Ideas |
Xealot
2003-06-28 02:04:14 |
Higher level class-specific lores needed before learning advanced skills.
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Icearrow
2003-06-28 04:14:50 |
mages since they cant hold much have a bag they can make that when stuff is put into it is wieghtless like in dragonlance with the dragon orbs in the one trilogy
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Draggie
2003-06-28 06:59:24 |
Some of the Rogue flee skills like withdraw should include a flee exp cost reducment, thank you :)
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Disharmony
2003-06-28 08:02:26 |
give at hero 101 a skill to spellcasters (cle/sor/psi/mag) that will prevent them to be mana drained by portals
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Fate
2003-06-28 09:32:01 |
examine a charged shield should show how many changes it has if you have magic lore practiced
|
Hallecarrot
2003-06-28 09:48:05 |
don't make roixa's death tnl thing so horrible that it's worse then quixoltan
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Hallecarrot
2003-06-28 11:28:07 |
Give archers a sort of vital shot that requires a held round and has possibility to do more damage, but can take out body parts like rogue vitalshot
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Reuben
2003-06-28 12:11:08 |
give furniture object types regeneration modifiers, allow players to use them, but make them notake.
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Hellown
2003-06-28 12:36:11 |
make the Hand of Buddha quest doors non-pass door
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Tara
2003-06-28 13:25:55 |
a free all command for pets, gets annoying doing it one by one
|
Tara
2003-06-28 14:16:32 |
Sticky strands shoot forth from a desert dervish's hands, just missing Tara! Change it to Sticky strands shoot forth from a desert dervish's hands, just missing you!
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Disharmony
2003-06-28 15:20:49 |
as my align is -1000 why do i have to go to cloud when i die why can't i go to underworld? like 1 room under nom? *just a thought* it would be nicer
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Zaffodil
2003-06-28 17:16:31 |
make Aelmon willing to identify items for people like the ent in Stonehall
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PaNoR
2003-06-28 18:30:11 |
some spells that can be renewed to full length before they drop. spells are your choice
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AEton
2003-06-28 18:56:11 |
ability to 'quiet' while asleep
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Kozi
2003-06-28 19:45:49 |
wake
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MiNDeSTo
2003-06-28 19:55:33 |
we need an eliza program here, I think it would be funny...
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Epi
2003-06-28 20:13:34 |
make 'wear' wield stuff if your wieldslot is empty.. not give the too high to use message if you try to 'wear' a lv56 wield.
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Ceorl
2003-06-28 20:36:44 |
If you remort into a trl, that trl should have something more than a gf'd trl that just started through the start screen. 1, it was a lot harder to lord and remort trl than just get one off of start screen, (this is for all remortable races)
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AEton
2003-06-28 21:05:01 |
help mage characterizes mages as people who who can "when .. seemingly defeated, disappear". it would be cool if sufficiently advanced (high hero or lord) mage had a transportation spell that worked during combat if the mage were at low hp
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Quiksilver
2003-06-28 22:05:46 |
type group me tank. or group me hitter or group me healer and you get... blahblah (Hero 87 Warrior) is looking for a group as a hitter! blahblah (Hero 87 Warrior) is looking for a group as a tank! etc.
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PaNoR
2003-06-28 22:30:03 |
more exp lost when fleeing as a dragon
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Sekhem
2003-06-28 22:55:41 |
Allow the owner of an item to remove it from his/her insure list even if it's not in his posession.
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Bailey
2003-06-29 01:31:30 |
forget heighten... just give permaheighten toggle
|
Boofkin
2003-06-29 01:40:51 |
allow buddyset's to be case sensitive
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Tara
2003-06-29 03:45:32 |
give all melee classes dodge arrow at hero 101, or hero 250. They should know how to dodge them after so long, not JUST archers/monks..
|
Tok
2003-06-29 04:02:08 |
staff
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Mringasa
2003-06-29 04:02:40 |
add another etch capable mob. maybe put one in thalos since it is also a lawful city. People seem to get some odd pleasure from killing shoppies.
