Ideas |
Diabhol
2003-06-14 02:14:55 |
idea: dont let the anth knights all clump up at suretin, make them wander more, I cant kill them for the ring if they are always in a safe room...
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Vivaea
2003-06-14 02:27:34 |
A 'rent date' command, showing the earliest when a locker can be renewed, and when the locker expires.
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AEton
2003-06-14 03:26:03 |
remove ability to channel +chat until you're level 3
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AEton
2003-06-14 03:38:44 |
warrior command to disarm an opponent's offhand if he's double wielding
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SilentOne
2003-06-14 04:37:32 |
I
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SilentOne
2003-06-14 04:38:09 |
(re previous) ...as in, add more skills that let you teach higher than level 18. Maybe 'mentor' or something
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Tevildo
2003-06-14 06:49:02 |
Instead of herothank giving a level, why not make herothank in future either give the hero max gains on their next level, or +1 hp/mp/mv/prac when they do level. That would make a herothank still special, but remove the incentive to sell them so as to powerlevel dragons etc.
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Ravel
2003-06-14 07:20:28 |
make identify services use demonbank
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Ravel
2003-06-14 07:21:52 |
Make infirmaries' double regen use demonbank (with heavy gold it is practically useless). Add config +/- infirmary so players may choose whether to use this feature.
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Zorae
2003-06-14 08:30:27 |
cf diablo II, spear throwing as a skill
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Mringasa
2003-06-14 10:24:54 |
add keyword kheffin to the kheffin's blade wield. Ive seen quite a few people get confused because its labeled battleblade and kheffin is not something that can be used to wield/wear/trade it.
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Ryoga
2003-06-14 13:42:13 |
allow monks to aflict status damage to a mob instead of just stunning from a throw.
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Ryoga
2003-06-14 13:43:21 |
allow charachters who have more than 2 feet more hoof/claw attacks if they are flying. since their feet arent being used for anything else, one would imagine they could be used more readily in battle
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Tammo
2003-06-14 15:13:42 |
demonbank should affect coins received when autosplitting
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Powers
2003-06-14 15:34:31 |
Let archers be able to throw objects at enemies, IE skill name rock throw, syntax Peg <item from inv> <mob name
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Powers
2003-06-14 15:35:43 |
also for my last idea make it so the heavier the object is the more damage it does which would help control the abuse of the skill
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Powers
2003-06-14 15:36:25 |
pps make it so the object takes damage
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Wesker
2003-06-14 18:08:01 |
I think that it'd be a good idea to implement the entire angel hierarchy into their classes. angel-seraphim completely
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Highlander
2003-06-14 18:52:20 |
be able to monitor <player> even if you're sleeping
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Ryoga
2003-06-14 19:31:50 |
allow spellcasting in lord locker room
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Ryoga
2003-06-14 19:32:17 |
allow spellcasting or casting of ident at lord boyer
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Ryoga
2003-06-14 19:34:36 |
as archers have gear specific to their class, also introduce gear specific to other classes as well. I personally cannot picture a monk loaded down in tank armor dodging they way they do wearing over 200kg in steel and various other items
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Becky
2003-06-14 23:28:27 |
a thankyou board
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AEton
2003-06-15 01:18:35 |
have charged shields sometimes go off on a successful bash
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Mringasa
2003-06-15 01:55:14 |
have charge shield miscast happen to mobs too.
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Starwind
2003-06-15 02:21:10 |
replace sharpen lag with movement consumption
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Starwind
2003-06-15 02:21:10 |
hold weapon skill for monk, allows them to hold a weapon in held slot while still using open hand
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Tara
2003-06-15 03:38:00 |
add another +50 mana ring to the game
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Ryoga
2003-06-15 04:02:01 |
for special item concerinng getting to 999 hero....bring back the old space warp wands :)
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AEton
2003-06-15 04:07:28 |
add 'enchant bow' to the see also:s in help fading
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AEton
2003-06-15 04:07:54 |
add help fading to the see also:s in help enchant armor, enchant weapon, enchant bow
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Galladan
2003-06-15 14:53:53 |
Love the new lockers...the list that you produce...is it possible to alter it so it condenses the numbers instead of listing 30 nectars? No? Not a problem :)
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Icestorm
2003-06-15 15:46:57 |
ultimoose power should be limit to only one per char, only an opinion, too many people are greedy with it.
