Ideas |
AEton
2003-08-23 03:47:29 |
add the "no sor potions" rule to help heroquest
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AEton
2003-08-23 04:03:02 |
update help cuendillar: currently says "Of the various characters he has had over the past years, only the Martial Artist, Cleric and Warrior survive today.", but haven't martial artists been forcibly rebuilt?
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Mook
2003-08-23 05:27:43 |
HELP KOB contains the following line: "scheming Kobolds, and not just because of their rat-like faces. Conninving" There's an n just before the ving that shouldn't be there
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Mook
2003-08-23 05:31:49 |
Kobold rposes... (1) You reminisce about your youth in Wayside.../name begins to chatter about how wonderful Wayside is (2) You look around for a goblin child to bully/name looks for someone weaker than themselves to pick on... (good luck!) (3) Is that cheese you can smell?/name wrinkles their ratlike nose...
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Mook
2003-08-23 06:49:07 |
help remort needs to be updated to reflect the new races and remort options
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Tammo
2003-08-23 06:50:53 |
add a long desc to slagwalkers
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Faelia
2003-08-23 09:36:31 |
Let keyfinder list also nolocate keys.. since only mage and psi can use it. it makes sence that you can see every key with this spell.
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Faelia
2003-08-23 09:37:28 |
addendum oh lord rogue gets keyfinder too *blink*
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Cloppety
2003-08-23 11:33:26 |
update the staff for the lord cure critical staff so it does maybe divinity but can only be used at lord ie the one on the ice dragon in battlegroupnd
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Yawgmoth
2003-08-23 12:31:16 |
a form of transportation for new players. for example a ferry that can transport them across the 'ocean area' or a bird that flies them to different areas ( for a small gold cost of course).
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Kyandra
2003-08-23 13:05:59 |
caster lord level 250 spell that decreases spell lag slightly or has a chance too, it could be called something simple or be slightly different in what it targets for each of the 4 caster classes, and have different names
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Kyandra
2003-08-23 13:59:53 |
cleric cd, lord level 250, ritual, requires 3 clerics, casts requiem on all level 125 or greater pc corpses, requiem lasts 1/2 the ticks of regular requiem, but costs 4x the mana to cast, each cleric that joins adds another 1/2 requiem in ticks to corpse
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Balder
2003-08-23 14:11:54 |
modify abnormalitys at oddities to have a recognisable keyword...?
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Kruel
2003-08-23 14:50:51 |
how about a command to take the contents from one container and put it in another container
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Firestone
2003-08-23 14:57:28 |
show in identify how much weight a contaier will hold
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Firestone
2003-08-23 14:58:09 |
show in identify equipable location
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Roka
2003-08-23 16:58:00 |
dont allow rescue if you dont have it, I can rescue, but fail every time without prac'n it, sorta like trip used to be
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Kruel
2003-08-23 17:25:21 |
killing opposite aligned mobs should only move your alignment 1 per kill and less for mobs closer to your align
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Mimbly
2003-08-23 20:35:56 |
if it doesn't already do this note catchup all should not mark ready notes posted to the personal board.
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Kruel
2003-08-23 22:58:11 |
containers should not be able to be put inside other containers do to their magical nature. this would also make it possible to put all container and not have to fish out other containers.
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Strobe
2003-08-24 03:55:02 |
how about a roomwide echo when presence occurs (if there isnt one im not seeing)
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Govannon
2003-08-24 08:11:28 |
clerical level 500 spell anchor allows a cleric to set a location which the cleric can portal, nexus, teleport to.Even CURSED areas only 1 anchor at 1 time per cleric.
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Ebnodon
2003-08-24 08:44:39 |
help file "vote" in case people ask where/how to vote for the mud.
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Victory
2003-08-24 09:05:03 |
implement the racial swim (lizard)
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Radiax
2003-08-24 11:35:10 |
I have noticed that in A LOT of rooms it has the word "you" in it, when it has that, it tells the player what to think...if you just describe the rooms and let the player think on their oiwn that would be GRRREAT :D
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Ares
2003-08-24 13:50:27 |
make teleport a prereq for portal
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Kruel
2003-08-24 15:26:59 |
offhand command. this would hold a item in you offhand either weapon or shield so you wouldn't have to wield a weapon first
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Kerdor
2003-08-24 15:31:33 |
make gear get damaged only when a spell does a certain level or higher damage its pretty silly when a fireball of astonishing intensity hurts every single bit of gear almost
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Ryoga
2003-08-24 16:58:10 |
introduce encumberance factors to draining movement points.
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Kruel
2003-08-24 17:56:38 |
cleric should not get enchant weapons as the magics needed to enchant weapons derive from a mages training and magic not a clerics dieties
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Nejevoli
2003-08-24 18:13:41 |
There is color bleed at the end of help highest now...