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AEton
2003-06-29 05:05:02 |
change the 'pet self' message from 'You begin to pet yourself.' to 'You begin to pet your own head.'
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Disharmony
2003-06-29 06:19:11 |
when another player is learning a skill/spell from you, you get +1% to thet skill/spell
|
Nidhoggr
2003-06-29 07:48:10 |
some info in score about arena duels, wins vs. losses and that kinda thing
|
Rohta
2003-06-29 08:02:41 |
make everyone vote for AV on topmudsites!
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Myst
2003-06-29 11:22:54 |
add in remort help, that you can remort in every other race from lord level 1. Maybe this one was already added.
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Ceorl
2003-06-29 11:52:30 |
make a social called eyebrow, and it will do this "Ceorl raises an eyebrow of inquiry." and then when done with a target it will "Ceorl rasises an eyebrow of inquiry at dan"
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Tara
2003-06-29 12:54:10 |
allow us to type parts of words for ward, like light for lightning...
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Gehenna
2003-06-29 13:04:25 |
There really (please?) needs to be a way to only get a certain number of gold coins off the ground. It's not fun to pick a lock to discover there's 120k gold that I can't get because it falls to the ground. Thanks.
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Tara
2003-06-29 13:07:50 |
250 mage spell: cant think of a name, but would be nice to have the ability to mix charges on shield, for example: a total of 100%, and you could charge flametongue to 50%, flash to 25%, and jolt to 25%. A 25% chance when you block/they hit the shield it hits jolt/flash, 50% for flametongue..
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Tara
2003-06-29 13:47:09 |
allow surge setting to be done during sleep.
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Tara
2003-06-29 13:51:59 |
a nah social: You look at Bob and say relaxed, "Nahhhhhhhh."
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Xantippa
2003-06-29 14:52:43 |
weapon proficieny this could be a war class definer thatlet's the warrior become better at a certain type of weapon (sword, spear, club etc.) and worse with all other types. a good increase/decrease could be about 5 per cent and it should be at least hero 101
|
BoL
2003-06-29 15:19:09 |
list
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AEton
2003-06-29 15:19:59 |
get rid of npc bodyparts because they make no sense
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Clocks
2003-06-29 16:30:21 |
Void theft money goes to MOBA.
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Glarun
2003-06-29 16:36:23 |
add some sort of quest-completion message to the seven-league-boots quest. Kinda lame when you "save the world" and he just gives you the boots and shoves you out the door... *poke Builders*
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Kukulc
2003-06-29 16:43:39 |
help files for notake, nosummon, and include aLL CONFIG OPTIONS IN HELP CONFIG, I DIDN EVEN KNOW(eek, sorry bout caps) they existed until i read the ideas.
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Gehenna
2003-06-29 17:07:54 |
"Name hears you, but it a little busy right." needs a "now" at the end.
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Gehenna
2003-06-29 17:08:15 |
Errr. It should read "Name hears you,
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Xealot
2003-06-29 17:09:58 |
Have a chance for psi-mob's weapons to drop on the ground when they use dancing or fand :p
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Kingdragon
2003-06-29 18:35:39 |
i think it would be cool if you could cast a spell on an item(armor sanc or the like) on to an item that bestows that ability when eaten or quaffed (have something like a x10 or more mana cost to reduce abuse)
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AEton
2003-06-29 19:07:06 |
make "c aura" short for aura focus rather than aura sight
|
Gabieri
2003-06-29 20:30:24 |
rpthank - Imm command to reward players for in-theme roleplay (not sure how it would be used practically)
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PaNoR
2003-06-29 20:31:20 |
breath will demo but has much less chance of landing
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Stars
2003-06-29 20:32:45 |
spell similar to regeneration but for mana.