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Ryoga
2003-06-15 16:03:49 |
have mass charm spell/mass dominate spell
|
Ryoga
2003-06-15 16:05:05 |
allow for mass magic light spell for helpful lords to aide lowmorts
|
Ryoga
2003-06-15 16:06:22 |
allow for selling of furs/skins/etc to specific shops for money. Somewhat like the dragonquests that are existant already
|
Ryoga
2003-06-15 16:08:45 |
allow monks headbutt attacks
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Ryoga
2003-06-15 16:09:19 |
allow monks to disarm even if we dont use weapons. If we can shatter them, we can surely knock them from someone's hands
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Ryoga
2003-06-15 16:13:47 |
allow archers to make drastically weaker attacks when out of arrows by slapping around mobs with their bow/crossbow with a chance of breaking their weapon.
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Ryoga
2003-06-15 16:14:56 |
create a 'shoots daggers from his/her eyes at whomever' social
|
Ryoga
2003-06-15 16:15:18 |
give a toss and turn in your sleep social
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Ryoga
2003-06-15 16:17:47 |
give wars the ability to smack a mob with the flat edge of a sword and subdue mob
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Ryoga
2003-06-15 16:19:00 |
think i already suggested this, but create more class specific gear for each class
|
Ryoga
2003-06-15 16:20:09 |
new monk skill Total devotion. Increased/better version of blind devotion which deflects more attacks but severly reduces the number/effectiveness of all openhand attacks for spell duration
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Ryoga
2003-06-15 16:22:16 |
if an archer looses their weapon, allow them to make weaker attacks by using 1 arrow per stabbing attempt against a mob
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Ryoga
2003-06-15 16:24:35 |
have races who have scales go through seasons where they have to shed their skin. Ac up but dex down durring this time.
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Ryoga
2003-06-15 16:26:05 |
give 'grit teeth' or 'grind teeth' social for frustrated players :)
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Ryoga
2003-06-15 16:34:57 |
have a function that allows us to see what ideas we have submitted so that we dont repeat ideas if we suggest a lot of ideas in the first place *toe* :)
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Ryoga
2003-06-15 16:40:48 |
if scholars are implimented, allow them to teach skills higher than most others
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Rose
2003-06-15 16:50:28 |
You should get notified when you send a note and be able to check it with 'note scan'. (A normal notification like when others send notes, not the 'Note sent.')
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AEton
2003-06-15 17:02:18 |
Whoa suggested a hero-cleric CD to embalm a corpse without bandages as long as you're in the room. you wanted a name. suggestions
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AEton
2003-06-15 17:02:35 |
ack. put semicolon instead of colon. name suggestions: anoint, swathe, truss, ligature
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Stryder
2003-06-15 17:12:47 |
Make the design website's 'weekly idea' searchable, so that you don't have to flip through however many ideas were posted to see if your own idea was thought worthy.
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Mringasa
2003-06-15 17:32:38 |
Unworship history should clear when you remort/rebuild. It is in effect a new character you are playing with, especially since you automatically unworship with rebuild/remort. no. you are the same character. you keep your gold as well as your
|
Ryoga
2003-06-15 17:57:24 |
have spell called mithril skin available for lev 500+ psions or mages
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Ryoga
2003-06-15 17:58:15 |
monk skill 'patience of gorn' allows monk to sacrifice all open hand attacks to deflect an equal ammount of incomming attacks
|
Ryoga
2003-06-15 17:58:37 |
have gender specific quests
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Ryoga
2003-06-15 18:00:43 |
since we have sorcerer rebuild classes, have a warrior type rebuild as well. Berzerker perhaps?
