Ideas |
AEton
2003-07-12 02:03:01 |
make it possible to backstab with a "stabbing" type damage weapon
|
Omen
2003-07-12 06:04:36 |
reduce lag on using shout channel
|
Soulblighter
2003-07-12 06:19:51 |
change mass bless so that it only affects people in your group
|
Aranor
2003-07-12 06:33:35 |
Due to caps, shrinking of treasure rooms and quests, and general increased difficulty at getting gold, please lower hospital room costs?
|
Grazz
2003-07-12 07:34:51 |
rpose min looks around nervously for cow tippers
|
Grazz
2003-07-12 07:35:26 |
sharpens his horns and looks for something to gore
|
Aranor
2003-07-12 08:01:39 |
Bug Report: Error with 'where' command. Typing "where <pc>" gets response of "You didn't find any <pc>", despite fact that said pc is in the area, and shows up on 'where' with no arguments.
|
AEton
2003-07-12 08:55:02 |
games we can play in-mud. like blackjack (mud as dealer), or bingo (in a hall, mud pulling out numbers from the big cage), or klondike solitaire (in ascii), or gambling via slot machines, or if those are too boring, implement nethack or ttyquake or aaquake2.
|
Eindar
2003-07-12 11:46:19 |
Make rogue BS/murder/VS/surprise damage depend more on agility and int rather than on brute power. Ie kzinti should bs/vs better than giants.
|
KanKeishi
2003-07-12 13:38:52 |
name for ryoga's headbutt skill, "skull bash"
|
KanKeishi
2003-07-12 14:04:29 |
when a player practices a skill from you, you get 1/20 to 1/10 of a practice point, maybe less/more, randomly. Since people are using you to learn, you should learn something from them as well, perhaps
|
KanKeishi
2003-07-12 14:06:22 |
add top mud sites link to message of day part of login?
|
KanKeishi
2003-07-12 14:30:56 |
per Galladan's mage/sor spell name, "Gift of Dagda", "Spell Sight", "Detect Magic ii", "Enhanced Sight"
|
Ryoga
2003-07-12 14:36:22 |
Because staffs cannot be sharpened, introduce a item modification skill called impacting. This will be the equivalent of sharpen for blunt weapons.
|
Waite
2003-07-12 14:52:53 |
make a message for others in the room when archers mess up skinning something
|
BoL
2003-07-12 15:19:16 |
make reboots happen every 3-4 days
|
Leweylen
2003-07-12 18:58:08 |
I think it would be good to be able to learn non-native languages....throgh practicing them, maybe practicing it with a hero
|
Ilrathra
2003-07-12 19:17:20 |
increase the effectiveness of spelldowns (faerie fire, web, blind, etc..) but add a chance of them backfiring and causing the caster to be affected (with standard sv vs chance).
|
Trak
2003-07-12 20:08:51 |
make it so hero thank can only be used at hero + since your not able to delete once your passed hero
|
MEKRiTH
2003-07-12 20:20:06 |
basic skin items based on mob race. kzintis could make fur boots, orcs could make stunningly cute leather pants, etc.
|
Kerdor
2003-07-12 21:41:30 |
how about a global flag (sharpen) to be displayed when a character is in sharpen lag. Would show up in same manner as AFK
|
Xiloscient
2003-07-12 22:37:12 |
bug in 'spells' command, shows gem lore costing 72 mana, isn't it an automatic skill?
|
Strafe
2003-07-12 23:14:48 |
make attacking in combat dex based as to who attacks first
|
KanKeishi
2003-07-12 23:19:59 |
add the limits on gold to help gold
|
Kerdor
2003-07-13 00:58:29 |
how about a broot social. soandso stomps around acting brutish, soandso comes up to you and goes Im Broot! etc
|
Kerdor
2003-07-13 01:05:35 |
how about an arc skill that allows combined arrow types (eg. poison piercing etc)
|
Phrog
2003-07-13 03:07:04 |
slower repops for consecutive kills on mobs--prohibit excessive camping without having imms babysit
|
Phrog
2003-07-13 03:08:50 |
regen better when sleeping for a FULL tick and less when sleep for HALF/send/recieve tells etc...--prohibit sleeping right before tick and getting full benefit of regen
|
Curare
2003-07-13 03:18:00 |
who (godname)
|
Phrog
2003-07-13 03:46:34 |
(insert random name I cant think of here) hero 101 war or rog or somebody's skill to change target mid-round--available to mobs as well... randomly change whom attacking (higher up can target maybe) AKA you rescue a groupie, the mob can change back to the same or different groupie whenever it wants, granted the skill is successful.