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AEton
2003-06-29 20:38:53 |
make awen's prereqs holy aura, sanctuary, bless, and frenzy, to match the spells which it provides [currently lacks bless and frenzy]
|
AEton
2003-06-29 20:41:33 |
make fortitudes require all its component spells to be practiced. there are eight (adrenaline p, antici, biofeedb, calc, ment, body b, displ, ener), and you only need two of these to cast the macro (energy shield, displacement)
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AEton
2003-06-29 20:42:19 |
make foci require all its component spells to be cast. there are five (gia, stone, shield, fly, pass), none of which require any prereqs, and only two (giant, pass) are required to cast the macro
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Mandiev
2003-06-29 21:11:49 |
have the name of the person being hit by a mob in a different color or in caps so that you don't have to scan the text line to see who is being hit. Rather you can just look for the highlited names. Small groups not so hard but in large groups or rooms with multiple mobs it can be very hard to pick out who needs rescues.
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Tara
2003-06-29 22:32:46 |
all mobs that have a brandishable, curse the item. It can prevent charming the mob and walking off without killing it..
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Tara
2003-06-29 23:10:46 |
Since worship clears on remort/rebuild, can the penalties for unworship be cleared as well? Or allow us to keep the same god when remort/rebuild?
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Baimou
2003-06-29 23:24:09 |
can't enchant insured items
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Kyandra
2003-06-29 23:49:53 |
lord level psi class definer anger control - allows anger magement to be directed to a particular player, hopefully the tank
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Doolen
2003-06-29 23:58:42 |
ability to have email addresses registered as "posting addresses" to mailing lists but these addresses dont receive emails from the mailing lists, if this already exists reference it in help majordomo so i know whats going on ^_^"
|
Genesis
2003-06-30 00:33:19 |
a lord holy sight that can be cast in combat
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AEton
2003-06-30 00:59:20 |
'groupme': command to toggle your status on who group. this would replace the 'group me' feature.
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Doolen
2003-06-30 03:57:42 |
allow remort gith from dsd
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Tara
2003-06-30 07:40:34 |
a remove charges spell for mages at 101. I think it would be nice to be able to remove charges, since we can add them...
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Tara
2003-06-30 07:46:40 |
some mobs around the mid plane are labeled as armourers, armorers (dont know the difference), and smiths, etc, but they do not allow the ability to smith gear? Could it be possible to allow us to smith at these mobs? Every once and awhile, the smith is dead near aelmon, just thought it might be a good idea...
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Cloppety
2003-06-30 07:53:55 |
a command to store lists of buddy sets
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Rebirth
2003-06-30 08:22:21 |
make infirmary work with toggle instead of automatic
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Asuka
2003-06-30 08:32:52 |
bring back the 'if snikt had jailed you like i asked him message in demonic advice, also add 'if merck had whacked you for what i framed you for' and 'ill send my mortal demonseed after you' messages
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Asuka
2003-06-30 08:36:48 |
another message : a voice seems to be busy at the moment
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Asuka
2003-06-30 08:37:42 |
a voice says 'im going to have to start charging for this.' (demonic advice message)
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Gehenna
2003-06-30 09:22:07 |
I know the answer will be "no", but it would be cool if we could trade generally worthless stats like moves for mana/hps. I'm sure there must be some in-game way to explain this... some weird seer has a way to decrease endurance and increase brain power or something!
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Tara
2003-06-30 09:33:44 |
corpses with just a bright ball of light decay faster
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Tara
2003-06-30 09:34:40 |
allow clerics to get gurney at 40
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Tara
2003-06-30 09:38:05 |
if a room is dark, and your gear is on the ground (assuming you have a light in the corpse) you can see the room. or, just the items, and room description, but still see mobs as dark eyes
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Gehenna
2003-06-30 09:47:02 |
I really don't particularly want this, but it'd be fairer. I think stat loss on death needs to be twinked with. As a lord human ranger, I've never lost a stat at death... even one night when I died 10-20 times consecutively in Karnath, I didn't lose a stat even once. It seems unfair, considering some people have lost stats every time or every other time they've died.
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Rebirth
2003-06-30 10:23:27 |
shouldn't there be a setmfollow for when you follow someone?
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Xealot
2003-06-30 13:38:22 |
Advanced Psionic spell that makes an opponent's weapon attack himself, with a chance for it to drop to the ground. (Hybrid of dancing weapon and deception)
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Tammo
2003-06-30 15:45:15 |
balance the mana cap and cap hp regen too!