|
Ryoga
2003-06-15 18:04:11 |
have weapons that refer to specific races (kzinti claws and dragon claws idealy) that function with higher hit/dam roll than normally reported by ident when used by perspective races (kzinti and dragons idealy again)
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Ryoga
2003-06-15 18:05:15 |
create wolfen raceto compliment the existance of kzinti race
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Ryoga
2003-06-15 18:05:49 |
allow remort race gith/gish for psion class only
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Impy
2003-06-15 18:07:45 |
we have it where a lord with enough levels can remort into something diffrent, would it be possible for a char, such as a dragon to sacrifice one of his heros to gain a number of practice points, or possible to have his char given something, like a ritual of power or something. just a quick brain tingle
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Ryoga
2003-06-15 18:07:50 |
since elves/drow can remort into high elves, why not allow only high elves to remort into true fae?
|
Ryoga
2003-06-15 18:09:58 |
allow toggle between old damage style of YEARS ago (nukes and atomizes) and current style for damage
|
Ryoga
2003-06-15 18:11:14 |
give dragon players racial greed which requires them to maintain a gold hord dependant upon level/age
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Ryoga
2003-06-15 18:12:40 |
include moon phases in time progression that affect races differently depending on the phase
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Ryoga
2003-06-15 18:14:10 |
have mob/shopkeep that giftwraps items so that we can give presents :)
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Ryoga
2003-06-15 18:19:08 |
in regard to weapons, give knives/bladed weapons a higher chance of disarming an opponent than blunt weapons. Give blunt weapons the chance to shatter bladed weapons when used in combat
|
Ryoga
2003-06-15 18:19:38 |
have dragon bite/tail/claw attack do more damage depending on level progression
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Ryoga
2003-06-15 18:24:43 |
give afk flag a timer for how long player has been afk so that we can determine wether or not to bother that individual
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Ryoga
2003-06-15 18:27:22 |
have dragons who spend obscene ammounts of time either asleep or afk after full regen experiance LAG from trying to wake up/come back from afk. dragons are notoriously deep sleepers after all
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Ryoga
2003-06-15 18:31:11 |
allow mail fairies to have large cousins that can deliver small items to individuals lockers Nothing beyond..say...weight of 5
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Ryoga
2003-06-15 18:33:42 |
add warpaint social 'soandso paints his/her/its face with ritualistic war symbols in preparation for battle!'
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Ryoga
2003-06-15 18:38:00 |
nope..got mass ammounts of ideas for crom though >:)
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Ryoga
2003-06-15 18:40:06 |
instead of pets for purchase and help inf fights, why not hire mercenaries? I know that grouping is the prefered method of playing, but merc/pets are just the same thing..different names :P
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Ryoga
2003-06-15 18:41:45 |
make mindflayers a remort race :)
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Ryoga
2003-06-15 18:45:02 |
create necromancer class that gains stat bonuses/ac/hit/dam/mana from grafting body parts to themselves.
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Ryoga
2003-06-15 18:47:18 |
when casting fire spells in water or in water realm, have the spell do less damage.
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Ryoga
2003-06-15 18:51:25 |
sucker punch/cheap shot skill for war's rogues. Similar to fleeing shot for archers..allows other classes to get last hit in while fleeing
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Ryoga
2003-06-15 18:52:36 |
allow monks a skill similar to warrior stances. One would allow for a slight AC bonus..the other would allow for a slight hit/dam bonus
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Ryoga
2003-06-15 18:55:08 |
give archers a skill similar to Lethal Aim
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Ryoga
2003-06-15 18:56:33 |
give monks a weakened version of lethal aim
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Ryoga
2003-06-15 19:00:01 |
for individuals who abuse HOG triggers...have a HOB..hand of bob...which gives -100 hit and dam :)
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Ryoga
2003-06-15 19:01:07 |
give sweepers in midgard castle brooms!