|
Phrog
2003-07-13 03:52:34 |
ability to cast spells with intent of cancelling them at any time you want... lord sca
|
Phrog
2003-07-13 03:54:55 |
(continued from last idea...hit enter) lord sanc of instance have spell cost mana every tick while spell in place-- perhaps psi spell because requiers much concentration
|
Phrog
2003-07-13 03:58:03 |
Phrog needs to breath underwater to play with his mate (water elem Ruler)... give Phrog/other in theme alts of Phrog's racial waterbreathing so you dont deprive his mate of his wonderful companionship
|
Mringasa
2003-07-13 04:17:41 |
Remove the alignment from Shield of Lords, with addition of racial-evil and also for sorcerors this may cause a problem when upgrading gear or running the quest for certain people.
|
Kerdor
2003-07-13 12:39:46 |
how about a social - aggie. #1 puts the AGGIE ME sign over someone; You hold up the AGGIE ME sign; Someone puts the AGGIE ME sign on you
|
Richelieu
2003-07-13 13:24:38 |
If possible, have auras and affects like sneak/movehidden appear behind the player's name instead of in front. Easier to see who is in room when running big groups :)
|
Richelieu
2003-07-13 13:25:28 |
If possible, have auras and affects like sneak/movehidden
|
Capulet
2003-07-13 13:52:02 |
Psi spell: TK PUSH. A telekinetic blast knocks opponents down if successful.
|
Capulet
2003-07-13 15:16:04 |
fandango is a distance attack, you should be able to target with it
|
AEton
2003-07-13 15:20:22 |
in the backstory for for count orosca's ticket quest, he says "I saved the life of a travelling enchanter named Elvaral. To reward me he placed an enchantment on my arm guards. Now I give them to you. Use them well and with my blessing." either the item should be changed to arm guards (as it was at first) or the backstory should change
|
AEton
2003-07-13 15:24:05 |
uh, clarification: when i wrote 'backstory' in previous 'idea' i meant the message he gives when you hand him the tickets
|
Aurellion
2003-07-13 17:35:24 |
reduce fletch and sharpen lag :)
|
Dargor
2003-07-13 19:10:06 |
how about when eating PC heads, there is a random chance for a sacrifice affect (armor/bless/curse)
|
Waite
2003-07-13 19:10:32 |
gimme social: Waite makes the "fork it over" motion at target
|
Mringasa
2003-07-13 20:24:48 |
change the awen message from Divine Awen to Infernal Awen or perhaps Demonic Awen when casting it on an evil char if you are evil. picky, but it would make more sense.
|
Dargor
2003-07-13 20:52:21 |
how about making a few spells who's power diminishes over time (example, full frenzy slowly gets weaker the closer to spell ending time)
|
Gehenna
2003-07-13 21:13:10 |
we need the tonya social back.
|
Capulet
2003-07-13 22:16:10 |
anger management is great, but in rooms full of mobs its impossible to tell if 1.gar or 2.gar is on you. Could it be set so that casting it without a target chooses the "first" mob attacking you, and casts it on them?
|
Dox
2003-07-13 23:00:17 |
i dont suppose it would be possible to class and racial pose at players?
|
AEton
2003-07-14 02:03:59 |
remove help ideas-approved, ideas-applied, ideas-pending
|
AEton
2003-07-14 02:04:25 |
make 'congratulate' a synonym for the 'grtz' channel
|
Xanith
2003-07-14 05:51:59 |
gar/grf are generally viewed as unbalanced towards the nerf side in the av community. perhaps an immortal should review their statistics with this in mind?
|
Ravel
2003-07-14 07:22:30 |
merge help angels and help archangels into one file.
|
PaNoR
2003-07-14 09:34:19 |
you must put an object on the ground first before you donate. you can't donate insured items
|
Ceorl
2003-07-14 09:39:23 |
cap death lose to 2k tnl
|
Desabre
2003-07-14 11:35:59 |
allow mobs to call for help from friendly or same 'group' mobs in ajacent rooms
|
Iljhar
2003-07-14 13:24:14 |
med iii should be class defining for psi/mags, it is like 4 attacks with a warrior, and since wars have barely any mana they shouldn't have any med skills above plain old meditation
|
Ryoga
2003-07-14 13:41:37 |
introduce new class 'fencers' or something of that nature. a hitroll oriented combat classfor melee weapons but not like archers.
