god could also choose to judge the cleric, at various levels of severity
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Ether
2004-01-27 15:57:03 |
instead of saying 'Your opponent is not wielding a weapon." have it say the mobname? it would help u see who u r fighting
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Tatilonas
2004-01-27 16:33:40 |
Pure Demons can't exist on Midgaardia without the support of some major Magic. - does that mean level 999 dsd can remort to lord 1 dem someday without the ability to planeshift to midgaardia? *cackle*
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Utena
2004-01-27 18:58:43 |
hero tier magic arrows. dispel magic, curse, plague, faerie fire etc
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Utena
2004-01-27 19:07:10 |
archers should get catch/throw, timing similar to warrior. they have the dex, and are experienced with missile weapons
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Utena
2004-01-27 19:43:23 |
let archers make slingstones as well as arrows. standard, heavy, magic, explosive etc
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Utena
2004-01-27 19:49:12 |
specilization - spend 100+ practices on %1 spell. Never fail that spell again unless scrambled etc
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Tenchen
2004-01-27 20:06:43 |
practices are offset one to the left in score sheet :(
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Bogey
2004-01-27 20:16:31 |
sol viewing room ala UD
|
Munhihausen
2004-01-27 20:16:36 |
we need a bahamut viewing room at thorn for sol runs
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Tammo
2004-01-27 20:20:56 |
now we need an enchant for throwing weapon, grumble
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Nautilus
2004-01-27 20:25:51 |
With a charmed mob in the arena, trying to kill it says "Charmed creatures may be MURDERed in the arena." Of course, assasination is a trade best left to rogues 8-).
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Asghan
2004-01-27 21:01:57 |
We need a jinx social
|
Abbadon
2004-01-27 21:08:10 |
add race/class count updates to daily 4am updates
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Nautilus
2004-01-27 21:38:31 |
Create a volunteer "Newbie Helper" corp to serve as backstops for when angels aren't online (v. frequent) and Immortals are all tied up. This would grant hero+ characters mudschool access.
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Doolen
2004-01-27 22:01:47 |
if where going to have tierded lord spells, how about some sort of change to practice, seems a waste to buy a prac ticket for 1 skill/spell
|
Merkin
2004-01-27 22:21:31 |
we need our tonya social back
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Skif
2004-01-27 22:37:49 |
seems like the levels that second attack and third attack are learned should be fiddled with. rogues learn 2nd before rangers but 3rd after rangers.. not sure if that's intentional
|
Ansthra
2004-01-27 22:42:53 |
my score shows my title twice and bleeds into the first part of score
|
Zierlo
2004-01-27 22:44:08 |
Score lists weight in lbs, not kg.
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Ganennon
2004-01-27 22:57:56 |
Change the default prompt (the one you get with "prompt all") to be the same as the one you get when you create.
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Timbuktoo
2004-01-28 08:48:38 |
with the introduction of throwing weapons, would you reconsider the addition of slingshots for archers, and the say bullets instead of fletching, with racial bonus's to halfling/goblins perhaps .. :)
|
MiNDeSTo
2004-01-28 09:05:40 |
if its possible, it would be neat if marking/levers could work on doors in different rooms than the room they are actually in. i.e. a lever on a pedestal opens a trapdoor in the room below it. Thanks
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MiNDeSTo
2004-01-28 10:02:15 |
have an option on marking/levers where after use they disappear until next repop. could add to the realness of certain levers.
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Baku
2004-01-28 11:09:16 |
Maybe there could be a social, called something like "coin", that uses a random number generator to pick either 'Heads' or 'Tails'. This could be useful for deciding things between players. (ie Flip a coin on it.) Skill could cost 1 gold, heheh :)
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Dragonsun
2004-01-28 13:50:48 |
Add a group message when someone else joins your current group
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Eshin
2004-01-28 14:38:25 |
i think if u bash a mob ur dmg on him should be a little higher than everyone elses
|
Prosatanos
2004-01-28 14:59:13 |
Dunno if this is slated, but Sages should be able to make dangerous yet highly damaging throw items, also rogs should be able to poison their thowing items, also would be cool if wars could sharpen thier throwing items (dunno if thats possible) mebbe additional skills would make it possible
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Nicolae
2004-01-28 15:03:25 |
enchant throwing, allows you to add a random enchantment (spell) to the item being thrown (name needs work, but wont worry bout that unless approved of corse :) )
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Orinoco
2004-01-28 15:38:54 |
racial deities .. perhaps as a subsect to the main lot, so that race specific disadvantages/bonus's could be added
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Starwind
2004-01-28 15:43:16 |
charge thrown, to contribute to my idea with nicolae a bit ago, better name, allows you to limit the ammount of times the enchantment is used
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Melanarchy
2004-01-28 15:54:52 |
fandanga psi spell, for a reduced mana cost psi's can fandago their weapons but not attempt to recover them magically. Weapons would also have a change of getting stuck in the mob and remaining unrecoverable till mob is dead.