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Sleight
2003-06-15 19:11:53 |
make disarm more effective
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AEton
2003-06-15 19:13:27 |
a warrior spell which automatically attempts to re-wield a disarmed weapon (success dependent on the level of the creature which disarmed you)
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Ryoga
2003-06-15 19:16:49 |
allow shatterstrike to be aimed at more than just wields
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Ryoga
2003-06-15 19:20:56 |
introduce torrential weather that can damage players AND mobs :)
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Ryoga
2003-06-15 19:23:47 |
occasionally have the volcano at Zin erupt
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Ryoga
2003-06-15 19:26:19 |
introduce mobs who hit players hard enough to knock them out of flying status
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Ryoga
2003-06-15 20:16:42 |
for last command, give different prompts dependant on age 0-100 'quite some time ago' 100-200'a long time ago'200-300'ages ago'300-400'ages and ages ago'
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Metak
2003-06-15 20:31:49 |
make u able to rebiuld and remort at the same time
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AEton
2003-06-15 20:52:01 |
make a failed bash painful (only about as much damage as a successful bash would have done to the mob, or even less)
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RYOGA
2003-06-15 21:48:25 |
allow new charachters (lev 1-10) to be automatically tracking their corpse once they die to reduce the requests for CR help.
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Ceorl
2003-06-15 21:49:14 |
When there is a HoG for non-lords, why not let the lords be non-shadowed on midgaard at that time?
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RYOGA
2003-06-15 21:51:56 |
recruit more builders and designers to expand avatar large enough to have racial capital cities where each new charachter from the perspective race will start
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Melanarchy
2003-06-15 22:01:16 |
make a committee to answer idea suggestions so that poor crom doesn't get burned out answering these long lists we've been generating for him.
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MightySprite
2003-06-15 22:01:35 |
a skill to show if your in good graces with your god or not
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Frunk
2003-06-15 22:18:21 |
monk counterattacks, similar to riposte but possibly cooler at high levels
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Frunk
2003-06-15 22:24:36 |
if an archer can disarm with a bow a monk should be able to disarm open handed
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Ryoga
2003-06-15 22:57:27 |
skill-Flanking- a group with 4 or more warriors in it (lord level skill) can surround a mob and potentially do more damage during combat
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Ryoga
2003-06-15 22:58:55 |
skill-healing circle- lord level skill a group with 4 or more clerics can form a curative circle and heal all party members in the group with enhanced speed and potential.
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Ryoga
2003-06-15 23:02:08 |
skill-Dancing death- lord level skill a group containig 4 or more psions can form a perpetuial and continuous whirlwind of their weapons. During this whirwind, the psions cannot engage in anyother actions except defence (no spellcasting, no fleeing, no recalling)
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Ryoga
2003-06-15 23:04:13 |
skill-bulwark of gorn- lord level skill A group containing 4 or more monks can pool their open hand abilities to deflect massive attacks while sharing all damage equally between the monks joined in the bulwark of gorn skill.
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Ryoga
2003-06-15 23:11:48 |
skill-back alley butcher- lord level a group of 4 or more rogues can team up and deliever a series of deadly repetative stabs when initating combat
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Ryoga
2003-06-15 23:14:10 |
skill-voley of the gods-lord level a group containing 4 or more archers can aim, in unison, at the same spot on a target. all must hold shot and this does a substantial ammount of damage initating combat. Cannont be used in combat
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Ryoga
2003-06-15 23:16:35 |
skill-blood of the fallen- lord level. A sorcerer can collect the flowingblood of their comrads in order to fuel their mana costs for a short time
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Staples
2003-06-16 00:11:21 |
zapped items to in inventory, not ground.... would be nice
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Masamune
2003-06-16 01:56:59 |
Place much-repeated ideas on the development webpage, either on the faq or a new page (ie how deposit gemstone as a keyword isn't going in)
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Kupo
2003-06-16 02:11:07 |
Herothank, just a thought, herothank should not give lvls, instead maybe 1hp/1mana/1mvs/1prac per thank..it is still a nice thing to recieve..but getting 50 herothanks isnt going to make a big diff in the long run if its just 1 of each rather than a full lvl..just a thought :)
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Ceorl
2003-06-16 02:12:22 |
can't remember if I put this in the idea box yet, but here it goes. Have undead and living races, ex: vampires, zombies, skeletons, liches, etc...have agro mobbies to that are agro to undead but not livving
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Truestrike
2003-06-16 02:12:50 |
i think the fatigues for some racial abilities should be eliminated or severely reduced, frenzy i understand but hide and sneak shouldn't
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AEton
2003-06-16 02:30:58 |
hard-code the "no more than 4 first letters in common with an Immortal's name" rule in character name selection at startup
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Tesio
2003-06-16 03:30:50 |
make lord heighten last longer on thorn..