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Therion
2003-06-30 17:02:50 |
Projection travel spell for lowmort Psi's (i.e. astral/te;leport)
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JonDooger
2003-06-30 17:29:41 |
instead of east->closed, how about east->locked..if it's locked
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Mringasa
2003-06-30 17:39:52 |
allow group info to be tiered. I would leave mine on while looking for groupies but the extra spam from trigger abused lords and lowmorts makes it too much.
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Taltos
2003-06-30 18:37:37 |
could demonbank work to get things identified (like at the ent)?
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Taltos
2003-06-30 18:47:46 |
nevermind, i think it's a bug. demonbank won't work at the ent unless you are holding enough gold, then the demonbank takes the gold out of the bank, not your hand. sending to bug command.
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Nydeab
2003-06-30 20:03:17 |
an ssharpen social, something similar to srestring: "You let out a huge sigh and prepare for sharpen lag."
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PaNoR
2003-06-30 21:50:25 |
regeneration adds to spell cost. because you focusing on regening hp
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PaNoR
2003-06-30 21:56:34 |
move the hero tier to level 52. why not :)
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Mabelrode
2003-07-01 01:09:16 |
The note command should not be counted towards the "PUT A LID ON IT!!!" boot.
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AEton
2003-07-01 01:48:37 |
ability to cast magic light during combat
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AzukA
2003-07-01 04:15:43 |
have teaching skills go up when people learn off you, higher the percentage prac'd increases the maximum teach level, so 96 in tutor other might increase teach level too 19 from 18
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AEton
2003-07-01 04:33:33 |
make both flamestrike and call lightning cleric class-defining spells, with damage based on their god's abilities (atheists could call on the pantheon, but with mixed success. tul-sith worshippers might have difficulty convincing her to smite someone verily. bhyss would welcome the chance to dish out holy vengenace)
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AEton
2003-07-01 04:40:17 |
'command winds' -- hero-level Clerical area spell invoking divine wrath, with damage highly dependent upon worship; useless in underwater rooms
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AEton
2003-07-01 04:42:05 |
additionally, make aformentioned 'command winds' spell do much less damage indoors, and considerably more in outdoor rooms that require fly to enter (-->high up)
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AEton
2003-07-01 04:49:42 |
add god or gods to the keywords for help worship
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AEton
2003-07-01 04:53:03 |
give (maybe some) of the pantheon elemental alignments: earth, fire, air, water, lightning (tul-sith could be airy, shizaga air/lightning; werredan and durr earthy; bhyss fire and lightning; gorn and quixoltan might have no modifications).
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AEton
2003-07-01 04:54:28 |
make elemental resistances offer protection against elementally aligned spells (a la ward) as well as bonuses when casting those spells; make elemental weaknesses (a natural corollary) detract from abilities and increase damage taken
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AEton
2003-07-01 04:56:03 |
blizzard: Clerical lord area spell which can only be used outside and when there is already snowy weather; water- (or rename it 'ice' :p) aligned
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Riott
2003-07-01 09:57:03 |
lord lvl invinc or steel brandishable.
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Helram
2003-07-01 11:37:37 |
revamp surge so it is tier dependant, higher tier more surge
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Riott
2003-07-01 11:49:43 |
lord lvl spell of mass invinc and steel for cleric and psi.
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Curare
2003-07-01 11:51:53 |
A command for immortals(and angels?) to "sprinkle" items randomly throughout the mud. Sprinkle Amount Plane - might be the syntax. would be useful for creating instant mini-quests, or as a smaller part of larger quests
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Twelve
2003-07-01 12:25:22 |
garrote a method of execution by strangulation. how about adding it as a finishing kill move for rogues to use against hurt and suspiscious mobs... chance of failure but extremly devastating on success
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Kerdor
2003-07-01 13:40:14 |
how about a hairball social; you cough up a hairball, you cough a hairball at %1, you cough a hairball on yourself... gross
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Rebirth
2003-07-01 13:53:25 |
add a who playerinfo option
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Shalineth
2003-07-01 19:11:58 |
edit the help lockers helpfile to reflect the three locations of locker agencies, just like help rental agency :)
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AEton
2003-07-01 22:20:46 |
add a reminder about the hero info and death info channels to herobanner
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AEton
2003-07-01 22:20:54 |
add a link to help newhero in help herobanner
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AEton
2003-07-01 22:21:16 |
never mind, it's there and i missed it, stupid me :p well, you could capitalize it anyway "HELP NEWHERO" so it stands out!