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Flawless
2003-08-24 18:56:59 |
goblins should be on help pr rog where it says races whose dex is modified upwards
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Avat
2003-08-24 18:59:57 |
Make a command to show the different CD spells/skills for each class.
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Strobe
2003-08-24 19:19:02 |
when presence occurs and it makes an armor -3, shouldnt it put the glowing flag on?
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Mringasa
2003-08-24 22:31:16 |
Lowmort Psionicist spell: Shardcloud. Using his/her/its mind, the psionicist gathers a cloud of small objects (dust, metal shavings, etc..) and sends them flying at their enemy. Area spell, very low damage, does not work in water rooms due to lack of objects to gather.
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Feeble
2003-08-24 22:34:06 |
new flag setting for people.. IAW - to inform people you are at keyboard just IAW.
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Nireah
2003-08-24 22:37:51 |
put a help for the lawful flag that rogs see
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Flawless
2003-08-24 23:19:19 |
make portal less mana
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Ryoga
2003-08-25 04:39:45 |
its a radical concept, but if a universal mudtrigger can be designed for various clients, have a cue from a specific channel fire up a specific song/midi/whatever that builders associate with a specific area within their creation. Just trying to add a twist to the avatar experiance....dramatic music :)
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Tirian
2003-08-25 05:52:46 |
bug un the slearn comand two lord stills come up for monk countershatter and countercrush also you can type help countercrush and it comes up.. I am a level 1 hero and just noticed this.
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Kerdor
2003-08-25 09:00:48 |
how about memorial journals for areas that have been GF'ed. Journals inclue memorable gear, items, mobs, and a bit of lost story
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UberCat
2003-08-25 09:27:25 |
rogue skill that allows you to fight a second mob when aggied during a fight, at the very least be able to target the second mob for a trip
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Firestone
2003-08-25 09:33:11 |
how about a changes command to see the changes history done to the mud.
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Hallecarrot
2003-08-25 16:59:34 |
elbow wipe, forearm smack, archer ic skill is basically like a warriors kick
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Glottis
2003-08-25 18:01:25 |
typo in help kobold: RACIAL-NOSON
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PaNoR
2003-08-25 19:28:46 |
no fail flee for dragons
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MEKRiTH
2003-08-25 21:53:53 |
morph code is *still* not boosting characters at the correct point in the process, resulting in terrible stats for almost everyone (perhaps absolutely everyone now?)
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Kerdor
2003-08-25 23:37:40 |
how about a wagtail social?
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Ebnodon
2003-08-26 07:57:39 |
Update the Ubercon help file with correct date(s) and information?
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Ebnodon
2003-08-26 08:21:56 |
add a counter in the scrore board to see how many times you "expired" while dying.
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Syl
2003-08-26 15:37:01 |
Magic Evasion, Sorceror's adeptness with magic has reached a level where they are able to predict and understand it, allowing them to dodge them. Healing and magical spells alike, a toggle like alertness, risking loss of healing for less spell damage.
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Gorlok
2003-08-26 16:10:14 |
I was thinking, Mayby there could be a mob on the mud who could mset your name into something new. But only available once each Char OR each IP. Just an idea :P. Gorlok
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Mithrac
2003-08-26 16:11:18 |
Change class name by tiers rather than just HERO/LORD. Eg Warrior->Knight->Warlord. It makes WHO more useful (except lowmort, where you can actually see classes already), and adds a little more flavor to the concept of increasing power and status across tiers.
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Mithrac
2003-08-26 16:13:02 |
Allow players to see the tier of other players in the same room via adding color to their name. Eg, One can set heroes to appear in cyan, lords in white, and imms and angels in blue.
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Syl
2003-08-26 17:29:19 |
make dread nofail on goblins *blink*
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Kruel
2003-08-26 20:10:15 |
someway to show who in your group is in the room with you
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Thoms
2003-08-26 20:18:02 |
being able to make golems out of body parts....head, heart, entrails, etc.
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Flawless
2003-08-26 20:28:34 |
improve autoloot, add options like just autoloot potions or just autoloot weapons ect.
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Quatre
2003-08-26 22:17:05 |
set trap - Everyone knows rogues love to have the element of surprise. This skill sets a trap on a doorway. Rogues with rogue lore will not set it off, but everything else that passes through will. It will require a special trap-making kit, and can be disarmed with a new skill--disarm door. :p
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Mimi
2003-08-27 03:32:20 |
quit checks if you have all your insure gears. example: quit."are you sure you want to quit, you don't have 420924 my dancing sword". yes|no
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MEKRiTH
2003-08-27 06:19:21 |
make a lackey go through lord areas and add ldescs to mobs, mwahaha
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Tara
2003-08-27 15:58:41 |
when you max a ward out (caustic, ice, fire, lightning) Maybe could we get a bonus for having them all on the same item? Maybe.. -1 or -2 ac?