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Ramkol
2003-06-16 08:52:10 |
how about being able to pick up a certain amount of coins from a pile? if u can get all 100k, be nice if u can get 10k at a time instead.
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Tevildo
2003-06-16 11:03:10 |
withering spite psi hero 250/500 skill. The psion has become so superior mentally, that their debilitating deceptions (deception, scramble, dread, etc.) are much more difficult for enemies to resist.
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Learn
2003-06-16 11:38:43 |
a "deposit gems" command similar to "deposit all" for coins, makes depositing gems into bank less hassle (currently must type out entire gem name)
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Hrand
2003-06-16 14:06:25 |
a way to choose how much gold in a pile you pick up, like get 25000 coins or such
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Melanarchy
2003-06-16 14:10:38 |
Aranor chats 'Interesting. As a shizaga worshipper, if I were to cast armor on myself it would be -18 ac. If you sac, and get armor from Shizaga that way, it's -20. Goofy.' This should probably be fixed? Or is it that gods don't worship themselves and therefore are not affected by their own modifiers? It doesn't sound like a trival thing to code though.
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PaNoR
2003-06-16 14:59:57 |
implement a rule to only trigger from void and not afk, and give no biulding hours for afk
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Aranor
2003-06-16 16:04:09 |
Regarding pets. Many times people quit from mud when not in room with their pet. Pet, as opposed to "free pet", then becomes uncharmed and turns feral and roams, devastated by sudden abandonment (NOT same as freeing pet). Damage level boost dependent on level of pet (e.g. A level 40 pet should act like a level 40 aggie mob). Aggie all. Detect invis/hidden. Area level dependant, e.g. won't aggie in newbie
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Aranor
2003-06-16 16:05:15 |
Ack. Previous failed. Regarding pets. Many times people quit from mud when not in room with their pet. Pet, as opposed to "free pet", then becomes uncharmed and turns feral and roams, devastated by sudden abandonment (NOT same as freeing pet).
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Aranor
2003-06-16 16:05:24 |
Regarding pets cont. Damage level boost dependent on level of pet (e.g. A level 40 pet should act like a level 40 aggie mob). Aggie all. Detect invis/hidden. Area level dependant, e.g. won't aggie in newbie lowmort areas (like Meadow).
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Mringasa
2003-06-16 16:19:56 |
rewrite the necro tower help file and remove the reference to Ciquala. Might be confusing to people who never ran in that area before it was gf'd. Maybe add reference to Trystannia or one of the undead NPC'
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Tara
2003-06-16 17:47:19 |
orange color code.
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Tara
2003-06-16 18:09:57 |
a charge shield bash...psi/mage only maybe?
|
Patchwork
2003-06-16 19:27:10 |
toggle tell colours, ie u can set tell different colours since purple is so hard to see in fight spam etc, altho telnet users are stuck with current colours,
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Rose
2003-06-16 19:50:43 |
tic counter *meep*
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Mringasa
2003-06-16 19:59:51 |
increase armor optimization gain but make it a spell-like affect that has a tiered duration (same as spells). Would have to rewear equipment to regain that bonus. Maybe have the gods affect duration differently then they affect spell lengths.
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PaNoR
2003-06-16 20:39:19 |
instead of group diversity affecting exp. it affects the melee damage a group can inflict
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Tesio
2003-06-16 21:20:31 |
tingling lord arrow skills should reduce costs on per fletch (for the ones that require mana)
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Becky
2003-06-16 22:04:04 |
warriors should get a warcry that scares the daylights out of mobbies and does a super attack if they flee for a starting round attack :P
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Becky
2003-06-16 22:05:38 |
more to the warcry, if it works, it could instead raise the ac of the mobbie and if failed make the mobbie's ac lower since its laughing at you and is no longer scared of you :)
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Ryoga
2003-06-16 22:16:21 |
let lord group leaders leave a sign at thorngate that states where they have shifted to so others dont always ask if there are any runs out
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Tesio
2003-06-16 22:23:05 |
a critical fletch, "You strain really hard, and your efforts pay off! You have produced 50 ice arrows."