|
Ryoga
2003-07-14 13:43:08 |
names for monk headbutt/aimed shatterstrike : gorns shiny headbutt of justice, Head of gorn, pate of destruction, Gorns mark, devotion to gorn
|
Ryoga
2003-07-14 13:44:18 |
more idea names: iron head technique. Iron skull technique. devistating frontal lobe damaging attack of gorn.
|
Ryoga
2003-07-14 13:46:02 |
more name ideas: corkscrew rush (monk spins viontely and hurs himself at the mob), noggin of knocking. crom-takes-pitty-on-ryoga-and-cuts-him-a-break? :)
|
Masahiko
2003-07-14 19:22:31 |
base poison resistance on current con. eg. sprites should be MUCH less resistant to poison than gargoyles
|
Freedman
2003-07-14 20:48:32 |
the herobanner refers to a 'help mentor' which doesn't exist
|
SilentOne
2003-07-14 23:01:12 |
it would be nice to be able to use the where command while asleep
|
Yawgmoth
2003-07-14 23:10:26 |
make monks more enjoyable during the first 15 levels.. they are weak and very slow at that point. maybe change some skill levels like move kick down to lev.2
|
SilentOne
2003-07-14 23:15:44 |
a goodluck social
|
AEton
2003-07-14 23:37:45 |
get rid of the "%1 holds (gender) shot..." message when battlenone is on
|
Katherine
2003-07-14 23:38:22 |
adjust help pr rogue to include kzinti as race with dex mod upward
|
GreyVes
2003-07-15 00:14:49 |
Add race to who group message, some people actually use that as a group determiner, also lets potential tanks see if they are getting a certain size groupie.
|
Wesker
2003-07-15 00:19:23 |
add partyboy social.....very nice indeed.....busts out with boom box and dances around you
|
AEton
2003-07-15 02:34:31 |
remove help help [anything] (ie help help cookie), which points to a defunct helpfile titled HELP DIZZY (it isn't; help dizzy is a separate file). the help file it points to solicits helps-for-levels to be sent to dizzy@walrus.com -- this probably wouldn't work
|
MEKRiTH
2003-07-15 02:58:02 |
remove balefire beast color flags, as it causes more bugs than the effect is worth
|
Becky
2003-07-15 04:28:40 |
the black longsword from the drow sentry has two lines that say hit + 3, is it supposed to be hit +3, dam +3 or hit + 6?
|
AEton
2003-07-15 06:51:28 |
make the Brothers Grimm not scavenger/janitor mobs -- they're in a safe room and there's no way to get dropped gear back
|
Cloppety
2003-07-15 10:47:25 |
probably a wise idea to seperate regead either from the cordial or the wooden staff and place them on a different mob im silmvar at the momment it to tempting for people to camp a mob that contains a double heal item and a staff that has the potential to make shard from doom or amorp orbs redundant
|
Zorak
2003-07-15 11:13:40 |
you should lower the cost if iden at stonehall its so much people cant afford one
|
AQelDroma
2003-07-15 12:26:58 |
fix Durr so worshipping aids rather than harms with sharpen
|
Disharmony
2003-07-15 13:02:26 |
at help infirmary says you will gain hit points & mana at twice the normal rate ... well double hp regen is true but it seems like double mana regen needs to be implemented...
|
Becky
2003-07-15 13:29:44 |
when you send a tell and the person is fighting, the message you get is <person> hears you, but is a little busy right. it should read <person> hears you, but is a little busy right now.
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Orion
2003-07-15 14:58:42 |
more mobs should cast scramble during combat :)
|
Predator
2003-07-15 16:04:08 |
a racial modifier on dragons that multiplies xp loss on death possibly x5 in exchange for halved or lower tnl.
|
BoL
2003-07-15 18:08:04 |
have a who for afk people
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Ranith
2003-07-15 18:48:22 |
transfer new lords to Lord Cane when they morph, that way they get a free stab at practicing and don't get bombarded with teleports
|
Wesker
2003-07-15 19:24:45 |
playerinfo should be accessable while the char is not logged into avatar
|
SiLVERCROSS
2003-07-15 19:27:33 |
implement more rebuild options for rangers. having arcs as the sole option leaves many races with no true option for escaping a dead class.
|
Wesker
2003-07-15 19:35:20 |
I believe the ubercon classes should be further developed and implemented as rebuild only
|
Aurion
2003-07-15 21:20:55 |
make the gemstones from Kalamindroph and other dragons in they Labyrinth actually gemstones like the ones from the bank.
