Ideas |
Tara
2003-12-06 02:37:29 |
at hero 500, or lord, make the racial tranquility toggable, or get rid of it at this level, or possibly allow the spells that it used to block to be casted for a chance at mental breakdown resulting in mana lost?
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Tara
2003-12-06 02:40:16 |
eventually, would be nice to trade tnl for racials, sort of a buying thing.. ex: take an extra 300tnl for this racial, would only be from a pickable list tho
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Disharmony
2003-12-06 06:16:50 |
map of a evil or good city where mobs aggie only good or evil aligned players
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Nicolae
2003-12-06 10:24:41 |
samurai or ninja class ( its relavent, gotta have some cool new skills that make people think "wow they are too powerfull" but at the same time not nearly as powerfull as it seems)
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Nicolae
2003-12-06 10:26:43 |
for quest team: collectable tolkens that allow you to trade in for a prize ( sort of like qp, or just a qp system?.. ) ( maybe already exists *shrug*)
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SiMMeR
2003-12-06 10:33:29 |
since rangers are gone, make Blood Scent/Blood Trail a cd for rogues. Since they'r sneaky. Crom, I fear you are underestimating the sneakyness.
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Trance
2003-12-06 10:34:52 |
make healing spells hurt undead?.. or is it allready?
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MiNDeSTo
2003-12-06 10:50:44 |
sponge race nuff said
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Volt
2003-12-06 11:49:16 |
change the gold the gold guardians in the house of bandu to have gemstones instead of unlootable gold
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MakMorn
2003-12-06 14:36:25 |
Implement demon remort from dsd at lord 150-200.
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Cloppety
2003-12-06 16:33:47 |
the ability to purchase individual spells at lord specifically the invinc and steel sounds daft might help small groups
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Tara
2003-12-06 16:46:09 |
in the insure list command, could we get a numbering system? #1 ... 231936818
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Tara
2003-12-06 16:46:24 |
...err, hit enter. Something like that would be nice to show how many left/taken
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Kyandra
2003-12-06 17:36:07 |
since lord psi's throw with their minds both their wield and offhand, they should be able to begin to learn balance, maybe lowmort skill at lord, etc
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MiNDeSTo
2003-12-06 18:18:19 |
if you ever change portal/teleport around to fixate on rooms instead of mobs (which makes more sense) You should make the caster have to have been in the room atleast once before they can portal/teleport there
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Pyromanic
2003-12-06 22:21:23 |
Goblins should be able to remort into kobolds. If it can evolve, it can also devolve surely.
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Multani
2003-12-06 22:56:46 |
cell adjustment could be permanent (in reality it prolly would) immunity to a disease/poison... (i know its kinda a powerful spell if that happens though)
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Dreadnaught
2003-12-06 23:43:20 |
here's an idea that will make everyone happy..everyone is always whining about not being aboe to get gear or enchants or spells and snikt needs money for the mud..so how about giving people incentive to donate..lets say for instance 0 gets you an imm bless..0 gets you a piece of non quest gear..5 and you get an imm enchant..its a win win situation.. :-)
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PaNoR
2003-12-07 03:04:41 |
noticed a bug when you try and group with someone that has no room to group you. it will stat your name. easy fix would be just to say GROUP IS FULL or something generic. shrug
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Disharmony
2003-12-07 07:18:47 |
spell banshee wail (area spell), you create a copy of banshee scream inflicting damage on every mob in room and can couse them to flee in terror
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Disharmony
2003-12-07 07:21:24 |
absorb, self only spell, some combat spells cast on you can be absorbed turning them into a bit of mana, like a mob casts on you disintegrate, and there is a chance that you absorb the spell so instead of damaging you, you receive like 10 mana
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Disharmony
2003-12-07 07:27:24 |
give clerics a new set of mass spells like party heal, party divinity, party bless etc so instead of blessing everyone in room you can cast bless on everyone that is in your group
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Disharmony
2003-12-07 07:31:27 |
chaos weapon spell, a spell for mages to remake a weapon of their choice into a new one, old weapon would be erased and new would be created with max damage greatly lowered, same stats, but with fire, acid or ice spell attack, can be even timed weapon that is gone after * tics
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TImMy
2003-12-07 09:31:56 |
Isn't the version command at least slightly redundant now, since everyone has version 18, we don't reaslly need to be told that the version is 18, and we're running 18, since we know we've been updated...?