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AEton
2003-07-01 23:27:17 |
echo failed pick attempts to the room unless they're done by a rogue with sleight of hand (currently room only sees successful picks)
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Rakinar
2003-07-02 00:06:09 |
More race-skill modfications, like Dwarf flawless repair.
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Rakinar
2003-07-02 00:07:08 |
More race-skill modfications, like Dwarf flawless repair. It would encourage race identity.
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AEton
2003-07-02 00:47:17 |
add line to gurney: Note that you cannot gurney players who are in a cursed room (such as the cloud).
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AEton
2003-07-02 00:47:23 |
[help gurney, i meant] |
AEton
2003-07-02 02:02:20 |
add something about lord secrecy to help newlord
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Mandible
2003-07-02 03:48:27 |
Given the recent instability of the connection, is it possible to add a failsafe measure the would preserve corpses whenever Snikt's cable connection goes down? The preservation should last as long as the cable is down and for say 30 ticks after the mud comes back up.
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Mandible
2003-07-02 04:52:20 |
Could we lower stat cost to be comensurate with all the other gold reductions? Still costs millions to train 1 stat.
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Twelve
2003-07-02 11:24:39 |
based on serpent weyr and help sithiss ... maybe another non-selectable race
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Waite
2003-07-02 11:27:50 |
now that we can type practice (with no arguments) while sleeping, how about being able to type train with no arguments?
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Quests
2003-07-02 11:48:58 |
cross reference cr-rules with mercy, gurney and cr helps
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Neyne
2003-07-02 11:56:42 |
Could the (green aura) flag be removed? it doesn't really convey any useful information, unlike the other aura flags
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Dreadnaught
2003-07-02 13:34:01 |
potion to boost int for a short period of time..could be called potion of fox's cunning
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Rebirth
2003-07-02 14:19:11 |
you could let aelmon/sanctum guide sell portals
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Mringasa
2003-07-02 14:54:35 |
add level range and builder to the area help files. instead of trying to sort through multiple areas looking for the level range it would be nice to just pull up the helpfile and see it.
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PaNoR
2003-07-02 15:13:25 |
pls make a rule that states you can't log an alt out on top of a mob. its hard to see who's camping what. obviously ultimoose is being camped like this. but many other items are as well. You might say your policing this type of thing but its hard for us as players to see if someone is logged in/out of a room. my idea is for either a general rule, and or a mention in etiquette
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Lamashtu
2003-07-02 16:02:39 |
Critical miss for archers, chance of hitting teammate for damage. Odd that fumbling or missing a mob conveniently misses all the melee fighters in the group as well....
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Lamashtu
2003-07-02 16:04:27 |
If critical miss is added, add it to scattershot, allowing for chance of certain arrows critically missing at a higher percentage, and potentially hitting friendlies.
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Lamashtu
2003-07-02 16:07:33 |
Again, on Critical Miss: certain spells affecting percentage chance of critical miss, ie Frenzy. If enraged to a frenzy, then concentration for shooting & accuracy would be lowered. Okay, I'm done now. :) Thanks!
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PaNoR
2003-07-02 16:15:41 |
let players always be logged in on top
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Ares
2003-07-02 16:30:11 |
make cretelli toothes enchantable archers need more ac
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Kerdor
2003-07-02 16:58:36 |
when we log in, note listings are displayed. it would be nice if personal notes showed in a different color so they dont get glanced over
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JonDooger
2003-07-02 17:08:55 |
Maybe a config +tellbeep which makes it beep when you get a tell
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Keryst
2003-07-02 21:00:28 |
How about no lag if you try to rescue a person who isn't being targetted at by mobs?