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Kerdor
2003-08-27 18:43:45 |
ban all selling of alts. Want a character - make it. Too many people seem to think alts are currency, especially with the gold changes
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Ryoga
2003-08-27 22:04:20 |
dont have notes being written cleared when you log off of avatar
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DragonBane
2003-08-27 22:33:36 |
a rogue skill: create poison, by gathering items from around the mud(including other poisons), a rogue can create uber poisons i.e. a real dragonbane. downside to designer poisons is that they are really target sensitive
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Sabal
2003-08-27 23:27:20 |
if warrior types can get double digit hp gains, mage types should be capable of double digit mana gains :)
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PaNoR
2003-08-27 23:29:04 |
5mil gemstone and 10mil gemstone. why not? its just more an amount of money we can lose
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Darcis
2003-08-28 00:52:44 |
shield
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Hanks
2003-08-28 03:11:04 |
Goblin racial wimpy should be 10% rather than 25% at lord, since at 33khp, I flee around 8.5k, a number highly detrimental to any useful tanking at the lord tier. Also, increased spell failure and cost and negative dam mods further hamper goblins, making it difficult to justify the high wimpy for 900TNL.
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Hanks
2003-08-28 03:16:01 |
Overconfidence could be a lord-duration self spell. This would solve problems with goblin tanks fleeing at lord but at the same time give a similar penalty (since goblins would no longer be able to flee and shift to reduce exp loss from death). This would essentially allow groupies to be saved at the goblin's expense, making tanking more feasilble.
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Ganennon
2003-08-28 09:05:44 |
elemental shield, same as ward but can be cast on players instead of items. Well, it shouldn't be permanent, of course. And it shouldn't protect from ALL the damage. Umm.. and it definitely should have fun backlash effects.
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Kingdragon
2003-08-28 10:20:32 |
i suggest bringing back hunger and thirst but instead making it a config + or - command that is hard to change by adding like a -5str penalty or something for a few ticks when you change
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Alakazam
2003-08-28 10:43:17 |
a hiss social Alakazam hisses at you violently!
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Gorlok
2003-08-28 15:38:47 |
i thought mayby its possible to See Someone on the private channel, as in group. That would be swell. Gorlok
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Flawless
2003-08-28 17:25:15 |
skills for rogs/wars name: uh LastAttack puts your hp to 1 but you hit really hard for that 1 round, good for save your butt soloing and such
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Flawless
2003-08-28 22:21:21 |
make mercinary captains Large Dagger a 3/10 hr dr instead of 3/8 which is just crappy and useless
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Xanor
2003-08-28 22:39:55 |
make combo arrows ie poison splinter arrow or poison piercing arrow
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Gehenna
2003-08-28 22:56:12 |
Ban all sales of characters. While it's technically in the letter of the law to buy high low-mort chars, it's not really in line with the spirit. It makes the game unfair, in my opinion, especially when you get people with no life who level high-tnl races to level 40 and then sell them to whoever has the most gold or gear.
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LooseCannon
2003-08-29 02:40:00 |
for the safety code, why not preserve and transfer corpses to the meadow also?
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Xaron
2003-08-29 04:44:52 |
allow lords to change thier short descs in a similar fashion to that of imms
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Ebnodon
2003-08-29 15:48:11 |
tapdance social. You do a little tap dance! Trrrreeeee yahaha! - You do a little tap dance around X! - X does a little tap dance... etc etc.
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Roka
2003-08-29 17:30:35 |
make the inclass skills that classes get at hero on hlist a different color, like for rogues, the bloodhound thing, as an example.
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Alden
2003-08-29 18:02:12 |
have a help file on aggie mobs
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Hanks
2003-08-29 18:11:00 |
A note system where notes get sent to a buddyset, and can be checked via the buddyset password. It would be nice to tell your whole buddychan if you are out of town or something. :)
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Flawless
2003-08-29 18:53:45 |
new rogue skill "Twist" chance of twisting your piercer while its still inside a victum causing severe pain and increased chance of poisoning
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Tammo
2003-08-29 20:57:13 |
'brass knuckle' type object to raise monk openhand
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Kerdor
2003-08-29 21:37:23 |
have smash damage and/or accuracy increase with level. A hero/superhero should be better at it than a lowmort.
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Xanor
2003-08-29 21:51:00 |
add standard to keyword for standard arrow
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Firestone
2003-08-29 22:54:27 |
add to the setmin 'from' the dir since alot of people think it is already included and have confusing ones
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Khang
2003-08-29 23:22:39 |
change turn undead to be a CD that causes one/multiple undead to flee the caster
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Cydor
2003-08-30 00:50:30 |
at hero 500 and above allow reverse training of hp - lose an hp, gain prac at same rate as training an hp would cost
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