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Nydeab
2003-12-07 10:56:23 |
with the new factor of gods into damage factors.. Would it be possible to Have a +str item that is worn on body, for hero hit gear? Possibly a 1st tier hit slot, and remove the hit roll on it (keep the dr), and add a +1 str or +2 str to it? With new gods, unless you use the very specific group of weapons that add str, your screwed. And using a -str wield with devoting werredan or tor is out of the questi
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Relsqui
2003-12-07 11:10:54 |
gemote, lets you use socials globally, gemote smile riv...will let me smile at Riviat :D
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Tara
2003-12-07 14:51:06 |
mass bless costs me 12 mana...mass invis costs me 17... Shouldnt it be less for invis, since I have it in class? :p
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Disharmony
2003-12-07 16:23:46 |
a big library where spellcasters can buy magic books and scrolls :)
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Gabieri
2003-12-07 16:57:05 |
Speed factor, which varies depending race and class, that effects the order in which players and monster's auto-attacks occur during combat. Would prevent the relogging loophole to get the group's attacks to happen before the mobiles.
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Tara
2003-12-07 18:52:48 |
a mage spell at hero 200, or 101, that quickens arcane knowledge lag for a mana cost,
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Tara
2003-12-07 19:31:32 |
laughing buddha for monks should be learnable at lowmort for them..
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Nemec
2003-12-07 20:13:04 |
There should be a command to modify system time for the client to show as their time, like time +1 for 1 hour ahead
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Tara
2003-12-07 20:22:05 |
Bug: if you disint a mob and get a term while your not the tank, it takes mana from you as if it is not chaos
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Tara
2003-12-07 20:22:43 |
bug: If a tank is fighting a mob, and you disint it, your not tanking it, someone else does, but you still dont get chaos channel reduction.
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Mari
2003-12-07 21:18:59 |
Make genesis castable on self at any level to benefit clerics who were level 100+ when clerics were made genable.
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AzukA
2003-12-07 21:34:01 |
in regards to what are mind spells (request by dawiz) i meant all the spells that tranquility prevents again (ie that a fail message is required for)
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Gyphainn
2003-12-07 21:38:12 |
warrior of the fates, in cavern of fates does not have warrior as a keyword
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Dreadnaught
2003-12-07 22:56:00 |
been seeing a lot of quests lately which is a good thing but how about a quest that doesnt center around killing huge mobs..how about a riddle/puzzle quest..my 2 cents..keep the change
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MiNDeSTo
2003-12-07 22:56:22 |
bag/containers develope holes and drop random items unless well maintained or a special spell is cast upon them some bags would be naturally staunchy of course and could take a lot of beating.
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MiNDeSTo
2003-12-07 23:06:21 |
a spell that functions like bashdoor for casters. With possible damage to pc/mobs in both connecting rooms. You could call it explodarama...just kidding, but seriously, no caster is worth their salt if they cant make a door fly off its hinges with their magic. sounds like fun.
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Ramko
2003-12-08 00:35:08 |
Invite command: invites a person on who group to join you, and if they "accept", they join your group whether in room/not
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Ramko
2003-12-08 00:43:23 |
Bring back herothank, and each time they're used they need to be authorized by lords or imms, and maybe just 1k xp instead of a level... which is abuseable for dragons.
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Firefist
2003-12-08 01:08:01 |
chain socal, you need one of those.. you know, chain em up on the walls, you chain yourself and lost the key type thing
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Quickblade
2003-12-08 01:46:33 |
when you remove an "uncarryable" amount from a lockbox have it go directly to the bank, or simply have the lockbox produce a gem of equv value...
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Glottis
2003-12-08 06:21:22 |
hm .. About Snikt's idea of removing triggers or he doesn't code - change is not always good. Maybe coders shouldn't be in such a hurry.. not that we'd stagnate or anything.
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Dreadnaught
2003-12-08 09:48:34 |
ban selling of gear..make people barter or donate or sell to shoppies *cackle*
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Dreadnaught
2003-12-08 09:49:05 |
err last idea should have stated auctioning of gear..stupid giant
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MiNDeSTo
2003-12-08 11:21:28 |
i thought this idea was approved, but i coiuldn't find it on the site: be able to see which direction your group is going something like, you follow tankguy east.
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MUNHiHAUSEN
2003-12-08 13:45:27 |
what if onoma's message about not having the object in question when you typo the object name didn't come with the full lag and mana cost, similar to other object-related spells?