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Nicolae
2004-01-28 16:09:59 |
bard class with mana song *inno* c 'insta-no' crom *duck*
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Nicolae
2004-01-28 16:10:39 |
*shrug* had to put it out there *watches for the chuckle and the nod of agreement*
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Tara
2004-01-28 16:26:50 |
syntax qp for questpoints
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Kosmo
2004-01-28 17:10:13 |
The physical size of a pc should affect how often he's hit. (smaller vs bigger targets)
|
Medic
2004-01-28 18:22:08 |
Command syntax: "group missing" or "who missing" Displays list of players in your group but not in the same room as you.
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Swerve
2004-01-28 19:04:56 |
mobs should explode when they die causing damage to players in the room
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Faln
2004-01-28 19:59:15 |
change counterthrow to countertoss since we now have throw as something diffrent
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Tammo
2004-01-28 20:24:02 |
if we're not allowed to be off plane alone, say so in a help
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Kerdor
2004-01-28 21:31:34 |
spell homeshift says no spells found. i know homeshift.
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Awyerelm
2004-01-28 22:22:56 |
currently, if your group is fighting two mobs and you hold shot but the mob dies before you fire a shot off, you do not get the held bonus when you are still fighting the other mob (the mob is still attacking RIGHT after death, you should get held bonus still)
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Kingdragon
2004-01-29 00:23:30 |
charmies should recall with you
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Kerdor
2004-01-29 01:25:23 |
spell plowshare - halves the max on opponents wield for 20 tics
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Moiraine
2004-01-29 02:26:38 |
show side-effects for slow regen in affs lists for immaculate
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Skyfox
2004-01-29 03:26:11 |
key for door north can't be found on this side of door, not possible to walk to this area. Kzin guard in this room used to repop with the key (insignia)
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Skyfox
2004-01-29 03:27:07 |
when using bug command here i get the idea logged message.
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Goni
2004-01-29 05:21:20 |
i archer skill like scramble that shots the hand, neck or shoulder that stops mages from makeing their movements to cast spells
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PaNoR
2004-01-29 10:29:58 |
for quests like "find the imm" you must type enter quest. then you fall under the quest rules (no teleport etc. make scry disabled for all. if you quit on the alt that entered the quest you can't relog him untill the quest is over.
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Tara
2004-01-29 12:23:13 |
lord level remove curse spell that always works (self only) regardless of saving throw save vs spells etc
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Lakrits
2004-01-29 14:50:44 |
Just to clarify, heh sry, didnt mean a random disarm crom:) meant to ask for the removal of wield as a requiste to being able to disarm, since other factors can allow for disarm. Since currently you have to wield to disarm *adds confusion*
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Kerdor
2004-01-29 16:34:00 |
anti-magic rooms - enter and all spells are down. leave room ,and spells back on
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Dragonsun
2004-01-29 16:54:29 |
possibly come up with a lord mana eq item for feet
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Karma
2004-01-29 17:59:54 |
The who command should be updated to include the different gods ie gorn, roixa, etc.
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Kaser
2004-01-29 18:02:09 |
higher level pets for purchase, at least one hero pet
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Lokmar
2004-01-29 20:06:47 |
How about improved accuracy for held shots? Seems to miss as often as normal shots
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Dariuss
2004-01-29 20:19:05 |
note
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Munhihausen
2004-01-29 20:32:44 |
can we have color bleed back in renames? some of us do use it intentionally.
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Jetta
2004-01-29 22:55:44 |
read
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Skif
2004-01-29 23:34:25 |
some kind of helpfile on failing spells and what it means, atm confuses people into wondering how to "concentrate more" and such.. (i'd be willing to write it :P)
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Hellscream
2004-01-30 01:19:51 |
notes
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Doolen
2004-01-30 05:22:29 |
a cleric ritual that allows creation of a sanc potion/brandish/zap
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Millyra
2004-01-30 09:30:47 |
need a dust social ie Millyra dust the cobwebs of this old...
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Millyra
2004-01-30 09:31:47 |
err of thid alt
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Briney
2004-01-30 11:50:40 |
Probably not worth fixing, but I'll leave that up to you, when wimpy is set to one, it shows up in score as "1 hits" as opposed to "1 hit"
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Kagor
2004-01-30 11:52:17 |
invisibile weapons should get a bonus for being harder to block/parry, etc by mobs who don't detect
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GReNDeR
2004-01-30 14:17:17 |
spell or skill that allows user to change keywords, short descr, long descr and adescr of an object at a cost of like 10k mana or more and maybe even half hp aswell, or could cost stats or practice points, a high enough price so it isn't used too often or given too freely.
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Baku
2004-01-30 16:17:13 |
Group me lag, to keep annoying people from spamming the Group Info channel
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MunhIhausen
2004-01-30 17:21:24 |
give a greater bonus for mana regen based on int, or have the scale slide based on total mana rather than just 2 more mana per tic per int point, etc.
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Crunge
2004-01-31 00:03:16 |
mass identify
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Mekrith
2004-01-31 00:58:06 |
invis staff members should display A Trackie or something instead of An Immortal...?
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