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AEton
2003-07-15 23:18:10 |
clerical lord level spell, mass remove curse
|
AEton
2003-07-15 23:46:09 |
plane-specific forage results: twisted fruit, dying insects, rotten apples in the accursed lands of karnath, jungle fruit in the savage jungle of the kzinti, illusory berries and transparent eyeballs in the fantasy forest of arcadia
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Omen
2003-07-15 23:50:14 |
list alias' alphabetically
|
Jeneia
2003-07-15 23:57:57 |
Treasure Lore: allows a condition flag to be seen on treasure type items.
|
AEton
2003-07-16 00:01:35 |
plane-specific forage results: twisted fruit, dying insects, rotten apples in the accursed lands of karnath, jungle fruit in the savage jungle of the kzinti, illusory berries and transparent eyeballs in the fantasy forest of arcadia
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PaNoR
2003-07-16 01:15:04 |
no share command .. so you dont get your share of gold if you dont want it
|
KanKeishi
2003-07-16 01:25:13 |
tingling spells makes them slightly cheaper, few mana per tingle (above adept of course)
|
AEton
2003-07-16 02:09:39 |
remove the line "(Not to be confused with comfort which isn't good for combat.)" from help heal ii. there used to be a line in help comfort mentioning that it couldn't be cast during combat, but that line is gone now. alternately, you could make comfort an out of combat spell instead--this would certainly be interesting :)
|
AEton
2003-07-16 02:15:02 |
addendum to help herothank: "This command is currently not available."
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Omen
2003-07-16 04:29:45 |
can we please, please, please, please, PLEASE get a remove charges spell for charge shield? I just died again tanking with my mages shield... Blah. B12 -6 aren't easy to replace, and getting rid of 105 charges of flametongue is taking forever. :p
|
Wiseman
2003-07-16 08:41:24 |
Implement a heroschool... similar to mudschool but teaches about things new heroes need to know, such as sneak, movehidden, etc. Perhaps some tips on how to be a good groupie, maybe even some very basic hero item (a light?) as a reward for completion.
|
Draggie
2003-07-16 08:48:24 |
note to buddy - will send a note to all ppl on your buddylist
|
Aranor
2003-07-16 09:31:26 |
fix cell adjustment so that it can cure all poisons (including Rogue) and also be able to cure disease?
|
Disharmony
2003-07-16 10:12:20 |
skill so psis can sense when a sneaking mob/player enters or leaves a room
|
Ramko
2003-07-16 10:15:03 |
I think others should be able to see if an archer messes up skinning a corpse, right now there's no msg.
|
SssSss
2003-07-16 10:25:11 |
intimidate a skill that would allow (at risk of being attacked) a warrior to scare a particular mob out of a room. Generally intended to coax fled mobs away from a room they just entered with new possible assisting mobs.
|
SssSss
2003-07-16 10:27:16 |
also... a similar skill for a warrior to automatically (randomly.. like riposte) through fancy swordplay gain a mental edge on the mob, like an awe, to essentially 'fear' it, or subract to-hit.
|
PaNoR
2003-07-16 11:07:49 |
vote command/channel even if it wouldn't hold any results that would affect the mud. it would be nice to see what people would vote for.
|
Waite
2003-07-16 12:12:39 |
higher level psi attack skill which allows them to dart/blast bolt/etc multiple objects (random of course) at once
|
Armathus
2003-07-16 13:24:53 |
allow bound gear to be saveable but NOT usable by charecters who have been designated "alt of"
|
Makutu
2003-07-16 13:33:49 |
New social idea: luck... based upon wishing good luck to someone.. example: luck john You wish John good luck. funny aspect: luck self You wish yourself good luck on your journeys. Pretty self assured, huh? Just thought it would be a fun idea.
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PaNoR
2003-07-16 14:06:15 |
if monks being attacked by more then one mob, they get a attack round for each mob fighting them
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AEton
2003-07-16 15:42:43 |
remove ability to fear self
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Disharmony
2003-07-16 15:58:15 |
a spell/skill to protect your align from beeing changed easy
|
Capulet
2003-07-16 16:13:28 |
using Onoma, if you spell the item's name wrong or aren't carrying it, you receive a "not carrying etc." message, but the spell still deducts the cost of the spell. Since this isn't a fail but a message telling you what you're requesting isn't possible, could we have the cost dropped please?