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Ramko
2003-12-08 17:26:25 |
Skill for warriors: Charge <target> <direction> lets em charge into a room and attack mob right away
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Neyne
2003-12-09 00:08:18 |
an 'auto move' property for some rooms, that would move players into another room after a duration. for example, if the room description is "falling in midair," the room might move players (who don't have fly or levitate on) to the next room down, every 5 seconds or so. could also be applied to "river" rooms. ideally, players could backtrack if they're fast enough.
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Tenchen
2003-12-09 00:39:23 |
display on who/whois what characters are wearing on their legs (ie pants, skirt, nothing)
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Dianthe
2003-12-09 05:18:33 |
Make Entity's pfile where he can't morph!
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Tara
2003-12-09 06:21:16 |
give kobolds racial n0_sun so their tnl can be lowered!!!!
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MUNHiHAUSEN
2003-12-09 10:37:54 |
woe should be able to buy items at least as high a level as we can wield.
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Sypher
2003-12-09 16:46:19 |
Have a 'boo' social, could be 'Sypher boos and hisses in disagreement.'
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Gehenna
2003-12-09 16:54:58 |
There should be a gold transfer command for mortals, seeing as we can only withdraw very small amounts at a time.
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Ganennon
2003-12-09 20:35:27 |
"help archangels" doesn't work for me while "help ARCHANGELS" does. Bug?
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Ganennon
2003-12-09 20:40:50 |
Err. I'm happy to report that "help archangels" works now, even thought I spelled it exactly the same the first time. It never worked before I tried using caps, but now it works all the time... Am I going nuts?
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MakMorn
2003-12-09 20:48:43 |
Add a new mob spec that allows a mob to cast dispel magic midcombat occasionally. Would be kinda fun and add a little spice and danger to runs.
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Smashy
2003-12-09 21:53:18 |
make a program to scan incoming ideas for the keywords 'area', 'gear', and area name if there's an array of area names so those ideas can automatically be refered to builder
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Smashy
2003-12-09 22:06:45 |
remove wisdom have set pracs/lvl for each race add new stat like luck or size or stamina
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Smashy
2003-12-09 23:00:27 |
You should be able to brandish any <held> item with a magic flag for a random result (ie explode and do damage to everyone in the room)
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Smashy
2003-12-09 23:04:40 |
in game toggleable trigger that laughs at archers when they miss.
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Darkwolf
2003-12-09 23:55:29 |
rogue skill: Feign Death. Rogue will not be attacked while using skill, but cannot do anything but look/scan. Corpse eaters, however, will attempt (succeed?) in devouring the prone rogue. To other mortals, the rogue appears to be his own corpse.
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Quickblade
2003-12-10 05:11:54 |
show who is AFK in your group list
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Neyne
2003-12-10 16:11:38 |
a war class definer called duel. a warrior can use this to start a duel with a mob, meaning that no other mobs will assist the player, but also that no other players can begin fighting that mob. swordplay skills like parry, riposte, and shield block are improved for both the player and the mob, but less sporting skills like smash, bash, and trip are worsened. mobs that would have aggied would attack afte
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Neyne
2003-12-10 16:12:51 |
(whoops) ... improved for both the player and the mob, but less sporting skills like smash, bash, and trip are worsened. mobs that would have aggied would attack after the duel ends. add a tick or so of fatigue to prevent obvious abuse of the skill
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Tara
2003-12-10 18:40:41 |
I'd like to report Ezekial for camping amorphous orbs. *blink*
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Mode
2003-12-10 19:15:25 |
is quickstrike blind working? mobs hit the same next round and same round right after a blind quickstrike
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MUNHiHAUSEN
2003-12-10 20:21:33 |
dhurai should run mega's deck quest.
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Kumbassa
2003-12-10 20:24:15 |
just a thought. we have personal notes, why not have a buddynote system so we would be able to do a ( note to all buddy ) ? thanks for your time. ~Kumbassa
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Melanarchy
2003-12-10 20:51:45 |
putz social
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Crom
2003-12-11 00:55:29 |
make created items have no worth.
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Mithrac
2003-12-11 01:19:05 |
Class: Shapeshifter. Learns new, increasingly powerful forms as level progresses. Does not learn spells/skills per se, but relies on those skills inherent to certain forms. Perhaps eq could be downplayed if a costly TNL were included since armor would not be suitable for a being that changed its species regularly. May also be suitable skills for a druid-like class.