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Coleoptera
2003-06-16 22:54:05 |
Add to the list of 'who' options, who plague, who drown. Maybe who poison, who virus too?
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Alden
2003-06-16 22:59:21 |
a skill/spell that alows note writing. You would need a quill ink paper. You would be able to wright in any language you know ie cant basic dracon all that stuff. would be a higher level skill/spell maby hero 500 could be called arcane writing or something like that
|
Coleoptera
2003-06-16 23:04:23 |
Add locker information to score screen. All I would like to see is a "locker? yes/no". If yes, date that it is due to expire. I have not been able to figure out my renewal date by using 'rent renew'. I get the message 'It is too early to renew your rental.' Thank you :)
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Ryoga
2003-06-17 01:09:43 |
give monks different forms of throw. in martial arts, there are various throws that both disarm and disable their opponent
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Drizzt
2003-06-17 03:23:33 |
Bring back Lord Donation (3s...)
|
Drizzt
2003-06-17 03:26:38 |
Oh yeah, and the Super Secret Bonus Level. (4s)
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Tesio
2003-06-17 04:04:24 |
make scattershot acually hit mobs...mutter
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PaNoR
2003-06-17 12:39:12 |
smart mobs. flee and invis themselves
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Magestrike
2003-06-17 13:07:46 |
for a new area, since you guys tend to do themed areas, do a Lord of the Rings or Harry Potter area, either get your favorite fan-related weapons or wreck havoc on all the Harry Potter characters
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Gerrard
2003-06-17 14:52:46 |
longshot for psis... its like dart but can be used one room away
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Korzath
2003-06-17 15:51:12 |
centuar move use bonus
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AEton
2003-06-17 19:40:57 |
add to help racial-trg that they get butcher (the racial command, and attempts at butchering, reflect this adequately, but the helpfile doesn't)
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PaNoR
2003-06-17 20:13:50 |
have last command also show logged off time
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AEton
2003-06-17 21:26:56 |
remove stat loss for shadowed deaths, since no xp is gained for shadowed kills
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Tesio
2003-06-17 21:39:10 |
Since we can tell in sleep, can we be able to use shout channel in sleep? and possibly yell channel?
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Ryoga
2003-06-17 22:10:07 |
spell-haste-lord level- allows double the normal melee attacks for one round while halving AC
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Sleight
2003-06-17 22:26:36 |
tazer social
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Sleight
2003-06-17 22:26:44 |
cattleprong social
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Tara
2003-06-17 23:07:59 |
a warrior 250 skill: rescue all people in group from mobs, after being so skilled in rescuing, a warrior should be able to swiftly save his entire group (under a certain limit) in the same amount of time it would normally take to rescue one, or two
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Dianthe
2003-06-17 23:29:26 |
*whine* I want to be able to do 'recall location' while sleeping *whinewhine*
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Ramko
2003-06-17 23:51:06 |
Be nice if the notes u read and caught up were the same and synchronized with all your other alts, so u dunt need to go thru the same imm notes on another char.
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Molimo
2003-06-18 00:07:07 |
make disintegrate randomly disintegrate an item on a mob
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Hrand
2003-06-18 00:21:55 |
have defeat on thorn arena place you above thorn instead of the mid cloud
|
Fenghir
2003-06-18 00:47:33 |
make buddy channels lag free, so you can chat with your friends while in sharpen/restring/fletch lag, making it more enjoyable instead of being a pain to do those.
|
Rizlin
2003-06-18 01:17:05 |
Every night at about 1:10 the system lags some. Sometimes it is bad, sometimes it isn't. It has been suggested that this is because of some kind of automatic backup. If it is, that is not a problem. However was wondering if maybe an automatic message could be flashed as system starts to backup to tell people that system is backing up there may be lag. Thanks that is all.