|
AEton
2003-07-16 17:34:45 |
remove ability to send tells while in quiet mode. kind of silly
|
OgAr
2003-07-16 17:35:26 |
add the auxillery attack HEADBUTT to the monks arsenal, it just seems right either monk or WAR
|
AEton
2003-07-16 17:40:37 |
make quiet mode refuse replies while sleeping (currently, you cannot 'reply' to a person in quiet mode, or tell a person in quiet mode, but you can reply to someone who's asleep)
|
Omen
2003-07-16 17:56:52 |
hitt/hit social: You whine to soandso, "Come on, let me spunj!"
|
Curare
2003-07-16 18:10:26 |
Increase centaur movement speed (perhaps near "wanderlust" speed?). Since they are part horse..
|
Mringasa
2003-07-16 20:32:09 |
I feel its time to add a little parity to the game. Sharpen lag is 7 full ticks as timed by a werredan dsd lord warrior. It takes considerably less time to sharpen something then to add enchantments to an item. Increase the lag time on enchant to 4 ticks in-class and 6 ticks out of class. This will provide a more real sense as to the increasing in power of an item.
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Capulet
2003-07-16 21:23:06 |
we should have quests at some points that affect the realm. Like the lords have to stop an invasion and if they don't for a time someone like say the gish take %10 of all transactions as a tithe etc
|
Loserific
2003-07-16 21:27:04 |
don't display the <held in offhand> <nothing> when viewing equipment with a bow or staff wielded
|
Dox
2003-07-16 22:00:16 |
how about an umm social? you Umm. %1 goes Umm to you. You go Umm to %1
|
MiNDeSTo
2003-07-16 22:47:40 |
make that flyspec Sol killable *nod self* *drool*
|
MiNDeSTo
2003-07-16 22:49:22 |
cleric spell (part waters) needs better name, room spell that removes all the water from a room for a short period maybe 10-15 tics or so. makes since when taking out watermobs or cr's in water rooms.
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MiNDeSTo
2003-07-16 22:50:55 |
have different death rooms for every worshipable god, but leave cloud for atheists. could possibly have the rooms lead to the temple of the specefic gods whenever those go in... but the god specefic death rooms wouldn't have the sol/aelmon/nom exits...
|
MiNDeSTo
2003-07-16 22:54:24 |
build weapon or some sorta of smith skill that creates weapons with an offchance of creating a descent weapon your lvl, like for a hero a good weapon build would be a 10/10 weapon that you can name. You'd have to gather materials and such to make these of course, maybe mine for the metals you need and forage for wood. Could be a neat way to make diverse weapons...I think poeple should be able to make ent
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MiNDeSTo
2003-07-16 22:54:47 |
Could be a neat way to make diverse weapons...I think poeple should be able to make entire sets of gear, with the off chance of it actually being good gear...
|
PaNoR
2003-07-16 23:04:50 |
if you get lost and can't find UD. you get to fight a Twice as strong UD as punishment
|
AEton
2003-07-16 23:11:29 |
add 'ls' to the keywords for help longshot
|
Dox
2003-07-16 23:34:41 |
it would be nice to see flags of groupies when we type group. This way we dont get confused as to who has what, and what the mobs have
|
Omen
2003-07-17 00:25:33 |
Why does a ninja have acid rain? and why does a monk have disint? This isn't very... fair. :p If a monk can disint, I want disint as a psi too :p\
|
Nydeab
2003-07-17 01:55:56 |
imp an ac wield what does piercing damage, would be nice for new hero rogues to use for vs eye :)
|
Ganennon
2003-07-17 02:41:09 |
a help file that states at which levels new commands like title, last, beep, setmin/out are available.
|
Ganennon
2003-07-17 02:47:56 |
darkness: low-level mage spells with prereq infravision. Darkens the room for a few ticks, making mobs/pcs without infravision fight worse.
|
Tara
2003-07-17 03:38:17 |
add a seperator on the who command, I get lines like these: [B]ack,[H]elp,[R]efresh, or [C]ontinue]: [ 31 Hero Ogr M ] Azur beep for attention
|
Soulblighter
2003-07-17 05:23:36 |
give minotaur mobs racial charge
|
Ainia
2003-07-17 06:12:25 |
give the keyword quest to the gauntlet that archers get from UD, right now when you uninsure them the owned flag is removed and anyone can use them
|
Alakazam
2003-07-17 07:24:26 |
have scan show pc corpses in rooms around you
|
Omen
2003-07-17 09:09:53 |
make astral a cleric cd
|
Ceorl
2003-07-17 10:30:11 |
All remort races and classes be no fail
|
Aurion
2003-07-17 11:43:51 |
revamp alien hive so it is higher level and all the mobs give exp to heroes since not many but heroes go there anyway.