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Domovoi
2003-07-02 22:14:27 |
A /. mod system for notes, so that most of the silly ones disappear, and people who tend to be fixated on them remain occupied.
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Azur
2003-07-02 22:28:21 |
Do some kind of warning if there is a possiblity to get 1 prac max at hero if you devote to a god that'll cost you 200+ to unworship?
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Tara
2003-07-03 01:22:57 |
allow chaos channel for area spells, if all mobs attacked are being tanked by someone else other then you
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AEton
2003-07-03 04:04:35 |
let demonbank be used with the "identify" command
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AEton
2003-07-03 05:30:19 |
give demonseed racial demonic advice
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Grawp
2003-07-03 10:16:07 |
skill sucker punch for monks and/or warriors. Can only be used to start fights, and once per mob. Possibility of sneaking required (hero level for war?), and fair chance at higher damage, based on dex/strength
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Grawp
2003-07-03 10:19:24 |
paranoia skill for rogues (maybe warriors), makes you more resistant to disarm for a time, mob's level that is disarming modifies success, and if disarmed chance of recovering based on dex, smaller chance to re-wield based on dex.
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Grawp
2003-07-03 10:21:12 |
spec_magiccrusher type spell/skill that players can allow players to have a chance at removing spells/effects from mobs.
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Grawp
2003-07-03 10:27:59 |
deposit all.gem and deposit all.coin where a simple deposit all does both of the previous two.
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Grawp
2003-07-03 10:32:59 |
have gods play a part in armor optimization's optimizing effect, as you might wear your armor differently if you follow different gods.
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Grawp
2003-07-03 10:44:12 |
give all.<item> command will produce error if no item is given, or the . is forgotten. Useful when trying to get healing potions from groupies to tank and vice versa
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Grawp
2003-07-03 10:50:55 |
make scramble have slightly less duration when inflicted on a psion, as they would recognize its affects and (hopefully) be able to shake it off faster. Possibly in addition to int mod?
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Grawp
2003-07-03 11:17:18 |
add repop to list of words that links to help tick, which speaks of area repops in 3rd paragraph.
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Grawp
2003-07-03 11:31:31 |
ability to drag corpse for ranger/archer not be limited to what weight you can carry, but use str/(dex?) to determine what weight you can pull, and dex/(con?) to determine how far
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Tara
2003-07-03 14:55:53 |
allow quicken brandish, or another skill that speeds it up for mage/sorc/cle only at hero 250? maybe 101?
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Tara
2003-07-03 15:05:41 |
a message to the room when you tingle a spell, that everyone can see
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Cloppety
2003-07-03 15:25:33 |
centaurs can enchant horseshoes from the smith so they get extra attacks *blink* 4 of them so 4 extra attacks nod self and im fully aware this idiot note is going to get ignored
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Akaron
2003-07-03 15:49:12 |
a command that works with prompt which will show what the players current prompt code/symbols are. used to duplicate prompts
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Cybiko
2003-07-03 17:58:00 |
i think there should be a nexus between av west, and east, so, if you were to enter the nexus, then ur pfile would be moved to the other end, and deleted on the side u enterd the nexus.
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Becky
2003-07-03 18:04:52 |
since gold is now scarse and a good run will only bring in 16k gold, where it used to bring in 90 to 100k, can we please have stat costs be lowered to show this new money system. pracs can be used but they dont come back and some of us are currently not getting any so using a non renewable resource is not a good option when still trying to save them for lord.
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Melanarchy
2003-07-03 21:13:09 |
lord level monk skill, allows them to rescue all group members being aggied in a room at once
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Melanarchy
2003-07-03 22:24:53 |
give us back bark till new rangers go in
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PaNoR
2003-07-03 23:06:31 |
since dragon/giants themselves are the biggest creatures in the land. they should have a better chance to bash.
|
PaNoR
2003-07-03 23:49:45 |
can't seem to mercy 2.playername etc. can that be coded in if its not?