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Tali
2003-12-11 05:24:43 |
A message on failed quicken
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Ath
2003-12-11 07:00:47 |
Private screening of UD: as i under stand there are open and closed stands for watching UD, i think that you should be able to elect Private stands where only selected people can watch :)
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Dreadnaught
2003-12-11 10:33:39 |
how about a jeweler on Thorn for etching and such? :-)
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MUNHiHAUSEN
2003-12-11 13:04:59 |
there should be a command similar to etch that allows us to remove keywords from eq.
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Entity
2003-12-11 13:41:45 |
make smash effectiveness depend on level
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Erfende
2003-12-11 13:47:14 |
Sponge social 'Erfende points at Laucian and screams "SPONGE"'
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Neyne
2003-12-11 15:11:16 |
A type of mob that can copy the appearance of players, but that doesn't change its stats. (like a spy) I imagine a wandering invis mob. When it finds a target, it changes its appearance, goes vis, and follows the target. Spy mob is sneaky, so no room message when it copies a target. If it's aggie, it waits a tick or so to attack.
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Sorbitol
2003-12-11 15:56:50 |
the kobolds north of the meadow should flee more often
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Smashy
2003-12-11 21:13:05 |
New HogAThon, instead of +20k to hrdr, full spells (awen foci fort steel invinc x) x being imm defined. Benefits: less lag, more grouping, more variety, lords can participate.
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Smashy
2003-12-11 21:13:20 |
cont1 Counter arguments 'i group during hog' (using a caster as a portal monkey) 'I like my 80kxp/hogday' (you clean out areas so fast the rest have to wait for repop; don't be greedy).
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Smashy
2003-12-11 21:13:36 |
cont2 Specifics: The spells last forever, AFFECTS list is cleared on quit, IMMs can customize HoGs by editing the array of spells cast on the players that type hog.
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Smashy
2003-12-11 21:13:53 |
cont3 If not used to replace hog then use as another hog-like command, i think it would be cool because they could be more frequent since its not as twinky and if the idea is considered i'll volunteer to write the new help.
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Ebnodon
2003-12-12 00:32:41 |
give all the mobs with keyname "smith" the smith ability
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Tara
2003-12-12 01:16:45 |
add brt to help acronyms!
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Tizoc
2003-12-12 01:18:11 |
make counterdisarm work without a weapon
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Ebnodon
2003-12-12 01:48:08 |
Firestorm/area spells. add a check.... if no mob in room... make it say that there is no one to attack
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Glottis
2003-12-12 03:49:03 |
why can charmies no longer be allowed to drop all ? :o
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MiNDeSTo
2003-12-12 09:58:03 |
a help stack commands, could go along with help cr explaing how to stack commands with avatar fuction and/or create aliases to retrieve corpses. Might help in players trying to retrieve their own corpes more often
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Shalineth
2003-12-12 11:13:51 |
Hero Mage/Psion spell: Breath of Shizaga - A 'cyclone-like' blast of wind that knocks a target creature into an adjacent random room. Can also be a mob spell to knock a player away from his group. Small amount of damage comes with the spell (just for realism.)
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Shalineth
2003-12-12 11:17:43 |
Hero Cle/Psi spell - Aura of Tul-Sith - Gives target player 33% resistance to any affects spells. Short duration, similar to Sanctuary. Would benefit players from having faerie fire, weaken, overconfidence, scramble, etc. Would also apply to players re-sancing themself, frenzy, etc.
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Shalineth
2003-12-12 11:22:45 |
Hero Mag spell - Shudder - A moderate damage spell, less than disintegrate, probably equal to dessicate, but would have lasting effects of additional damage every round, similar to poison. Probably a hero 101 or 250 spell.
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Dreadnaught
2003-12-12 12:37:29 |
not sure if this exists or not but I think it would be neat of you could take certain items to a smith and have him make a piece of armor or a wield..could be done via mini quests to gather the items or something
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Tara
2003-12-12 13:28:32 |
Fix monitor. If the monitor goes invis, or your hei falls, it gives you a number thats huge. 114k hp out of 114k hp is what I had on my monitor..
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MEKRiTH
2003-12-12 19:53:27 |
for death info, if the killer is identical to the killee, display the damage type instead of the damage dealer.
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Anna
2003-12-12 20:27:10 |
Typo in help acronyms: afiak should be afaik
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Smashy
2003-12-12 20:35:46 |
allow note reading during sharpen/restring lag
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Darigaaz
2003-12-12 23:39:33 |
have a who cor show people with a corpse on the ground or substansial amount of gear on groun
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