|
Hellown
2003-07-17 13:20:52 |
make jail cells no regen. just coz it would be evil :P
|
PaNoR
2003-07-17 13:55:33 |
more mobs that blind you
|
Kerdor
2003-07-17 14:22:00 |
would it be possible to allow those of us using altof to have the primary alt have a bigger insure list availible?
|
PaNoR
2003-07-17 14:58:31 |
mobs that react to socials, and react differently to some socials. some attack when slaped .. or if you bow they give you gear or something
|
PaNoR
2003-07-17 15:09:47 |
better chance to disarm if its first attack. worst if it isn't
|
Goldie
2003-07-17 15:43:52 |
a potion that you quaff and four fight rounds later you breath fire even if you are not in battle, you will be in lag those four rounds and it would not do nearly as much damage as a dragon and it would be expensive.
|
Disharmony
2003-07-17 15:55:46 |
dragons & griffons don't seem like races who would run from combat so why not lower their tnl a bit and give them nofear
|
AEton
2003-07-17 16:01:36 |
make 'quicken 0' synonymous with 'quicken off'
|
Devi
2003-07-17 16:24:54 |
how about change cut social back to the way it was :(
|
Ceorl
2003-07-17 17:01:14 |
reboot
|
Goldie
2003-07-17 17:25:38 |
since only archers can wear the pixie crossbow, can the help leveling gear show that please?
|
AEton
2003-07-17 18:59:47 |
reset "reboot-only" items, mobiles, etc every 3 weeks
|
Mringasa
2003-07-17 19:04:47 |
start enforcing rules for lords instead of looking the other way when secrets and such are openly displayed on public channels they are not to be on. We have brand new heroes being made daily and while 90 percent of herotier knows lord secrets the rest dont and punishment should be metted out for revealing them.
|
AEton
2003-07-17 19:42:21 |
make consecrate only available to tul-sith clerics, since it invokes Her blessing
|
AEton
2003-07-17 19:44:41 |
make only tul-sith clerics able to cast holy armor and holy aura, since those spells invoke Her blessing
|
Munki
2003-07-17 21:58:44 |
Age-based racials for a select few classes (what species doesn't mature after a certain age?)
|
SunMoon
2003-07-17 22:03:29 |
have the cure spell that you are casting show up, like sunmoon utters 'cure critical' can be seen by sunmoon as well
|
TenKei
2003-07-17 23:09:25 |
append a note to help portal, or add help transport spells: "enter portal at your own risk, it is your responsibility to know which portal you are entering" for help portal
|
VOLCANIA
2003-07-17 23:56:03 |
Criteria for idea considerations listed in help files. Perhaps list the "originality", "doability", "continuity" -- as mentioned by Crom in June 2 Gazette -- to be mentioned in HELP IDEAS (and how they are appreciated), in order to discourage ideas such as "plz lower dragon tnl to 5".
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VOLCANIA
2003-07-18 00:01:40 |
following from my HELP IDEAS idea...hopefully to also encourage more thoughtful ideas.
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Mringasa
2003-07-18 00:04:04 |
allow condition to be seen inside a container. would assist in knowing if gear has been damaged.
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AEton
2003-07-18 00:45:30 |
make shizaga worship randomize mana regen like mana gains are randomized. well, not that drastically, but 2-5% each way
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AEton
2003-07-18 00:46:15 |
when a player object is detonated, show "%n's %object explodes in a brilliant flash!" instead of just "%o explodes in a brliliant flash!"
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Becky
2003-07-18 00:52:39 |
add see also bashdoor |
Becky
2003-07-18 00:53:21 |
add see also bashdoor to bash :)
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Neyne
2003-07-18 01:04:32 |
Area spell for sorcerors: sorceror enslaves a soul while it escapes this realm, and uses the soul as a medium for his/her attack. Where do the souls come from? NPC corpses lying in the room. :) i.e. the more corpses in the room, the more damage the area spell does (and the corpses are instantly destroyed). Should be unsurgable because the sorceror doesn't (technically) deal the damage
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Aurellion
2003-07-18 01:10:19 |
make the jewelled scabbard have more carrying capacity so it can serve as a quiver for archers, who wear it a lot anyway.