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Ryoga
2003-07-04 01:28:30 |
allow for increased skills due to worship majority in group. more tul-sith worshipers...clerics heal better. more gorn worshipers, monks block better...more tor worshipers wars do more damage
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Kerdor
2003-07-04 01:30:09 |
how about a 101 skill for caster classes that allows for non-combat spells to be used in combat with a 5x cost penalty, toggleable
|
Khang
2003-07-04 01:41:38 |
racial flee an go invis for sprites
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Ryoga
2003-07-04 01:42:51 |
allow spellcasting charachters to imbue arrows with particular spells similar to charge shield.
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Ryoga
2003-07-04 01:43:27 |
create drider PC race
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Ryoga
2003-07-04 01:46:51 |
lord skill-sorc class-bloodied hand. If a sorcerer scores a killing blow on his/her opponent, the dark energies from the mob's death can be used to inflict more damage on their first strike in the next round of combat against a new mob
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Varthax
2003-07-04 01:55:20 |
I have a plan that I'm so sure will radically improve the Avatar-economy that (if implemented in-full and all else remaining the same) I'll bet my pfile on it. The crown-jewel of my plan is to implement a postal-service. The second point is to remove gold-caps... If you want me to go into further detail about how this'll improve things (and I hope you do) _please_ write me a note or something. Thanks.
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Ryoga
2003-07-04 01:58:08 |
allow different races to do more damage with particular weapons. clubs/hammers for more brutish races, axes and the like for dwarves etc etc etc
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Ryoga
2003-07-04 01:58:56 |
its probably already been thought of anyhow :P :)
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Ryoga
2003-07-04 02:04:02 |
list
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Mringasa
2003-07-04 02:10:34 |
dsd rpose You bow down and worship the Spirits of the Dark Lords. / CharName kneels and begins chanting. (seen by others)
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Mringasa
2003-07-04 02:11:25 |
dsd rpose You revel in the power of the Dark. / CharName twitches and groans. How odd. (seen by others)
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Mringasa
2003-07-04 02:12:11 |
dsd rpose You peer about looking for a sacrifice. / Why is CharName looking at you like that? (seen by others)
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Ryoga
2003-07-04 02:43:04 |
allow quests where all tiers (mort/hero/lord) can collect supplies to accually create and fordge weapons (generic names sword bow axe hammer etc) instead of camping spot after spot to try and get better gear from mobs.
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PaNoR
2003-07-04 10:34:16 |
150hp brandish. so i can group more mage/psi/monk who hit harder then a cleric doing the same basic healing
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Ryoga
2003-07-04 10:36:11 |
since items concerning modern times/futuristic times are nix'ed...please change/remove item called 'a frozen pizza crust' as it is not in theme with avatar :P :)
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Mercy
2003-07-04 10:39:53 |
in race exp mod for dragons
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PaNoR
2003-07-04 10:56:48 |
some kind of extra bonus in morph stats for automorphing at 999
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Mandiev
2003-07-04 11:50:02 |
was wondering when dragons were going to get there due attention, as it is morphing dragons stats hardly reflect there 10k tnl there breath weapon **MUTIL lord mobs and there a very hard to lvl at lord, i sugjest an amplified morph stat for dragons or a racial breath that justifies them.
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Mandiev
2003-07-04 11:59:21 |
dragons continued, Racial bonuses on dragons once lorded are lost. Comparable to the battle ground they now fight on there perks become unnoticable. Nofail and enhanced damage mods are nice yes, but so is the 1.5k tnl races that also have the same perks. 10ktnl and caster/hitter dragons stats are no better then a sprite (mana) or giant (hp) stats and in most cases there lower. Please look into this. tha
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Gehenna
2003-07-04 12:01:13 |
Lord smithing costs need to be lowered, in my humble opinion. We spend a lot more on smithing than we get on a run. A LOT more. It doesn't help that we can't pick up piles of gold from lockboxes and all. But really... we get not even 1000 from lord runs, and spend 10k or 20k on smithing, almost every run. I understand that the point is to get the amount of gold in the game lowered, but what about us
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Gehenna
2003-07-04 12:14:56 |
if not making smith costs lower, can you make profits from selling gear higher? Woe the Sly makes a 400% profit off of us!