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Xanor
2003-06-18 03:03:44 |
drider remort race for drow, immune to web
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Rudolphine
2003-06-18 08:30:55 |
update gauntlets of accuracy to help something other than aimed shot since no class ever learn aimed shot.. seems useless
|
PaNoR
2003-06-18 09:29:15 |
examining a bag like item will tell you how much kg is in the item
|
Alexia
2003-06-18 10:52:20 |
poison arrows should tell you the poison that you put in the arrow by its name...
|
Noctiluca
2003-06-18 10:56:56 |
Make duplicates of orosca quest tickets crumple. These items is camped like crazy by a few people, making it almost impossible to solve for players who haven't already, unless they are on in the middle of the night.
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Melanarchy
2003-06-18 11:24:22 |
detect curse, a skill that works similarly to heighten and alerts you in a room you are in is cursed. Approved Level III. "Detect Curse" to show if items are no-drop, no-remove just by looking at them, players are cursed, and if rooms are no-recall.
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Makutu
2003-06-18 15:27:45 |
tingling spells should slightly reduce the lag on them, that way there is a point to tingling a spell even if you are a 'nofail' race
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Ganennon
2003-06-18 15:36:35 |
Add see also: afkreply to help afk.
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AEton
2003-06-18 15:58:51 |
make mass cure critical a prerequisite for mass heal, and mass cure serious a prerequisite for mass cure critical
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Mringasa
2003-06-18 17:08:11 |
add a plus sv vs spell to bad prayer also, only 2 ive seen are -str and +ac. but we have 3 good ones. tiered the same as the rest of the prayer affects. maybe 3/7/11 lowmort/hero/lord.
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Audrina
2003-06-18 20:03:15 |
for task, a task desc- option. similar to the way player descriptions work, deletes the last line the same way desc - deletes description lines.
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Faraday
2003-06-18 21:07:27 |
have count let us know if imms are on, even if they're wizinvis. just so we can tell or not
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AEton
2003-06-18 21:24:03 |
when mass aid is cast, only show successful cure poison/blind/diseases: the "%n doesn't appear to be blinded / isn't poisoned / doesn't appear to be diseased" messages are superfluous
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AEton
2003-06-18 21:24:44 |
when mass healing spells are cast, don't show the "A voice whispers '%n is fully rested.' / '%n is perfectly healthy.'" messages
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AEton
2003-06-18 22:07:00 |
'give all' command
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Powers
2003-06-18 23:38:49 |
change herothank from 1 lvl to cutting tnl in half more fair for different races and different tnls :p
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Powers
2003-06-18 23:53:45 |
let lowmorts with hero alts chat on hero chat with a enable hero <char name> <password> command that resets on log off so trading and stuff
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Wiseman
2003-06-19 01:00:05 |
we need a fret social
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PaNoR
2003-06-19 02:41:47 |
a new kind of enchant armor that lets you enchant save vs spell
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Solarnia
2003-06-19 03:17:33 |
how about a third party insurance which costs more thats linked to your pfile so you can move items back and forth between people on the insurance list at the momment insure is great but limited
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Highlander
2003-06-19 05:00:55 |
aren't we missing detect good spell?
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Aranor
2003-06-19 05:51:57 |
Incorporate possible attribute loss (str/int/etc) in morph failure. Possible to lose more than one random point at a time. The closer you are to the lv500 end of the scale, the more you can lose and the better the chance.
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Aranor
2003-06-19 05:57:00 |
Improve detonation success? I don't understand how a mob can seemingly always save against detonation, but if deception is used, it's much easier.
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Ryoga
2003-06-19 06:34:35 |
fix "magic light"....the items created by this spell can be sold to shopkeepers
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Valour
2003-06-19 15:08:29 |
Monk skill: wrestle. Cannot act in combat, but mob incurs penalties similar to throw for whole combat.