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PaNoR
2003-07-18 02:20:19 |
skills/spells that you can only learn if your worshiping a peticular god
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Khang
2003-07-18 03:10:55 |
a help sponge file
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AEton
2003-07-18 04:18:11 |
make the orken mage's scarf (which he wears on his neck) a neck item instead of an about body item
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AEton
2003-07-18 04:18:53 |
make the gnomish holy symbol, which the orken priest wears on his neck, a neck item instead of an about body item
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AEton
2003-07-18 05:52:09 |
give neutral sanc a (Grey Aura)
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AEton
2003-07-18 05:53:43 |
have displacement add a flag (Displaced) and generate messages like "%mob lunges at your displaced image but misses!"
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AEton
2003-07-18 05:57:18 |
in help auras, it says that (Translucent) means that person is slightly harder to make out, a little harder to hit.-- this isn't true; translucent means ectoplasmic form/passdoor. replace with something like "(Translucent) means that person seems insubstantial, not any harder to hit but less likely to be troubled by most barriers."
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Riviat
2003-07-18 06:14:58 |
Amend help files for specific areas to show the recommended level range for that area.
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AEton
2003-07-18 06:21:29 |
update help etch. it says "You can only etch words with 4-20 characters", but "the jeweller says,'I only etch words between 4 and 12 characters long.'" (alternately, put the etch limit back at 20?)
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Tevildo
2003-07-18 07:31:04 |
Would it be possible to create a list of directions/concepts that you wish each class' skills to take - it would make it a good deal easier for trying to help with new ideas.
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Ceorl
2003-07-18 09:14:07 |
No one should be able to stay on the mud and do nothing for more than 24 hours, this guy scorchio has NEVER moved and stayed in sanc ee ever since 2 days ago
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Doolen
2003-07-18 09:24:47 |
a cleric class definer, corpse lore, be able to see corpse condition when looking at a pc corpse
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Madchemist
2003-07-18 11:28:51 |
More room-affects like nospell such as: chaotic (damage spells can backfire), unholy (healing effect halved), thorns?(receive a fraction of the damage put out onto yourself), cursed ground (no sleep or reduced regen when sleeping)
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Yevaud
2003-07-18 12:41:09 |
Make new optional room flag for antimagic. Make it scalable, 100 means no spells, means casting as usual, 50 means you can cast some, lose concentration on some.
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Yevaud
2003-07-18 12:43:00 |
new special function, hunting. scans the zone once a tic, sets hunting to random players in the zone, tracks them down and attacks.
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TenKei
2003-07-18 14:11:50 |
Add a room to Mudschool that explains portals, and that people should not enter them unless it is specifically for them. (can't get back into mudschool to check.)
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TenKei
2003-07-18 14:13:21 |
another idea for Mudschool: make whole area cursed except for final room, so true newbies don't leave early and not learn all that jazz, and others who go back for gear, or exp have to go all the way through.
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Hume
2003-07-18 15:18:33 |
A low level hobbit mob that when skinned would create a Lucky Hobbit's Foot...
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Hume
2003-07-18 15:27:51 |
a rogue tool, say marbles or caltrops, that when dropped would have a percent chance of tripping a mob. The trip would only prevent a mob from fleeing, not to be used as a way to do extra damage. The rogue item would have a limited number of uses as with other tools. I understand the potential for playing tricks on other players with this item. Is it possible to code it to work on mobs only? Or would the
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Twelve
2003-07-18 15:38:42 |
once a year, for a month no shadow and multi-play
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Ceorl
2003-07-18 15:38:50 |
if lords who are lvl 125 are shadowed why aren't mobs above lvl 51 shadowed too? I say shadow mobs
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BoL
2003-07-18 15:39:54 |
a spell that allows no shadow ? at the cost of a stat point ? it would only last for a little while too
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Draggie
2003-07-18 15:40:41 |
There should be some spell sponsored by Bhyss that deals insane amounts of damage, but if the mob dies from the spell, the overflowing damage is dealt to the caster :P
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AEton
2003-07-18 18:05:07 |
make cell adjustment heal all poisons and diseases on the target
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Ryoga
2003-07-18 18:22:18 |
sacrificial strike-skill-pc initating strike can claim that the kill is dedicated to his/her/its patron diety. if another worshiper of the same diety gets the killing blow, xp is slightly increased for those worshipers of the said diety in the group
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Wesker
2003-07-18 18:33:55 |
implement mana potions
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Madchemist
2003-07-18 18:40:26 |
Dark embrace gives a (Dark) flag, kind of like endurance's (Green Aura)
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Madchemist
2003-07-18 18:48:34 |
Automated Arena Group Quest-hero groups of x to y size meet in an arena room, mob(s) is generated for them to fight and a prize of gold, gems, heal potion or something is given. Can include win/loss record, INFO messages, etc.