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DragonBane
2003-07-04 12:31:26 |
FIREWORKS social, a la fireworks "You light a roman candle and enjoy the fire works." "Dragonbane lights a roman candle and you clap at all the pretty colors!". And fireworks char "You start a roman candle fight with <char>, watch out for flaming projectiles!"
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SunMoon
2003-07-04 13:13:13 |
racial with no arguements should be able to be done alseep just like practice with no arguements
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Mode
2003-07-04 13:15:55 |
make flee a skill to prac
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Tingting
2003-07-04 14:32:49 |
Gorn sac bless gives 50 hours, gorn sac armor gives 24 hours. is this a bug?
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Galladan
2003-07-04 16:08:04 |
For the mage/sor spell approved last week to detect nospell rooms, you asked for another name. Dagda's Gift, Dagda's Vigil, Mage's Sight, Mage's Warning, Clarrion
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Kerdor
2003-07-04 17:25:53 |
how about a 101 war skill battle rage - boosting hr/dr by 10 each, and raising ac by 200 and -5 int/wis. powerful bonus, big drawback
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Becky
2003-07-04 17:28:47 |
move puff to the arena or some other attack area
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PaNoR
2003-07-04 17:34:02 |
ability to remove insurance without having to have the item in hand.
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Ryoga
2003-07-04 18:16:57 |
we have day markers and month markers...how about year markers.
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Ryoga
2003-07-04 18:19:08 |
cookie worth is 10. If it can be sold, it falls under the same problem with magic light spell created items i posted last time
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Ryoga
2003-07-04 18:21:32 |
allow body parts to be picked up and wielded as weapons. Arms and legs only wieldable. heads can be thrown, torso's can be used as a onetime shield. :)
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Ryoga
2003-07-04 18:22:31 |
lord skill-devistating smash- has a chance of knocking players out of the room in which combat is currently underway.
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Ryoga
2003-07-04 18:24:04 |
have weight affect charachter mobility. lighter weight for monks/rog/arc allows them better chances of hitting...lighter weight concerning gear that is.
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Ryoga
2003-07-04 18:37:47 |
preach social 'soand so begins a long winded and tediously long speach concerning salvation brought about through the divine grace of chosen-char-diety'
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Ryoga
2003-07-04 18:43:04 |
mage/sorc spell-immolate- the jaws of the elder demons of avatar open up beneath specified mob and belch forth waves of hellfire.
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Ryoga
2003-07-04 18:44:50 |
introduce avatar stock market as a long term quest. players invest in stock (furs, metals, gems, weapons etc) and see how they turn out a few months later. good way to spend gold :)
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Mringasa
2003-07-04 19:34:10 |
reorganize llist in some kind of order. mayde in class skills first, or alphabetical.
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Mringasa
2003-07-04 20:27:53 |
add a small 're-alignment' area accessible from Thorngate. Would make it much simpler to re-align following a lord run for those of us who have chosen to walk the path of evil. Maybe some level 1 mobs with angelic alignment and gold.
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PaNoR
2003-07-04 21:03:54 |
the percentage of kg being used and kg total, affects your hr.
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PaNoR
2003-07-04 21:16:35 |
bring back herothank but make it 500 exp
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Bolarn
2003-07-04 21:49:50 |
a lord level poison that has a blind effect
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PaNoR
2003-07-04 23:31:11 |
a second monitor. monitor2
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Ravage
2003-07-04 23:41:50 |
improved enchant code or skill for mages only, to make them a more lucrative class to play.
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Becky
2003-07-05 00:38:17 |
when blinded, you lose your prompt. afterall you cant see how bad your bleeding.
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Kerdor
2003-07-05 00:57:22 |
give centaurs a slight hp boost at leveling (boost min-max by 1). Doesnt seem right that lower/equal con races get more hp (orcs for example) with same base con
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