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Nydeab
2003-06-19 21:36:32 |
amuse social: You blow a rub your head, and rub your belly in circular motions to try and amuse soandso :p
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Ryoga
2003-06-19 22:45:24 |
allow multiple buddlechannel access similar to how we have nchat, chat, hero, lord etc
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Ryoga
2003-06-19 22:47:08 |
have a channel used for individuals on who group
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Nicolae
2003-06-20 00:10:36 |
who f and who m to find male or female, for the skillz
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Mekrith
2003-06-20 04:02:38 |
make the mindflayer quest in astral doable again, nopass nobash nopick locked doors without locks are a tad hard to get past.
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AEton
2003-06-20 04:26:55 |
auto-alphabetize the socials list
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Rebirth
2003-06-20 12:12:55 |
you can make gems (from bank) embeddable <-- *hopes he spelled it right*
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Ryoga
2003-06-20 13:36:35 |
possible bug-IT says that when i try to cast barkskin as a shadow that its too powerful for me to cast in shadow form...yet its a hero level spell obtained during hero?!?. It dosent make sense that It should be too powerful to cast as a shadow.
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Ryoga
2003-06-20 13:39:09 |
lord skill-oversurge/destructive surge - spellcaster uses so much mana in casting the spell that they suffer a backlash each time they cast using skill
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Ryoga
2003-06-20 13:40:36 |
have scramble duration variable upon the inteligence of the player affected
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Ryoga
2003-06-20 13:42:35 |
allow lords to promote new charachters when imm's are not currently on the mud when new charachters are asking for promotions
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Ryoga
2003-06-20 13:46:13 |
have the spell frenzy give higher or lower bonuses based on worship. More peaceful dieties..lower frenzy mods. Warlike dieties..higher frenzy bonuses
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Powers
2003-06-20 13:56:25 |
make it so i can at least group more then 0 people
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Ryoga
2003-06-20 15:08:14 |
introduce seasons and seasonal change. all it ever does here is rain/get cloudy/thunder lightning/ sun rise and sun set. Lets get some snow. Some flash floods. HURRICANES over by the coasts! Droughts!
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Nydeab
2003-06-20 15:13:05 |
a lord 250 psion and/or mage spell: cant think of a name, but you could rename the spells you cast, ex: You honk a monk terminal brutality!
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Melanarchy
2003-06-20 15:31:27 |
a 'help randomness' that is referenced in all the radom seeded skills and spells (sharpen, enchants, transmute, etc..) that explains that the imms aren't out to get you and nor is your god, and for the most part, the 'trends' that players see using the skill is the result of random being random.
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Tara
2003-06-20 15:51:45 |
an enhanced version of vampire touch at lord, gives more hp...
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Tara
2003-06-20 16:03:51 |
change help keyfinder to include that you can c 'keyfinder' east, or just get rid of the refrence to item/door name...
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Hume
2003-06-20 17:06:07 |
Is it possible to reinstate the old skill that allows one to wield blunt weapons with more effeciency, or maybe add a skill that allows warrior to improve the overall damage to blunt weapons?
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Mringasa
2003-06-20 18:08:32 |
bring back acid etching please.
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PaNoR
2003-06-20 19:36:24 |
a command that lets you stop fighting a mob
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Mringasa
2003-06-20 20:29:04 |
update all the area helps please. I do like to see the background storyline and also would be nice to maybe get a hint as to where the areas are in relation to others in the help files.
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Mringasa
2003-06-20 22:16:48 |
Get rid of the 2 wisdom prayer and make it a random stat gain.
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Sleight
2003-06-20 22:34:30 |
a marry social : you drop on your knee and propose to soandso :p
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Mringasa
2003-06-21 00:18:21 |
Mental Fortress: ic mage spell that increases int to spellable/gear max with a 10/10 reduction in hr/dr and a +100 armor class penalty. Also gives a -5 sv vs at hero tier (tiered to lowmort/lord)
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Kerdor
2003-06-21 00:29:29 |
make the orosca tickets drop after logoff to reduce campage (more like a key than ticket)
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Ryoga
2003-06-21 00:30:52 |
have last command include login and logout times
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Nydeab
2003-06-21 00:31:29 |
locate object psi equivalent
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