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Madchemist
2003-07-18 18:48:53 |
err given if they win :p
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Madchemist
2003-07-18 18:50:32 |
Spiritlinked gear should feed considerable more damage to the cleric when it absorbs detonate.
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Yawgmoth
2003-07-18 19:03:36 |
when you see someone casting a spell and you dont have magic lore/the spell. how about you use a latin translation of the english name for what person sees.
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AEton
2003-07-18 19:32:22 |
a spell for legend mages (not sors!) which removes the dark flag from an item, in the process adding quite a few levels. prereq iluminate
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Ryoga
2003-07-18 19:33:21 |
introduce diseases that make mobs more dangerous. rabies/feral disease gives +4 to str but -4 to int and wis. just a thought
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Ryoga
2003-07-18 19:33:55 |
have gate summon varying strengths of demons as a spellcaster progresses in level
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Ryoga
2003-07-18 19:45:30 |
fastball special- lord skill- giant lords can pick up and hurl their smaller group members at a perspective mob. this is dangerous because it REALLY hurts the player being thrown..but also has a chance of dazing the mob being struck
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Ryoga
2003-07-18 19:47:14 |
have planeshifting back to midgard, upon failure, teleport you to a dangerous spot on midgard instead of zin
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Ryoga
2003-07-18 19:47:50 |
introduce werewolf/warg race
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Ryoga
2003-07-18 19:48:17 |
bring back nirvana as a lord level area
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Ryoga
2003-07-18 19:51:31 |
when in the same room as someone with a light, you should be able to see all thats in that room instead of getting the darkness prompt
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Ryoga
2003-07-18 19:57:09 |
hero level spell vertigo- causes mobs to actions of combat, fleeing, healing, etc to be reversed. instead of healing, they attack etc etc etc
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Ryoga
2003-07-18 19:58:37 |
lord level skill-cartwheel attack. a monk leaps into combat spinning and tumbling. this catches mob offguard and has a chance of dazing them.
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Curare
2003-07-18 20:20:02 |
Instead of (or in addition to..) "tingling" on spells to increase the chance you will cast successfully, have an "enhanced-tingle" that will actually -improve- your success and ability with that skill/spell. This can work both ways..
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Curare
2003-07-18 20:22:34 |
Add the above ability (skill improvement) to skills, so if you Sharpen often you may get progressively better/worse. This can go both ways 1) Dull often and you get progressively worse. 2) Dull often and you learn from your mistakes - which would make more sense but may not jive with game balance. Even if it did not dramatically affect something one way or another, would add some additional depth to t
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Curare
2003-07-18 20:22:41 |
Even if it did not dramatically affect something one way or another, would add some additional depth to the game
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Curare
2003-07-18 20:27:10 |
Update sanctum's main room - it's description is outdated and only gives mention to a few exits. I understand that you'll probably reply "builder" to this idea. So here's a question: are the area ideas written to "idea" meant to be looked upon and decided by the building staff, or is it ignored until we go thru "appropriate" channels? To which I would ask another Q: Whats the appropriate channel?
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Becky
2003-07-18 20:32:09 |
add arguments for enchant, like enchant armor <item> <better/worse> because sometiems you really do want to mess up the enchantment
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Becky
2003-07-18 20:33:36 |
if you worsen it it has a better chance of fade, but it also has a chance of decreasing benifits like +ac or fade for balance
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Curare
2003-07-18 21:00:13 |
Gem's to be mined from rock for dwarves, etc. Not "ore", my mistake on the last submission. To clarify further, the gem's wouldn't be created from the rock but rather be embedded within. Perhaps the "poor" gems taken out of the rock can be further enhanced/cut to be of a higher quality.
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Briney
2003-07-18 21:07:16 |
Help files for aggie / aggressive
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AEton
2003-07-18 21:58:21 |
make demon banking cheaper for a worshipper of Bhyss
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PaNoR
2003-07-18 23:42:26 |
let locate work on 'hero gear' only if a lord is on the mid plane. atm lords can camp there hearts out and we can't locate to even get a clue they are doing it. not that we are the police of such things but at least more eyes can watch. I wouldn't have writen this if not for a reason. cuss this is happening. specially when lords are bigger.
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